d3dx9: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when appropriate.

Manual testing shows that the backward compatible compilation is used
in d3dx9 versions below 37.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48302
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Paul Gofman 2020-01-14 18:18:19 +01:00 committed by Alexandre Julliard
parent 96dab5abee
commit 13880f8e6a
1 changed files with 6 additions and 0 deletions

View File

@ -424,6 +424,9 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
flags, shader, error_msgs, constant_table);
if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
@ -504,6 +507,9 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
return D3DXERR_INVALIDDATA;
}
if (D3DX_SDK_VERSION <= 36)
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, entrypoint, profile, flags, 0,
(ID3DBlob **)shader, (ID3DBlob **)error_messages);