Fixed a bug which causes the PolyBezier to not be updated on redraw

(when you want them to be).
oldstable
Joshua Thielen 1999-05-29 14:03:42 +00:00 committed by Alexandre Julliard
parent 16c3cc27d1
commit 0f44fb362d
1 changed files with 5 additions and 3 deletions

View File

@ -1332,8 +1332,9 @@ static void X11DRV_Bezier(int level, DC * dc, POINT *Points,
X11DRV_PDEVICE *physDev = (X11DRV_PDEVICE *)dc->physDev;
if(*pIx == BEZMAXPOINTS){
TSXDrawLines( display, physDev->drawable, physDev->gc,
xpoints, *pIx, CoordModeOrigin );
if (X11DRV_SetupGCForPen( dc ))
TSXDrawLines( display, physDev->drawable, physDev->gc,
xpoints, *pIx, CoordModeOrigin );
*pIx=0;
}
if(!level || BezierCheck(level, Points)) {
@ -1406,7 +1407,8 @@ X11DRV_PolyBezier(DC *dc, POINT start, const POINT* BezierPoints, DWORD count)
X11DRV_Bezier(BEZIERMAXDEPTH , dc, Points, xpoints, &ix );
count -=3;
}
if( ix) TSXDrawLines( display, physDev->drawable, physDev->gc,
if (ix && X11DRV_SetupGCForPen( dc ))
TSXDrawLines( display, physDev->drawable, physDev->gc,
xpoints, ix, CoordModeOrigin );
free(xpoints);
return TRUE;