Release 4.1.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable wine-4.1
Alexandre Julliard 2019-02-04 20:28:17 +01:00
parent 293e2b55ad
commit 152cda38df
4 changed files with 418 additions and 477 deletions

871
ANNOUNCE
View File

@ -1,19 +1,17 @@
The Wine team is proud to announce that the stable release Wine 4.0
is now available.
The Wine development release 4.1 is now available.
This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:
- Vulkan support.
- Direct3D 12 support.
- Game controllers support.
- High-DPI support on Android.
What's new in this release (see below for details):
- Support for NT kernel spinlocks.
- Better glyph positioning in DirectWrite.
- More accurate reporting of CPU information.
- Context handle fixes in the IDL compiler.
- Preloader fixes on macOS.
- Various bug fixes.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.0/wine-4.0.tar.xz
http://mirrors.ibiblio.org/wine/source/4.0/wine-4.0.tar.xz
https://dl.winehq.org/wine/source/4.x/wine-4.1.tar.xz
http://mirrors.ibiblio.org/wine/source/4.x/wine-4.1.tar.xz
Binary packages for various distributions will be available from:
@ -29,461 +27,400 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
What's new in Wine 4.0
======================
*** Direct3D
- Initial support for Direct3D 12 is implemented. Direct3D 12 support
requires the vkd3d library, and a Vulkan-capable graphics card.
- The Multi-Threaded Command Stream feature is enabled by default.
- OpenGL core contexts are always used by default when available. In
the previous release, these were already used by default for
Direct3D 10 and 11 applications on AMD and Intel graphics
cards. That has been extended to all graphics cards, and all
versions of Direct3D before 12.
- Among others, the following notable Direct3D 10 and 11 features are
implemented:
- Multi-sample textures and views, as well as multi-sample resolves.
- Per-sample fragment shading.
- Support for 1D textures.
- Draws without render target views or depth/stencil views.
- Multiple viewports and scissor rectangles per draw.
- Depth clipping control.
- Depth bias clamping.
- Stream output without geometry shaders.
- Several more capability queries.
- Several more resource formats.
- The "depth bias clamping" feature mentioned above requires the
ARB_polygon_offset_clamp/EXT_polygon_offset_clamp OpenGL
extension. All Direct3D 10+ capable hardware should be able to
support that extension, but it has come to our attention that some
NVIDIA "Legacy Drivers" do not. We encourage affected users to
explore whether the Free Software Nouveau drivers meet their needs.
- Several Direct3D 11 interfaces have been updated to version 11.2,
and several DXGI interfaces have been update to version 1.6. This
allows applications requiring those newer interfaces to start
working.
- The first steps towards more fine-grained locking in the Direct3D
implementation have been taken. This will be an ongoing effort to
take better advantage of modern high core count CPUs.
- Support for using the correct swap interval is implemented, for both
DXGI and DirectDraw applications.
- Application-configurable frame latency is implemented for Direct3D
9Ex and DXGI applications.
- S3TC-compressed 3D textures are supported. S3TC-compressed 2D
textures were already supported, provided the OpenGL drivers
supported them.
- When the ARB_query_buffer_object OpenGL extension is available,
query results can be polled with lower latency, resulting in a
modest performance improvement in specific cases.
- Validation of Direct3D 8 and 9 resource pool and usage restrictions,
as well as blit restrictions, has been improved.
- The Direct3D graphics card database recognizes more graphics cards.
- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
- "MultisampleTextures" (REG_DWORD)
Enable (0x1, default) or disable (0x0) support for multi-sample
textures.
- "Renderer" (REG_SZ)
The backend API to target. Possible values are "gl" (default) for
OpenGL and "gdi" for GDI.
- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
- "DirectDrawRenderer"
This has been superseded by the "Renderer" setting above.
- Removed HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
- "StrictDrawOrdering"
This feature was previously deprecated in favor of the
multi-threaded command stream feature, and has been completely
removed.
*** Graphics
- A complete Vulkan driver is implemented, using the host Vulkan
libraries under X11, or MoltenVK on macOS.
- A builtin vulkan-1 loader is provided as an alternative to the SDK
loader.
- Icons in PNG format are supported, enabling loading high-resolution
256x256 icons.
- The standard icons include a 256x256 version to take advantage of
the PNG support.
- Many Direct2D interfaces have been updated to version 1.2.
- New HKEY_CURRENT_USER\Software\Wine\Direct2D registry key:
- "max_version_factory" (REG_DWORD)
Limit the interface version of the ID2D1Factory interface to the
specified version. 0x0 for ID2D1Factory, 0x1 for ID2D1Factory1,
etc. By default there is no limit.
- Using an ARGB visual as default X11 visual is supported.
- The old 16-bit DIB.DRV driver is implemented using the DIB engine.
- Polygon drawing in the DIB engine is much faster for large polygons.
- A0, A1 and A2 paper sizes are supported for generic printers.
- Arrows are supported in GdiPlus.
*** Kernel
- Support for running DOS binaries under Wine is removed. When
execution of a DOS binary is requested, an external DOSBox instance
is launched. This doesn't apply to Win16 binaries, which are still
supported internally.
- All the CPU control and debug registers can be accessed by kernel
drivers, including on 64-bit.
- Events, semaphores, mutexes and timers are implemented in kernel
mode for device drivers.
- The WaitOnAddress synchronization primitives are supported.
- Reported processor information correctly distinguishes logical and
physical CPU cores to support hyper-threading.
- Detailed BIOS information can be queried on Linux platforms.
- The various debugger APIs support manipulating a 32-bit Wow64
process from a 64-bit process context.
- Application settings, compatibility information and execution levels
are recognized in application manifests.
- The various file I/O completion modes are implemented.
- Debug registers are supported on NetBSD.
*** User interface
- The infrastructure for setting DPI awareness and scaling of non
DPI-aware applications is implemented. However, actual scaling of
window contents is only supported on Android at this point.
Scaling is disabled by default and can be enabled by setting the
"DpiScalingVer" value under HKEY_CURRENT_USER\Control Panel\Desktop.
- Window class redirection is supported, enabling support of Common
Controls version 6 features for standard USER controls like buttons.
- The standard USER controls Button, Listbox, Combobox, Edit and
Static support version 6 features, including theming.
- The standard Task Dialog is implemented, including support for
icons, hyperlinks, progress bars, and various other UI elements.
- Cue banners are supported in version 6 of the Edit control.
*** Desktop integration
- Exporting MIME-type file associations to the native desktop can be
disabled with a checkbox under the Desktop Integration tab in
winecfg. It can be configured programmatically by setting the
"Enable" value under
HKEY_CURRENT_USER\Software\Wine\FileOpenAssociations.
- The File Dialog can display file properties like size, times and
attributes.
- The File Dialog optionally shows the Places toolbar on the left-hand
side.
- The shell folder Public is used instead of AllUsersProfile to follow
the behavior of recent Windows versions.
- The shell File Browser supports keyboard shortcuts to rename (F2
key) and delete (Delete key) shell folders.
- Many standard icons are added to the Shell library.
- Shell Autocompletion is supported.
- In desktop mode the taskbar won't be displayed on top of fullscreen
windows.
- Additional names are provided for standard cursors to better match
existing X11 cursor themes.
*** Input devices
- HID game controllers are supported in the XInput and Raw Input APIs.
- An SDL driver is implemented to make SDL game controllers
available through the HID interface.
*** Internet and networking
- JScript has an EcmaScript compliant mode, which supports a number of
features not available in legacy mode.
- JavaScript property accessors are supported.
- HTML style object is rewritten to support standard-compliant mode.
- HTML documents respect X-UA-Compatible HTTP header, allowing web
pages to request specific compatibility mode. The
HKEY_CURRENT_USER\Software\Wine\MSHTML\CompatMode key may be used to
override the requested mode.
- MSHTML supports non-HTML elements, allowing limited SVG support.
- A number of new HTML APIs are supported.
- The proxy server can be configured through the Internet Control
Panel applet.
- Stream I/O is implemented in WebServices.
- The Web Services on Devices API (WSDAPI) is implemented, including
sending and receiving the various message types.
- More system information is reported through WBEM, including CPU,
BIOS, video controller, and network adapter properties.
*** Cryptography
- Asymmetric encryption keys, as well as RSA and ECDSA signature
verification are supported.
- The GCM and ECB encryption chaining modes are supported.
- Optimal Asymmetric Encryption Padding (OAEP) is supported in RSA
encryption.
- A Kerberos security provider is implemented, supporting Kerberos
authentication.
- A selection dialog for public key certificates is implemented.
- If available, GnuTLS is used on macOS in preference to the
CommonCrypto framework.
*** Text and fonts
- Character tables are based on version 11.0.0 of the Unicode Standard.
- The new subpixel font rendering of FreeType >= 2.8.1 is supported.
- When a font face is missing, FontConfig is queried to provide
possible substitutions.
- The font selected in the console emulator properly scales with the
display DPI.
- Memory font resources are supported in DirectWrite.
- The builtin Wingdings font contains clock images.
*** Audio
- The Windows Media Player interfaces are implemented and support
media playback.
- An MP3 decoder is provided as DirectX Media Object.
*** macOS
- The preloader is implemented on macOS, for better address space
layout compatibility.
- The Command key can be mapped to Ctrl, by setting the
"LeftCommandIsCtrl" or "RightCommandIsCtrl" values under
HKEY_CURRENT_USER\Software\Wine\Mac Driver.
- The App Nap energy-saving feature is disabled by default in GUI
processes. It can be re-enabled by setting the "EnableAppNap" value
under HKEY_CURRENT_USER\Software\Wine\Mac Driver.
*** Android
- Setting the mouse cursor is supported using the APIs available in
Android >= 7.
- The new version of the Android graphics buffer allocator API is
supported, to enable graphics support on Android >= 8.
- Android x86-64 platforms are supported also in 64-bit mode, however
WoW64 mode is not supported yet in the WineHQ packages.
*** ARM platforms
- Stubless COM proxies are implemented on ARM.
- The Windows calling convention for variadic functions is supported
on ARM64.
- Exception handling and debugging is better supported on ARM64
platforms.
- The MinGW toolchain is supported for cross-compilation to ARM64.
*** Built-in applications
- The Ping program provides actual pinging functionality using
IcmpSendEcho.
- The SchTasks task scheduler program can create and delete tasks.
- The RegEdit registry editor has an improved hex editor for binary
values.
- FOR loops are properly handled in the Command Interpreter.
- The XCopy program supports the /k (keep attributes) option.
*** Internationalization
- The Japanese 106 keyboard is properly supported.
- Translation of timezone names is supported.
- There is a partial translation to the Sinhala language.
- More locales are supported in the Resource Compiler (wrc) and
Message Compiler (wmc).
*** Development tools
- winedbg supports debugging WoW64 processes.
- In gdb proxy mode, winedbg supports a --port option to specify the
port used to connect to gdb.
- winegcc uses better heuristics for finding the appropriate lib
directory for 32/64-bit cross-compiles.
- winegcc supports building native subsystem libraries.
- winegcc also looks for includes in the top-level include directory
of the installation prefix.
- winebuild supports a -mfpu option for specifying the FPU
architecture on ARM platforms.
- winedump supports dumping SLTG-format typelibs.
*** IDL compiler
- Application Configuration Files (ACF) are supported.
- Asynchronous interfaces are supported.
- Type and method serialization using encode/decode attributes is
supported.
- The defaultvalue() attribute is supported for pointer types.
- Generated files are always specific to the target platform. The
target can be specified the same way as with the other tools,
using the cpu-manufacturer-os platform specification.
- Nesting of pointers and arrays works correctly.
- Correct size and alignment are generated for encapsulated unions.
- The __int32 type is supported.
- The -robust command line option is recognized (but ignored) for
compatibility with the Microsoft IDL compiler.
- Multiple typelibs can be generated into a single resource file.
*** .NET
- 32-bit CIL-only .NET binaries are supported on 64-bit.
- The Mono engine is updated to version 4.7.5 with some upstream Mono
fixes.
*** RPC/COM
- The typelib marshaller is reimplemented. It generates format strings
and then uses the standard NDR marshalling routines; this way it
also works on 64-bit and ARM platforms.
*** Installers
- MSI custom actions run in a separate process, enabling proper
support for mixed 32/64-bit installers.
- Deferred installation actions are supported in MSI.
*** Build infrastructure
- The test framework supports building helper dlls inside a test, to
allow testing features that require loading an external library.
- The test framework supports testing Windows kernel drivers.
- It is possible to build and run a WoW64 tree from inside the Wine
source directory. Previously an out-of-tree build was required.
- A .editorconfig file is provided with the recommended indentation
parameters.
*** Miscellaneous
- The Task Scheduler service and APIs are implemented.
- The Windows Management Instrumentation service is implemented.
- The OPC Services (Open Packaging Conventions, used for Microsoft
Office XML files) library is implemented.
- The HKEY_PERFORMANCE_DATA magic registry key is partially
implemented.
*** New external dependencies
- The Vulkan library is used to implement the Vulkan graphics driver.
- The Vkd3d library is used to implement Direct3D 12 on top of Vulkan.
- The SDL library is used to support game controllers.
- The GSSAPI library is used to implement Kerberos authentication.
Bugs fixed in 4.1 (total 30):
11070 importpfx fails, needs PFXImportCertStore implementation
33456 D3DXMatrixTransformation: Broken calculation when scalingrotation and scaling is used
38274 White water in Heroes VI (DXTn volume textures)
38558 cmd.exe bundled with Windows XP messed up when using FOR /F
39663 GOG Galaxy client 1.x hangs or reports 'Something went wrong during DeelevateStrategy' error in Win7 mode (GOG Galaxy service needs wtsapi32.WTSQueryUserToken implementation)
39890 Orcish Inn fails to start with exception System.NotImplementedException
40441 Chicken tournament crashes when loading texture
42491 wine builds are not reproducible (widl needs initializization of datatype2 in add_typedef_typeinfo)
43252 IcmpSendEcho doesn't work with a ReplySize<56
43322 Regression in Test Drive Unlimited 2, visual artifacts
44469 Multiple apps using Windows 10 v1507+ UCRT crash due to multiple missing api-ms-win-crt-private-l1-1-0.dll._o__xxx stubs/forwards (Win10 DISM pkgmgr.exe, MS DirectX Shader Compiler)
44941 Bioshock Remastered doesn't start in windowed mode
45326 Multiple 64-bit kernel drivers crash on unimplemented function ntoskrnl.exe.__C_specific_handler (NoxPlayer 6.x, MTA:SA 1.5.x)
45447 [World of Tanks] Borderless window broken since 1.0.2
46137 NI Kontakt 5 crashes on unimplemented function msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_iterator@_WU?$char_traits@_W@std@@@std@@@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
46298 Middle-earth: Shadow of War (steam appid 356190) crashes on launch
46303 Warcraft 3: Reign of Chaos (Czech language) can't be installed from CD
46453 The Testament of Sherlock Holmes crashes while loading level with builtin d3dx9_43
46465 Visual Studio 2015 crashes on unimplemented function msvcp140.dll._Equivalent
46469 Only the first XInput controller is detected in wine 4.0
46479 64-bit mono crashes in RtlAddGrowableFunctionTable
46482 Gas Guzzlers Combat Carnage crashes when changing screen resolution
46485 PBM_STEPIT crashes with division by zero when MinVal == MaxVal == 0
46488 Diablo 2 LoD: Direct3D regression: Unhandled exception: Access_violation (c0000005)
46489 ClrMamePro crashes on update attempt
46494 64bit WinMerge crash after clicking "About WinMerge"
46499 Multiple games crash in GetRawInputData when exiting(House Party, Murderous Pursuits, ICEY)
46520 Kindred Spirits on the Roof crashes
46536 Empire Earth (GOG version) main menu rendering is broken
46569 ToDoList 7.1 : fails to launch after WINE upgrade to 4.0 version
----------------------------------------------------------------
Changes since 4.0:
Alex Henrie (1):
shell32: Rename SHELL32_714 to PathIsTemporaryW.
Alexandre Julliard (7):
ntdll: Don't crash on empty table in RtlAddFunctionTable().
ntdll: Implement RtlIsProcessorFeaturePresent().
ntdll: Round header size to page boundary before checking it in PE header conversion.
ntdll: Support loading old runtime versions of IL-only images.
kernel32/tests: Add helper function for machine type manipulations.
kernel32/tests: Try loading the dll also for matching platform type.
kernel32/tests: Add tests for dll fallback when image type doesn't match current platform.
Alistair Leslie-Hughes (8):
ole32/tests: Test for the correct IID.
mfreadwrite: Add initial tests.
include: Add MFSetAttributeSize/MFSetAttributeRatio inline functions.
crypt32: Fix compile error on older gnutls.
crypt32: Fix compile error on older gnutls.
uiautomationcore: Update spec file.
mfreadwrite: Add DllGetClassObject/DllCanUnloadNow functions.
mfreadwrite: Register MFReadWriteClassFactory interface.
Andrey Gusev (5):
d3drm/tests: Add missing HRESULT.
d3dcompiler: Add support for two other versions of ID3D11ShaderReflection.
mshtml: Remove redundant condition.
d3dx11: Fix D3DX11CreateShaderResourceViewFromMemory spec entry.
d3dx11_42: Share source with d3dx11_43.
Daniel Lehman (3):
msvcrt: _towlower_l only lowercase A-Z in C locale.
msvcrt: _towupper_l only uppercase a-z in C locale.
ucrtbase/tests: Add tests for C locale.
David Adam (3):
ddraw/tests: Add tests for the "dwMipMapCount" field of texture sub-levels.
ddraw: Fix the "dwMipMapCount" field of texture sub-levels.
d3dx9/tests: Add more tests for D3DXMatrixTransformation().
Dmitry Timoshkov (12):
crypt32: Make sure that the provider supports the specified signature algorithm.
crypt32: Make sure that the provider supports the specified hash algorithm.
wininet: Return proper cache path from GetUrlCacheConfigInfo.
wininet: Make GetUrlCacheConfigInfo() return actual dwQuota and dwCacheSize.
crypt32: Add support for CERT_COMPARE_KEY_IDENTIFIER to CertFindCertificateInStore.
crypt32: Add support for CRYPT_ACQUIRE_SILENT_FLAG to CryptAcquireCertificatePrivateKey.
crypt32: Simplify the code.
windowscodecs: Implement IWICPalette::InitializeFromBitmap.
gdiplus: Implement GdipInitializePalette.
gdiplus/tests: Add some tests for GdipInitializePalette.
windowscodecs: Add support for converting to 8bppIndexed format.
windowscodecs: Add a NULL check to 8bpp gray converter.
Eric Bissonnette (1):
dbghelp: Support full memory dumps.
Fabian Maurer (3):
api-ms-win-crt-private-l1-1-0: Update to 10.0.17134.12 (WinBuild.160101.0800).
ucrtbase: Forward a few functions for dxil.dll and pkgmgr.exe.
mscoree: Allow loading of registration free .NET COM objects.
Gabriel Ivăncescu (7):
shell32/autocomplete: Don't autoappend on Paste if ACO_AUTOAPPEND is off.
shell32/autocomplete: Always expand if the enumerator was reset.
libport: Handle partially overlapping buffers.
kernel32/tests: Test partially overlapping buffers for MultiByteToWideChar.
shell32/shfldr_desktop: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set.
shell32/shfldr_mycomp: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set.
shell32/tests: Test GetDisplayNameOf for special folders with both SHGDN_FORPARSING and SHGDN_FORADDRESSBAR.
Gijs Vermeulen (5):
msvcp140: Export _Equivalent and port tests.
msvcp: Set correct error code on non-existing path in _Open_dir.
msvcp: Set target to null on error in _Open_dir.
kernel32/tests: Add CopyFile[Ex]A NULL handling tests.
msvcp: Return ERROR_INVALID_PARAMETER on NULL input in _Copy_file.
Hans Leidekker (12):
wbemprox: Support cpuid on 64-bit.
wbemprox: Strip trailing spaces from processor name.
wbemprox: Include extended model and family fields in processor properties.
wbemprox: Fix processor caption on AMD 64-bit.
wbemprox: Create one processor object per package.
crypt32: Initial implementation of PFXImportCertStore.
winhttp: Implement WINHTTP_OPTION_CLIENT_CERT_CONTEXT.
crypt32: Add support for importing RSA private keys from PFX blobs.
crypt32: Support password protected PFX blobs.
wineboot: More accurate reporting of AMD and Intel processors.
secur32: Ignore spurious callbacks on macOS.
crypt32: Add support for PFX objects in CryptQueryObject.
Henri Verbeet (2):
ddraw: Implement ddraw7_FlipToGDISurface().
ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface().
Isira Seneviratne (2):
po: Update Sinhala translation.
po: Update Sinhala translation.
Jacek Caban (23):
widl: Fix HANDLE_PARAM_IS_RETURN flag handling.
widl: Use public HANDLE_PARAM_IS_* flags.
mshtml.idl: Add IDOMCustomEvent declaration.
rpcrt4: Fix comment about HANDLE_PARAM_IS_RETURN.
rpcrt4/tests: Run RPC tests in both mixed and fully interpreted mode.
rpcrt4/tests: Use --prefix-client to avoid duplicated function implementations.
widl: Fix context handle as return value handling.
widl: Default to input param if [out] nor [in] attribut is specified in get_contexthandle_flags.
mshtml: Add IDOMCustomEvent interface stub implementation.
rpcrt4: Fix context handle return value marshaling.
rpcrt4: Fix context handle return value unmarshaling.
rpcrt4/tests: Add context handle marshaling tests.
mshtml: Add IDOMCustomEvent::initCustomEvent implementation.
mshtml: Add IDOMCustomEvent::detail property implementation.
mshtml: Expose IDOMCustomEvent to scripts.
advapi32/tests: Add test using NotifyServiceStatusChange on different handles of the same service.
services: Store a list of service handles in service_entry.
services: Associate notify handle with service handle instead of service entry.
widl: Check function return values for additional prototype types.
widl: Fix handling context handle return type in mixed mode.
ntoskrnl.exe: Add __C_specific_handler entry.
ntoskrnl.exe: Add KeEnterGuardedRegion and KeLeaveGuardedRegion stubs.
ntoskrnl.exe: Implement KeExpandKernelStackAndCallout and KeExpandKernelStackAndCalloutEx.
Jon Doron (2):
kernel32: Fix MoveFileWithProgressW from closing same handle twice.
kernel32: Fix MOVEFILE_REPLACE_EXISTING between devices.
Joshua Ashton (2):
include: Mark IDirect3D9Ex::GetAdapterDisplayModeEx() as PURE.
include: Add a few missing d3d9 constants.
Julien D'ascenzio (1):
ntdll: Correct space/mark parity.
Józef Kucia (9):
d3d9: Validate surface parameter in d3d9_device_ColorFill().
d3d10core/tests: Add test for sample_c_lz instruction.
d3d10core/tests: Add option to enable debug layer.
d3d10core/tests: Fix crashes with debug layer enabled.
d3d10core/tests: Avoid "skipping tests" in skip() messages.
wined3d: Move wined3d_bit_scan() to public header.
d3d8: Use wined3d_bit_scan() instead of open-coding it.
d3d9: Use wined3d_bit_scan() instead of open-coding it.
ddraw: Pass correct box when mapping system memory vertex buffers.
Ken Thomases (2):
libwine: On Mac, disable ASLR for Wine processes.
loader: On Mac, move the top-down allocations area down to avoid regions reserved by the system.
Matteo Bruni (24):
d3dx9/tests: Expect plain render target creation to work.
d3dx9/tests: Fix a couple of ok() messages.
d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers.
d3d9/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
ddraw/tests: Test drawing with system memory textures.
d3dx9: Improve D3DXMatrixTransformation() implementation.
d3dx9: Improve D3DXMatrixTransformation2D().
d3dx9/tests: Avoid some 64-bit test failures.
d3d9/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
d3d9/tests: Test D3D9Ex vertex buffer lock address stability.
d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
d3d9: Drop map read access from the internal buffers used for user-pointer draws.
d3d8: Drop map read access from the internal buffers used for user-pointer draws.
ddraw: Drop map read access from the internal buffers used for user-pointer draws.
d3d9: Take usage flags into account when assigning map flags.
d3d8: Take usage flags into account when assigning map flags.
d3d9: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
d3d9/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
d3dx11: Downgrade ERR() to WARN() in D3DX11CreateAsyncResourceLoader*().
d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
Michael Stefaniuc (10):
dmloader: Fix a memory leak.
wineandroid.drv: Use the ARRAY_SIZE() macro.
regedit: Remove redundant NULL check before heap_free().
reg: Remove redundant NULL check before heap_free().
strmbase: Remove redundant NULL check before CoTaskMemFree().
ole32: Remove redundant NULL check before CoTaskMemFree().
windowscodecs: Use the ARRAY_SIZE() macro.
windowscodecs: Remove redundant NULL check before HeapFree().
mshtml: Print the debug string and not the pointer to it.
shell32: Avoid FALSE : TRUE conditional expressions.
Nikolay Sivov (40):
d3d11: Implement d3d11_device_GetImmediateContext1().
api-ms-win-core-libraryloader-l1-2-1: Add missing FindResourceW() forward.
comctl32/progress: Handle min == max case in PBM_STEPIT.
ntdll: Store range upper boundary for dynamic unwind entry.
ntdll: Keep unwind table entry count instead of a size.
ntdll: Implement growable unwind tables API.
user32/dialog: Fix setting negative dialog item ids.
dwrite: Use array for script tags.
dwrite: Use helper to trace 4 byte tags.
dwrite: Remove special case for vertical variants.
dwrite/layout: Improve overhangs metrics computation.
dwrite: Use a helper for design advances.
dwrite/analyzer: Preserve inter-cluster spacing when apply spacing properties.
dwrite/tests: Some more tests for ComputeGlyphOrigins().
dwrite: Validate font data when retrieving supported unicode ranges data.
dwrite: Validate 'gasp' data before accessing it.
dwrite: Validate 'CPAL' data before using it.
comctl32/rebar: Do not use global variable for debug buffer (Coverity).
ntdll: Make LdrFindResource_U() and LdrFindResourceDirectory_U() patchable.
shell32: Remove duplicated assignment (Coverity).
usp10/tests: Add missing return value checks (Coverity).
include: Fix a typo in D2D1_WINDOW_STATE values.
ole32: Implement chained IInitializeSpy support.
ole32/tests: Test flags passed to spy methods.
d3dx9: Use wincodecs directly without initializing COM system.
dwrite: Validate 'COLR' data before using it.
dwrite: Validate 'CBLC' data before using it.
dwrite: Validate 'sbix' data before using it.
dwrite: Validate 'VDMX' data before using it.
dwrite/tests: Add some tests for setting glyph properties from GDEF.
dwrite: Add a helper to get shaped glyph positions.
dwrite: Resolve script and language to apply positional features.
dwrite: Collect and sort positional lookups.
dwrite: Add a helper to apply positional lookup.
dwrite: Implement masking with positional lookup flags.
winhttp/tests: Add a couple of return value tests (Coverity).
dwrite: Implement single adjustment, GPOS lookup 1.
dwrite: Implement pair adjustment, GPOS lookup 2.
dwrite: Implement cursive attachment, GPOS lookup 3.
dwrite: Implement mark-to-base attachment, GPOS lookup 4.
Orhan Kavrakoğlu (3):
crypt32: Add CryptImportPublicKeyInfoEx2 stub.
crypt32: Implement CryptHashCertificate2.
crypt32/tests: Add tests for CryptHashCertificate2.
Paul Gofman (6):
d3dx9: Factor out {lock|unlock}_surface() functions.
d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture.
d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
Piotr Caban (4):
msvcrt: Optimize tolower function when locale was never changed.
msvcrt: Optimize toupper function when locale was never changed.
wbemprox: Add Win32_NetworkAdapter DeviceAdapterID property.
wbemprox: Add Win32_NetworkAdapter Description property.
Sebastian Lackner (1):
wtsapi32: Improve WTSQueryUserToken stub.
Sven Baars (18):
dswave/tests: Fix a memory leak (Valgrind).
dmband/tests: Fix a memory leak (Valgrind).
dmcompos/tests: Fix a memory leak (Valgrind).
dmscript/tests: Fix a memory leak (Valgrind).
dmstyle/tests: Fix a memory leak (Valgrind).
dmusic/tests: Fix a memory leak (Valgrind).
msscript.ocx/tests: Fix some memory leaks (Valgrind).
kernel32/tests: Fix a memory leak (Valgrind).
hlink/tests: Fix some memory leaks (Valgrind).
gdiplus/tests: Fix a memory leak (Valgrind).
windowscodecs: Fix a memory leak (Valgrind).
gdiplus: Fix a memory leak on error path (Valgrind).
gdiplus/tests: Add some font family pointer tests.
wsdapi: Fix some memory leaks (Valgrind).
dmime/tests: Fix a memory leak (Valgrind).
dinput/tests: Fix some memory leaks (Valgrind).
dinput: Free the device after a callback (Valgrind).
strmbase: Fix some memory leaks (Valgrind).
Zebediah Figura (78):
d3d8/tests: Add a test for MultiplyTransform().
d3d9/tests: Add a test for MultiplyTransform().
ddraw/tests: Add a test for MultiplyTransform().
wined3d: Remove stateblock handling from wined3d_device_multiply_transform().
msi/tests: Introduce a variadic check_record() helper.
msi/tests: Use check_record() in test_columnorder().
msi/tests: Use check_record() in test_dbmerge().
msi/tests: Use check_record() in test_select_column_names().
msi/tests: Use check_record() in test_join().
setupapi: Store the path to the driver key in the device key.
setupapi: Don't use the devnode to allocate driver keys.
setupapi/tests: Create the setup class key before trying to create the driver key.
setupapi: Also remove the driver key in remove_device().
wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().
wined3d: Remove stateblock handling from wined3d_device_set_sampler().
wined3d: Remove stateblock handling from wined3d_device_set_pipeline_unordered_access_view().
wined3d: Remove stateblock handling from wined3d_device_set_stream_output().
wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer().
hal: Limit exports to the appropriate architectures.
ntoskrnl.exe: Implement KeInitializeSpinLock().
hal: Implement KeReleaseSpinLock().
ntoskrnl.exe: Implement KeReleaseSpinLock().
hal: Implement KeAcquireSpinLock().
ntoskrnl.exe: Implement KeAcquireSpinLockRaiseToDpc().
msi/tests: Use check_record() in more places.
msi: Get rid of the find_matching_rows() view operation.
msi: Get rid of the remove_column() view operation.
msi: Use a BOOL to track string persistence.
msi: Use 0-indexed row numbers in the modify() view operation.
ntoskrnl.exe: Implement IoReleaseCancelSpinLock().
ntoskrnl.exe: Implement IoAcquireCancelSpinLock().
ntoskrnl.exe: Implement ExInterlockedRemoveHeadList().
ntoskrnl.exe: Implement PsTerminateSystemThread().
wined3d: Remove stateblock handling from wined3d_device_set_geometry_shader().
wined3d: Remove stateblock handling from wined3d_device_set_compute_shader().
wined3d: Remove stateblock handling from wined3d_device_set_predication().
d3d9/tests: Add more tests for reset state after DrawIndexedPrimitiveUP().
d3d8/tests: Port test_draw_primitive() from d3d9.
msi: Factor out int_to_table_storage().
msi: Set table values directly in msi_select_update().
msi: Get rid of the get_row() view operation.
msi: Remove an unnecessary call to SELECT_get_dimensions().
msi: Store the IStorage list as an array of STORAGE structures.
ntoskrnl.exe/tests: Open the test file for synchronous I/O.
ntoskrnl.exe: Implement KeReleaseSpinLockFromDpcLevel().
ntoskrnl.exe: Implement KeAcquireSpinLockAtDpcLevel().
ntoskrnl.exe: Implement plain spinlock functions on top of DPC-level ones.
hal: Implement plain spinlock functions on top of DPC-level ones.
wined3d: Introduce a separate structure for stateblock state and store vertex shader state therein.
wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure.
wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.
wined3d: Store vertex shader boolean constants in the wined3d_stateblock_state structure.
wined3d: Store the pixel shader in the wined3d_stateblock_state structure.
msi: Support setting streams in msi_select_update().
msi: Implement UPDATE queries using msi_select_update().
msi: Factor out msi_view_refresh_row().
msi: Implement MSIMODIFY_REFRESH using msi_view_refresh_row().
msi: Don't check the primary keys when handling MSIMODIFY_DELETE.
ntoskrnl.exe: Implement DPC-level queued spinlock functions.
ntoskrnl.exe: Implement plain queued spinlock functions on top of DPC-level ones.
hal: Implement plain queued spinlock functions on top of DPC-level ones.
wined3d: Store pixel shader floating point constants in the wined3d_stateblock_state structure.
wined3d: Store pixel shader integer constants in the wined3d_stateblock_state structure.
wined3d: Store pixel shader boolean constants in the wined3d_stateblock_state structure.
wined3d: Factor our init_default_render_states().
wined3d: Store render states in the wined3d_stateblock_state structure.
msi/tests: Add some more tests for MsiViewModify() applied to joins.
msi: Translate records as appropriate in SELECT_modify().
msi/tests: Add more tests for MSIMODIFY_ASSIGN.
msi/tests: Add more tests for MSIMODIFY_REFRESH.
msi/tests: Add more tests for MSIMODIFY_MERGE.
msi/tests: Add more tests for MSIMODIFY_INSERT.
include: Add ExInitializeFastMutex() definition.
ntoskrnl.exe: Implement APC-level fast mutex functions.
hal: Implement plain fast mutex functions on top of APC-level ones.
hal: Implement ExTryToAcquireFastMutex().
ntoskrnl.exe: Avoid accessing fields of sync objects outside of the sync CS.
wined3d: Factor out init_default_texture_state().
Zhiyi Zhang (4):
user32: Check for null handle in GetRawInputData().
user32: Fix a memory leak.
msacm32: Reference count local drivers.
d3d8: Fix building on Mac.
--
Alexandre Julliard

View File

@ -429,6 +429,7 @@ Emmanuel Maillard
Enrico Horn
Erez Volk
Eric Anholt
Eric Bissonnette
Eric Frias
Erich Hoover
Eric Kohl
@ -802,6 +803,7 @@ Joseph Pranevich
Jose Rostagno
Josh DuBois
Josh Juran
Joshua Ashton
Joshua Beck
Joshua Davies
Joshua Thielen
@ -820,6 +822,7 @@ Jukka Kangas
Jukka-Pekka Iivonen
Julian Rüger
Julien Cegarra
Julien D'ascenzio
Julien Muchembled
Julio César Gázquez
Julio E. Gonzalez P
@ -1171,6 +1174,7 @@ Olivier Houchard
Olli-Pekka Wallin
Ondrej Macek
Onno Hovers
Orhan Kavrakoğlu
Orion Poplawski
Ori Pessach
Ove Kåven

View File

@ -1 +1 @@
Wine version 4.0
Wine version 4.1

18
configure vendored
View File

@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for Wine 4.0.
# Generated by GNU Autoconf 2.69 for Wine 4.1.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='4.0'
PACKAGE_STRING='Wine 4.0'
PACKAGE_VERSION='4.1'
PACKAGE_STRING='Wine 4.1'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='https://www.winehq.org'
@ -2390,7 +2390,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 4.0 to adapt to many kinds of systems.
\`configure' configures Wine 4.1 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2460,7 +2460,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 4.0:";;
short | recursive ) echo "Configuration of Wine 4.1:";;
esac
cat <<\_ACEOF
@ -2692,7 +2692,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 4.0
Wine configure 4.1
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@ -3376,7 +3376,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 4.0, which was
It was created by Wine $as_me 4.1, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@ -20871,7 +20871,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 4.0, which was
This file was extended by Wine $as_me 4.1, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -20942,7 +20942,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 4.0
Wine config.status 4.1
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"