wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data().

Mostly because wined3d_format_calculate_size() will need to handle
WINED3DFMT_FLAG_BROKEN_PITCH, but it also makes more sense conceptually.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2016-08-26 13:51:19 +02:00 committed by Alexandre Julliard
parent b2666a6316
commit 09b09b307a
1 changed files with 10 additions and 8 deletions

View File

@ -973,8 +973,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
{
UINT row_length = wined3d_format_calculate_size(format, 1, update_w, 1, 1);
UINT row_count = (update_h + format->block_height - 1) / format->block_height;
unsigned int dst_row_pitch, dst_slice_pitch;
const BYTE *addr = data->addr;
GLenum internal;
@ -989,28 +988,31 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
else
internal = format->glInternal;
wined3d_format_calculate_pitch(format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
TRACE("Uploading compressed data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, image_size %#x, addr %p.\n",
surface->texture_target, surface->texture_level, surface->texture_layer,
dst_point->x, dst_point->y, update_w, update_h, internal, row_count * row_length, addr);
dst_point->x, dst_point->y, update_w, update_h, internal, dst_slice_pitch, addr);
if (row_length == src_pitch)
if (dst_row_pitch == src_pitch)
{
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, surface->texture_layer, update_w, update_h, 1,
internal, row_count * row_length, addr));
internal, dst_slice_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h,
internal, row_count * row_length, addr));
internal, dst_slice_pitch, addr));
}
}
else
{
UINT row_count = (update_h + format->block_height - 1) / format->block_height;
UINT row, y;
/* glCompressedTexSubImage2D() ignores pixel store state, so we
@ -1021,12 +1023,12 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
{
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, y, surface->texture_layer, update_w, format->block_height, 1,
internal, row_length, addr));
internal, dst_row_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, y, update_w, format->block_height, internal, row_length, addr));
dst_point->x, y, update_w, format->block_height, internal, dst_row_pitch, addr));
}
y += format->block_height;