wined3d: Make two variables unsigned.

oldstable
Stefan Dösinger 2011-05-12 21:40:36 +02:00 committed by Alexandre Julliard
parent 97b82b0f18
commit 1133991e85
1 changed files with 1 additions and 1 deletions

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@ -628,7 +628,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
else
{
BOOL color0_mov = FALSE;
int i, limit;
unsigned int i, limit;
/* This will loop over all the registers and try to
* make a bitmask of the ones we're interested in.