wined3d: Check FBO compatibility after the fixups are applied.

oldstable
Henri Verbeet 2009-06-04 10:16:21 +02:00 committed by Alexandre Julliard
parent faaea93573
commit 0a059aafbe
1 changed files with 36 additions and 23 deletions

View File

@ -420,6 +420,40 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
return status == GL_FRAMEBUFFER_COMPLETE_EXT;
}
static void init_format_fbo_compat_info(WineD3D_GL_Info *gl_info)
{
unsigned int i;
for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
{
struct GlPixelFormatDesc *desc = &gl_info->gl_formats[i];
if (!desc->glInternal) continue;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && desc->rtInternal)
{
/* Check if the default internal format is supported as a frame buffer target, otherwise
* fall back to the render target internal.
*
* Try to stick to the standard format if possible, this limits precision differences. */
if (check_fbo_compat(gl_info, desc->glInternal))
{
TRACE("Format %s is supported as fbo target\n", debug_d3dformat(desc->format));
desc->rtInternal = desc->glInternal;
}
else
{
TRACE("Internal format of %s not supported as FBO target, using render target internal instead\n",
debug_d3dformat(desc->format));
}
}
else
{
desc->rtInternal = desc->glInternal;
}
}
}
static BOOL init_format_texture_info(WineD3D_GL_Info *gl_info)
{
unsigned int i;
@ -439,34 +473,12 @@ static BOOL init_format_texture_info(WineD3D_GL_Info *gl_info)
desc = &gl_info->gl_formats[fmt_idx];
desc->glInternal = gl_formats_template[i].glInternal;
desc->glGammaInternal = gl_formats_template[i].glGammaInternal;
desc->rtInternal = gl_formats_template[i].rtInternal;
desc->glFormat = gl_formats_template[i].glFormat;
desc->glType = gl_formats_template[i].glType;
desc->color_fixup = COLOR_FIXUP_IDENTITY;
desc->Flags |= gl_formats_template[i].Flags;
desc->heightscale = 1.0;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && gl_formats_template[i].rtInternal)
{
/* Check if the default internal format is supported as a frame buffer target, otherwise
* fall back to the render target internal.
*
* Try to stick to the standard format if possible, this limits precision differences */
if (!check_fbo_compat(gl_info, gl_formats_template[i].glInternal))
{
TRACE("Internal format of %s not supported as FBO target, using render target internal instead\n",
debug_d3dformat(gl_formats_template[i].fmt));
desc->rtInternal = gl_formats_template[i].rtInternal;
}
else
{
TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[i].fmt));
desc->rtInternal = gl_formats_template[i].glInternal;
}
}
else
{
desc->rtInternal = gl_formats_template[i].glInternal;
}
}
return TRUE;
@ -670,6 +682,7 @@ BOOL initPixelFormats(WineD3D_GL_Info *gl_info)
}
apply_format_fixups(gl_info);
init_format_fbo_compat_info(gl_info);
return TRUE;
}