d3dx9_36/tests: COM cleanup for the ID3DXInclude iface.

oldstable
Michael Stefaniuc 2011-01-26 00:27:49 +01:00 committed by Alexandre Julliard
parent 52bf96fdbc
commit 134cb5bfef
1 changed files with 11 additions and 14 deletions

View File

@ -17,6 +17,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#define CONST_VTABLE
#include "wine/test.h"
#include <d3dx9.h>
@ -87,7 +88,7 @@ static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
};
struct D3DXIncludeImpl {
const ID3DXIncludeVtbl *lpVtbl;
ID3DXInclude ID3DXInclude_iface;
};
static void assembleshader_test(void) {
@ -172,10 +173,9 @@ static void assembleshader_test(void) {
/* pInclude test */
shader = NULL;
messages = NULL;
include.lpVtbl = &D3DXInclude_Vtbl;
hr = D3DXAssembleShader(testshader, strlen(testshader),
NULL, (LPD3DXINCLUDE)&include, D3DXSHADER_SKIPVALIDATION,
&shader, &messages);
include.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
hr = D3DXAssembleShader(testshader, strlen(testshader), NULL, &include.ID3DXInclude_iface,
D3DXSHADER_SKIPVALIDATION, &shader, &messages);
ok(hr == D3D_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if(messages) {
trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
@ -199,9 +199,8 @@ static void assembleshader_test(void) {
/* recursive #include test */
shader = NULL;
messages = NULL;
hr = D3DXAssembleShader(testshader2, strlen(testshader2),
NULL, (LPD3DXINCLUDE)&include, D3DXSHADER_SKIPVALIDATION,
&shader, &messages);
hr = D3DXAssembleShader(testshader2, strlen(testshader2), NULL, &include.ID3DXInclude_iface,
D3DXSHADER_SKIPVALIDATION, &shader, &messages);
ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if(messages) {
trace("recursive D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
@ -229,9 +228,8 @@ static void assembleshader_test(void) {
/* D3DXAssembleShaderFromFile + pInclude test */
shader = NULL;
messages = NULL;
hr = D3DXAssembleShaderFromFileA("shader.vsh",
NULL, (LPD3DXINCLUDE)&include, D3DXSHADER_SKIPVALIDATION,
&shader, &messages);
hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
D3DXSHADER_SKIPVALIDATION, &shader, &messages);
ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if(messages) {
trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
@ -351,7 +349,7 @@ static void d3dxpreprocess_test(void) {
HRESULT hr;
LPD3DXBUFFER shader, messages;
HRESULT shader_vsh_res;
struct D3DXIncludeImpl include = {&D3DXInclude_Vtbl};
struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}};
shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader) - 1);
if(SUCCEEDED(shader_vsh_res)) {
@ -391,8 +389,7 @@ static void d3dxpreprocess_test(void) {
/* D3DXPreprocessShaderFromFile + pInclude test */
shader = NULL;
messages = NULL;
hr = D3DXPreprocessShaderFromFileA("shader.vsh",
NULL, (LPD3DXINCLUDE)&include,
hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
&shader, &messages);
ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if(messages) {