gdi32: Use the add_rect() helper to add a rectangle.

Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Huw Davies 2016-07-04 09:05:43 +01:00 committed by Alexandre Julliard
parent b1930ee4b8
commit 0e93387d9b
1 changed files with 13 additions and 19 deletions

View File

@ -2592,18 +2592,15 @@ static BOOL REGION_PtsToRegion( struct point_block *FirstPtBlock, WINEREGION *re
RECT *rects;
POINT *pts;
struct point_block *pb;
int i;
int i, size;
RECT *extents;
INT numRects;
extents = &reg->extents;
for (pb = FirstPtBlock, numRects = 0; pb; pb = pb->next) numRects += pb->count;
if (!init_region( reg, numRects )) return FALSE;
for (pb = FirstPtBlock, size = 0; pb; pb = pb->next) size += pb->count;
if (!init_region( reg, size )) return FALSE;
reg->size = numRects;
rects = reg->rects - 1;
numRects = 0;
extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
for (pb = FirstPtBlock; pb; pb = pb->next)
@ -2613,34 +2610,31 @@ static BOOL REGION_PtsToRegion( struct point_block *FirstPtBlock, WINEREGION *re
for (pts = pb->pts; i--; pts += 2) {
if (pts->x == pts[1].x)
continue;
if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
if (reg->numRects && pts->x == rects->left && pts->y == rects->bottom &&
pts[1].x == rects->right &&
(numRects == 1 || rects[-1].top != rects->top) &&
(reg->numRects == 1 || rects[-1].top != rects->top) &&
(i && pts[2].y > pts[1].y)) {
rects->bottom = pts[1].y + 1;
continue;
}
numRects++;
add_rect( reg, pts[0].x, pts[0].y, pts[1].x, pts[1].y + 1 );
rects++;
rects->left = pts->x; rects->top = pts->y;
rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
if (rects->left < extents->left)
extents->left = rects->left;
if (rects->right > extents->right)
extents->right = rects->right;
if (pts[0].x < extents->left)
extents->left = pts[0].x;
if (pts[1].x > extents->right)
extents->right = pts[1].x;
}
}
if (numRects) {
extents->top = reg->rects->top;
extents->bottom = rects->bottom;
if (reg->numRects) {
extents->top = reg->rects[0].top;
extents->bottom = reg->rects[reg->numRects-1].bottom;
} else {
extents->left = 0;
extents->top = 0;
extents->right = 0;
extents->bottom = 0;
}
reg->numRects = numRects;
return(TRUE);
}