d3dx9_36: Simplify instr_ps_1_0123_texld.

oldstable
Gerald Pfeifer 2010-08-21 11:33:07 +02:00 committed by Alexandre Julliard
parent 78c9015861
commit 0fed73ef4b
1 changed files with 1 additions and 12 deletions

View File

@ -1035,7 +1035,7 @@ static const struct bytecode_backend vs_1_x_backend = {
static void instr_ps_1_0123_texld(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD idx, srcidx;
DWORD idx;
struct shader_reg reg;
DWORD swizzlemask;
@ -1074,17 +1074,6 @@ static void instr_ps_1_0123_texld(struct bc_writer *This,
/* map the temp dstreg to the ps_1_3 texture temporary register */
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
} else if(instr->src[0].type == BWRITERSPR_TEMP) {
if(instr->src[0].regnum == T0_REG) {
srcidx = 0;
} else if(instr->src[0].regnum == T1_REG) {
srcidx = 1;
} else if(instr->src[0].regnum == T2_REG) {
srcidx = 2;
} else if(instr->src[0].regnum == T3_REG) {
srcidx = 3;
} else {
WARN("Invalid address data source register r%u\n", instr->src[0].regnum);
}
swizzlemask = (3 << BWRITERVS_SWIZZLE_SHIFT) |
(3 << (BWRITERVS_SWIZZLE_SHIFT + 2)) |