dmsynth: Create default clock for SynthSink object and assign it to Synth object when callink SetSynthSink.

oldstable
Christian Costa 2012-05-03 23:05:33 +02:00 committed by Alexandre Julliard
parent 491d0e9d6b
commit 0ce9eb7ba5
4 changed files with 69 additions and 25 deletions

View File

@ -76,6 +76,7 @@ struct IDirectMusicSynthSinkImpl {
LONG ref;
/* IDirectMusicSynthSinkImpl fields */
IReferenceClock* latency_clock;
};
/**********************************************************************

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@ -64,6 +64,8 @@ static ULONG WINAPI IDirectMusicSynth8Impl_Release(LPDIRECTMUSICSYNTH8 iface)
TRACE("(%p)->(ref before=%u)\n", This, refCount + 1);
if (!refCount) {
if (This->pLatencyClock)
IReferenceClock_Release(This->pLatencyClock);
HeapFree(GetProcessHeap(), 0, This);
}
@ -160,9 +162,16 @@ static HRESULT WINAPI IDirectMusicSynth8Impl_GetLatencyClock(LPDIRECTMUSICSYNTH8
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
TRACE("(%p)->(%p)\n", This, clock);
TRACE("(%p)->(%p)\n", iface, clock);
if (!clock)
return E_POINTER;
if (!This->pSynthSink)
return DMUS_E_NOSYNTHSINK;
*clock = This->pLatencyClock;
IReferenceClock_AddRef(This->pLatencyClock);
return S_OK;
}
@ -182,10 +191,13 @@ static HRESULT WINAPI IDirectMusicSynth8Impl_SetSynthSink(LPDIRECTMUSICSYNTH8 if
{
IDirectMusicSynth8Impl *This = impl_from_IDirectMusicSynth8(iface);
TRACE("(%p)->(%p)\n", This, synth_sink);
TRACE("(%p)->(%p)\n", iface, synth_sink);
This->pSynthSink = (IDirectMusicSynthSinkImpl*)synth_sink;
if (synth_sink)
return IDirectMusicSynthSink_GetLatencyClock(synth_sink, &This->pLatencyClock);
return S_OK;
}
@ -337,8 +349,6 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicSynthImpl (LPCGUID lpcGUID, LPVOID* ppobj
obj->pCaps.dwMaxAudioChannels = 2;
obj->pCaps.dwEffectFlags = DMUS_EFFECT_REVERB;
MultiByteToWideChar (CP_ACP, 0, "Microsoft Synthesizer", -1, obj->pCaps.wszDescription, sizeof(obj->pCaps.wszDescription)/sizeof(WCHAR));
/* assign latency clock */
/*DMUSIC_CreateReferenceClockImpl (&IID_IReferenceClock, (LPVOID*)&This->pLatencyClock, NULL); */
return IDirectMusicSynth8Impl_QueryInterface ((LPDIRECTMUSICSYNTH8)obj, lpcGUID, ppobj);
}

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@ -19,6 +19,8 @@
*/
#include "dmsynth_private.h"
#include "initguid.h"
#include "uuids.h"
WINE_DEFAULT_DEBUG_CHANNEL(dmsynth);
@ -63,6 +65,8 @@ static ULONG WINAPI IDirectMusicSynthSinkImpl_Release(LPDIRECTMUSICSYNTHSINK ifa
TRACE("(%p)->(ref before=%u)\n", This, refCount + 1);
if (!refCount) {
if (This->latency_clock)
IReferenceClock_Release(This->latency_clock);
HeapFree(GetProcessHeap(), 0, This);
}
@ -94,7 +98,13 @@ static HRESULT WINAPI IDirectMusicSynthSinkImpl_GetLatencyClock(LPDIRECTMUSICSYN
{
IDirectMusicSynthSinkImpl *This = impl_from_IDirectMusicSynthSink(iface);
FIXME("(%p)->(%p): stub\n", This, clock);
TRACE("(%p)->(%p)\n", iface, clock);
if (!clock)
return E_POINTER;
*clock = This->latency_clock;
IReferenceClock_AddRef(This->latency_clock);
return S_OK;
}
@ -159,17 +169,36 @@ static const IDirectMusicSynthSinkVtbl DirectMusicSynthSink_Vtbl = {
};
/* for ClassFactory */
HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl (LPCGUID lpcGUID, LPVOID* ppobj, LPUNKNOWN pUnkOuter) {
IDirectMusicSynthSinkImpl *obj;
TRACE("(%p,%p,%p)\n", lpcGUID, ppobj, pUnkOuter);
obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicSynthSinkImpl));
if (NULL == obj) {
*ppobj = NULL;
return E_OUTOFMEMORY;
}
obj->IDirectMusicSynthSink_iface.lpVtbl = &DirectMusicSynthSink_Vtbl;
obj->ref = 0;
return IDirectMusicSynthSinkImpl_QueryInterface((LPDIRECTMUSICSYNTHSINK)obj, lpcGUID, ppobj);
HRESULT WINAPI DMUSIC_CreateDirectMusicSynthSinkImpl(LPCGUID riid, LPVOID* ret_iface, LPUNKNOWN unkouter)
{
IDirectMusicSynthSinkImpl *obj;
HRESULT hr;
TRACE("(%p,%p,%p)\n", riid, ret_iface, unkouter);
*ret_iface = NULL;
obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicSynthSinkImpl));
if (!obj)
return E_OUTOFMEMORY;
obj->IDirectMusicSynthSink_iface.lpVtbl = &DirectMusicSynthSink_Vtbl;
obj->ref = 0;
hr = CoCreateInstance(&CLSID_SystemClock, NULL, CLSCTX_INPROC_SERVER, &IID_IReferenceClock, (LPVOID*)&obj->latency_clock);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, obj);
return hr;
}
hr = IDirectMusicSynthSinkImpl_QueryInterface((LPDIRECTMUSICSYNTHSINK)obj, riid, ret_iface);
if (FAILED(hr))
{
IReferenceClock_Release(obj->latency_clock);
HeapFree(GetProcessHeap(), 0, obj);
return hr;
}
return S_OK;
}

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@ -33,7 +33,7 @@ static void test_dmsynth(void)
{
IDirectMusicSynth *dmsynth = NULL;
IDirectMusicSynthSink *dmsynth_sink = NULL;
IReferenceClock* clock = NULL;
IReferenceClock* clock_synth = NULL;
IReferenceClock* clock_sink = NULL;
HRESULT hr;
@ -48,24 +48,28 @@ static void test_dmsynth(void)
ok(hr == S_OK, "CoCreateInstance returned: %x\n", hr);
/* Synth has no default clock */
hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock);
todo_wine ok(hr == DMUS_E_NOSYNTHSINK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock_synth);
ok(hr == DMUS_E_NOSYNTHSINK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
/* SynthSink has a default clock */
hr = IDirectMusicSynthSink_GetLatencyClock(dmsynth_sink, &clock_sink);
ok(hr == S_OK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
todo_wine ok(clock_sink != NULL, "No clock returned\n");
ok(clock_sink != NULL, "No clock returned\n");
/* This will set clock to Synth */
hr = IDirectMusicSynth_SetSynthSink(dmsynth, dmsynth_sink);
ok(hr == S_OK, "IDirectMusicSynth_SetSynthSink returned: %x\n", hr);
/* Check clocks are the same */
hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock);
hr = IDirectMusicSynth_GetLatencyClock(dmsynth, &clock_synth);
ok(hr == S_OK, "IDirectMusicSynth_GetLatencyClock returned: %x\n", hr);
todo_wine ok(clock != NULL, "No clock returned\n");
ok(clock == clock_sink, "Synth and SynthSink clocks are not the same\n");
ok(clock_synth != NULL, "No clock returned\n");
ok(clock_synth == clock_sink, "Synth and SynthSink clocks are not the same\n");
if (clock_synth)
IReferenceClock_Release(clock_synth);
if (clock_sink)
IReferenceClock_Release(clock_sink);
if (dmsynth_sink)
IDirectMusicSynthSink_Release(dmsynth_sink);
IDirectMusicSynth_Release(dmsynth);