From 0c0f5798ba4de4085b8045aa2f1f595707fa1786 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 28 Apr 2017 23:49:14 +0200 Subject: [PATCH] d3dx9/tests: Use compare_float() in test_D3DXFloat_Array(). Signed-off-by: Henri Verbeet Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dx9_36/tests/math.c | 40 +++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index 35b72d7aaad..c861d303e4f 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -2459,14 +2459,14 @@ static void test_D3DXFloat_Array(void) unsigned int i; void *out = NULL; D3DXFLOAT16 half; - FLOAT single; + BOOL equal; /* Input floats through bit patterns because compilers do not generate reliable INF and NaN values. */ union convert { DWORD d; - FLOAT f; - }; + float f; + } single; struct { @@ -2487,7 +2487,7 @@ static void test_D3DXFloat_Array(void) { { 0x477ff100 }, 0x7c00, 0x7c00, { 0x47800000 }, { 0x47800000 } }, /* 65521.0f */ { { 0x477ffe00 }, 0x7c00, 0x7c00, { 0x47800000 }, { 0x47800000 } }, /* 65534.0f */ - { { 0x477fff00 }, 0x7c00, 0x7c00, { 0x477fff00 }, { 0x47800000 } }, /* 65535.0f */ + { { 0x477fff00 }, 0x7c00, 0x7c00, { 0x47800000 }, { 0x47800000 } }, /* 65535.0f */ { { 0x47800000 }, 0x7c00, 0x7c00, { 0x47800000 }, { 0x47800000 } }, /* 65536.0f */ { { 0xc79c4000 }, 0xfc00, 0xfce2, { 0xc7800000 }, { 0xc79c4000 } }, /* -80000.0f */ { { 0xc77fdf00 }, 0xfbff, 0xfbff, { 0xc77fe000 }, { 0xc77fe000 } }, /* -65503.0f */ @@ -2496,7 +2496,7 @@ static void test_D3DXFloat_Array(void) { { 0xc77ff000 }, 0xfbff, 0xfc00, { 0xc77fe000 }, { 0xc7800000 } }, /* -65520.0f */ { { 0xc77ff100 }, 0xfc00, 0xfc00, { 0xc7800000 }, { 0xc7800000 } }, /* -65521.0f */ { { 0xc77ffe00 }, 0xfc00, 0xfc00, { 0xc7800000 }, { 0xc7800000 } }, /* -65534.0f */ - { { 0xc77fff00 }, 0xfc00, 0xfc00, { 0xc77fff00 }, { 0xc7800000 } }, /* -65535.0f */ + { { 0xc77fff00 }, 0xfc00, 0xfc00, { 0xc7800000 }, { 0xc7800000 } }, /* -65535.0f */ { { 0xc7800000 }, 0xfc00, 0xfc00, { 0xc7800000 }, { 0xc7800000 } }, /* -65536.0f */ { { 0x7f800000 }, 0x7c00, 0x7fff, { 0x47800000 }, { 0x47ffe000 } }, /* INF */ @@ -2505,21 +2505,21 @@ static void test_D3DXFloat_Array(void) { { 0xffc00000 }, 0xffff, 0xffff, { 0xc7ffe000 }, { 0xc7ffe000 } }, /* -NaN */ { { 0x00000000 }, 0x0000, 0x0000, { 0x00000000 }, { 0x00000000 } }, /* 0.0f */ - { { 0x80000000 }, 0x8000, 0x8000, { 0x00000000 }, { 0x00000000 } }, /* -0.0f */ + { { 0x80000000 }, 0x8000, 0x8000, { 0x80000000 }, { 0x80000000 } }, /* -0.0f */ { { 0x330007ff }, 0x0000, 0x0000, { 0x00000000 }, { 0x00000000 } }, /* 2.9809595e-08f */ { { 0xb30007ff }, 0x8000, 0x8000, { 0x80000000 }, { 0x80000000 } }, /* -2.9809595e-08f */ - { { 0x33000800 }, 0x0001, 0x0000, { 0x337ffff3 }, { 0x337ffff3 } }, /* 2.9809598e-08f */ + { { 0x33000800 }, 0x0001, 0x0000, { 0x33800000 }, { 0x00000000 } }, /* 2.9809598e-08f */ - { { 0xb3000800 }, 0x8001, 0x8000, { 0xb37ffff3 } ,{ 0xb37ffff3 } }, /* -2.9809598e-08f */ - { { 0x33c00000 }, 0x0002, 0x0001, { 0x33ffffd7 }, { 0x337ffff3 } }, /* 8.9406967e-08f */ + { { 0xb3000800 }, 0x8001, 0x8000, { 0xb3800000 }, { 0x80000000 } }, /* -2.9809598e-08f */ + { { 0x33c00000 }, 0x0002, 0x0001, { 0x34000000 }, { 0x33800000 } }, /* 8.9406967e-08f */ }; /* exception on NULL out or in parameter */ - out = D3DXFloat32To16Array(&half, &single, 0); + out = D3DXFloat32To16Array(&half, &single.f, 0); ok(out == &half, "Got %p, expected %p.\n", out, &half); - out = D3DXFloat16To32Array(&single, &half, 0); - ok(out == &single, "Got %p, expected %p.\n", out, &single); + out = D3DXFloat16To32Array(&single.f, &half, 0); + ok(out == &single.f, "Got %p, expected %p.\n", out, &single.f); for (i = 0; i < sizeof(testdata)/sizeof(testdata[0]); i++) { @@ -2529,15 +2529,15 @@ static void test_D3DXFloat_Array(void) "Got %x, expected %x or %x for index %d.\n", half.value, testdata[i].half_ver1, testdata[i].half_ver2, i); - out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver1, 1); - ok(out == &single, "Got %p, expected %p.\n", out, &single); - ok(relative_error(single, testdata[i].single_out_ver1.f) < admitted_error, - "Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver1.f, i); + out = D3DXFloat16To32Array(&single.f, (D3DXFLOAT16 *)&testdata[i].half_ver1, 1); + ok(out == &single.f, "Got %p, expected %p.\n", out, &single.f); + equal = compare_float(single.f, testdata[i].single_out_ver1.f, 0); + ok(equal, "Got %#x, expected %#x at index %u.\n", single.d, testdata[i].single_out_ver1.d, i); - out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver2, 1); - ok(out == &single, "Got %p, expected %p.\n", out, &single); - ok(relative_error(single, testdata[i].single_out_ver2.f) < admitted_error, - "Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver2.f, i); + out = D3DXFloat16To32Array(&single.f, (D3DXFLOAT16 *)&testdata[i].half_ver2, 1); + ok(out == &single.f, "Got %p, expected %p.\n", out, &single.f); + equal = compare_float(single.f, testdata[i].single_out_ver2.f, 0); + ok(equal, "Got %#x, expected %#x at index %u.\n", single.d, testdata[i].single_out_ver2.d, i); } }