Correct the starting values of MIN, MAX and MIP filter, they now match

the initial values in opengl.
oldstable
Oliver Stieber 2005-08-11 10:31:04 +00:00 committed by Alexandre Julliard
parent f78ce2f41b
commit 12a4bda618
1 changed files with 3 additions and 3 deletions

View File

@ -260,9 +260,9 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
This->baseTexture.states[WINED3DTEXSTA_ADDRESSV] = D3DTADDRESS_WRAP;
This->baseTexture.states[WINED3DTEXSTA_ADDRESSW] = D3DTADDRESS_WRAP;
This->baseTexture.states[WINED3DTEXSTA_BORDERCOLOR] = 0;
This->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = D3DTEXF_POINT;
This->baseTexture.states[WINED3DTEXSTA_MINFILTER] = D3DTEXF_POINT;
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] = D3DTEXF_NONE;
This->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = D3DTEXF_LINEAR;
This->baseTexture.states[WINED3DTEXSTA_MINFILTER] = D3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] = D3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
This->baseTexture.states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
This->baseTexture.states[WINED3DTEXSTA_MAXANISOTROPY] = 0;
This->baseTexture.states[WINED3DTEXSTA_SRGBTEXTURE] = 0;