d3d9/tests: Use lower base hexadecimal values.

oldstable
Rico Schüller 2013-02-25 12:21:39 +01:00 committed by Alexandre Julliard
parent a2d74e5f0c
commit 08e20e9d69
1 changed files with 51 additions and 51 deletions

View File

@ -932,32 +932,32 @@ static void fog_test(IDirect3DDevice9 *device)
/* Gets full z based fog with linear fog, no fog with specular color */
struct sVertex untransformed_1[] = {
{-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
{-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
{ 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
{ 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
{-1, -1, 0.1f, 0xffff0000, 0xff000000 },
{-1, 0, 0.1f, 0xffff0000, 0xff000000 },
{ 0, 0, 0.1f, 0xffff0000, 0xff000000 },
{ 0, -1, 0.1f, 0xffff0000, 0xff000000 },
};
/* Ok, I am too lazy to deal with transform matrices */
struct sVertex untransformed_2[] = {
{-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
{-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
{ 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
{ 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
{-1, 0, 1.0f, 0xffff0000, 0xff000000 },
{-1, 1, 1.0f, 0xffff0000, 0xff000000 },
{ 0, 1, 1.0f, 0xffff0000, 0xff000000 },
{ 0, 0, 1.0f, 0xffff0000, 0xff000000 },
};
/* Untransformed ones. Give them a different diffuse color to make the test look
* nicer. It also makes making sure that they are drawn correctly easier.
*/
struct sVertexT transformed_1[] = {
{320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{320, 0, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
{640, 0, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
{640, 240, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
{320, 240, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
};
struct sVertexT transformed_2[] = {
{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
{320, 240, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
{640, 240, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
{640, 480, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
{320, 480, 1.0f, 1.0f, 0xffffff00, 0xff000000 },
};
struct vertex rev_fog_quads[] = {
{-1.0, -1.0, 0.1, 0x000000ff},
@ -1037,7 +1037,7 @@ static void fog_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xff00ff00 /* A nice green */);
ok(hr == D3D_OK, "Setting fog color returned %#08x\n", hr);
/* First test: Both table fog and vertex fog off */
@ -1101,11 +1101,11 @@ static void fog_test(IDirect3DDevice9 *device)
}
color = getPixelColor(device, 160, 360);
ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
ok(color == 0x00ff0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
color = getPixelColor(device, 160, 120);
ok(color_match(color, 0x0000ff00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
color = getPixelColor(device, 480, 120);
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
ok(color == 0x00ffff00, "Transformed vertex with linear vertex fog has color %08x\n", color);
if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
{
color = getPixelColor(device, 480, 360);
@ -1117,7 +1117,7 @@ static void fog_test(IDirect3DDevice9 *device)
* The settings above result in no fogging with vertex fog
*/
color = getPixelColor(device, 480, 120);
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
ok(color == 0x00ffff00, "Transformed vertex with linear vertex fog has color %08x\n", color);
trace("Info: Table fog not supported by this device\n");
}
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
@ -1177,7 +1177,7 @@ static void fog_test(IDirect3DDevice9 *device)
color = getPixelColor(device, 160, 120);
ok(color_match(color, 0x0000ff00, 1), "Untransformed vertex with vertex fog and z = 1.0 has color %08x\n", color);
color = getPixelColor(device, 480, 120);
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
ok(color == 0x00ffff00, "Transformed vertex with linear vertex fog has color %08x\n", color);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
/* Test "reversed" fog without shaders. With shaders this fails on a few Windows D3D implementations,
@ -1347,10 +1347,10 @@ static void fog_test(IDirect3DDevice9 *device)
{
struct sVertex untransformed_3[] =
{
{-1.0,-1.0, 0.4999f, 0xFFFF0000, 0xFF000000 },
{-1.0, 1.0, 0.4999f, 0xFFFF0000, 0xFF000000 },
{ 1.0,-1.0, 0.4999f, 0xFFFF0000, 0xFF000000 },
{ 1.0, 1.0, 0.4999f, 0xFFFF0000, 0xFF000000 },
{-1.0,-1.0, 0.4999f, 0xffff0000, 0xff000000 },
{-1.0, 1.0, 0.4999f, 0xffff0000, 0xff000000 },
{ 1.0,-1.0, 0.4999f, 0xffff0000, 0xff000000 },
{ 1.0, 1.0, 0.4999f, 0xffff0000, 0xff000000 },
};
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
@ -1798,10 +1798,10 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
};
static struct vertex quad[] = {
{-1.0f, -1.0f, 0.0f, 0xFFFF0000 },
{-1.0f, 1.0f, 0.0f, 0xFFFF0000 },
{ 1.0f, -1.0f, 0.0f, 0xFFFF0000 },
{ 1.0f, 1.0f, 0.0f, 0xFFFF0000 },
{-1.0f, -1.0f, 0.0f, 0xffff0000 },
{-1.0f, 1.0f, 0.0f, 0xffff0000 },
{ 1.0f, -1.0f, 0.0f, 0xffff0000 },
{ 1.0f, 1.0f, 0.0f, 0xffff0000 },
};
static const D3DVERTEXELEMENT9 decl_elements[] = {
@ -2021,7 +2021,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Turning off lighting failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
ok(hr == D3D_OK, "Turning on fog calculations failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xff00ff00 /* A nice green */);
ok(hr == D3D_OK, "Setting fog color failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr);
@ -3759,7 +3759,7 @@ static void float_texture_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
color = getPixelColor(device, 240, 320);
ok(color == 0x0000FFFF, "R32F with value 0.0 has color %08x, expected 0x0000FFFF\n", color);
ok(color == 0x0000ffff, "R32F with value 0.0 has color %08x, expected 0x0000ffff\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
@ -4221,13 +4221,13 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
}
color = getPixelColor(device, 160, 360);
ok(color_match(color, 0x00FFFF00, 1), "quad 1 has color %08x, expected 0x00FFFF00\n", color);
ok(color_match(color, 0x00ffff00, 1), "quad 1 has color %08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 160, 120);
ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
color = getPixelColor(device, 480, 120);
ok(color_match(color, 0x0000FF00, 1), "quad 3 has color %08x, expected 0x0000FF00\n", color);
ok(color_match(color, 0x0000ff00, 1), "quad 3 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 480, 360);
ok(color_match(color, 0x00FF0000, 1), "quad 4 has color %08x, expected 0x00FF0000\n", color);
ok(color_match(color, 0x00ff0000, 1), "quad 4 has color %08x, expected 0x00ff0000\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
@ -4305,14 +4305,14 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
}
color = getPixelColor(device, 160, 360);
ok(color_match(color, 0x00FF0000, 1), "quad 1 has color %08x, expected 0x00FF0000\n", color);
ok(color_match(color, 0x00ff0000, 1), "quad 1 has color %08x, expected 0x00ff0000\n", color);
color = getPixelColor(device, 160, 120);
ok(color == 0x00000000, "quad 2 has color %08x, expected 0x0000000\n", color);
color = getPixelColor(device, 480, 120);
ok(color_match(color, 0x00ff8000, 1) || color == 0x00000000,
"quad 3 has color %08x, expected 0x00ff8000\n", color);
color = getPixelColor(device, 480, 360);
ok(color_match(color, 0x0033cc00, 1) || color_match(color, 0x00FF0000, 1),
ok(color_match(color, 0x0033cc00, 1) || color_match(color, 0x00ff0000, 1),
"quad 4 has color %08x, expected 0x0033cc00\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
@ -6494,11 +6494,11 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
color = getPixelColor(device, 160, 360);
ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);
ok(color == 0x00ff00ff, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00ff00ff\n", color);
color = getPixelColor(device, 480, 360);
ok(color == 0x0000FF00, "Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000FF00\n", color);
ok(color == 0x0000ff00, "Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 160, 120);
ok(color == 0x00FFFFFF, "Compare test: Quad 3(sge scalar) returned color 0x%08x, expected 0x00FFFFFF\n", color);
ok(color == 0x00ffffff, "Compare test: Quad 3(sge scalar) returned color 0x%08x, expected 0x00ffffff\n", color);
color = getPixelColor(device, 480, 160);
ok(color == 0x000000ff, "Compare test: Quad 4(slt scalar) returned color 0x%08x, expected 0x000000ff\n", color);
@ -6795,29 +6795,29 @@ static void test_vshader_input(IDirect3DDevice9 *device)
if(i == 3 || i == 2) {
color = getPixelColor(device, 160, 360);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1),
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00ffff80\n", color);
/* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */
color = getPixelColor(device, 480, 360);
ok(color == 0x00FFFF00 || color ==0x00FF0000,
"Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
ok(color == 0x00ffff00 || color ==0x00ff0000,
"Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 160, 120);
/* Same as above, accept both the last used value and 0.0 for the undefined streams */
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00),
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00ff0080\n", color);
color = getPixelColor(device, 480, 160);
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
} else if(i == 1) {
color = getPixelColor(device, 160, 360);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1),
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00ffff80\n", color);
color = getPixelColor(device, 480, 360);
/* Accept the clear color as well in this case, since SW VP returns an error */
ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
ok(color == 0x00ffff00 || color == 0x00ff0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 160, 120);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00),
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00ff0080\n", color);
color = getPixelColor(device, 480, 160);
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
}
@ -6881,8 +6881,8 @@ static void test_vshader_input(IDirect3DDevice9 *device)
*
* A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
*/
ok(color == 0x000000FF || color == 0x00808080 || color == 0x00000000,
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF, 0x00808080 or 0x00000000\n", color);
ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000,
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000ff, 0x00808080 or 0x00000000\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
@ -6967,7 +6967,7 @@ static void test_vshader_input(IDirect3DDevice9 *device)
"Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color);
color = getPixelColor(device, 480, 160);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00), 1),
"Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
"Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00ffff00\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
@ -9651,7 +9651,7 @@ static void tssargtemp_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %08x\n", hr);
}
color = getPixelColor(device, 320, 240);
ok(color == 0x00FFFF00, "TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00\n", color);
ok(color == 0x00ffff00, "TSSARGTEMP test returned color 0x%08x, expected 0x00ffff00\n", color);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
/* Set stage 1 back to default */
@ -10223,7 +10223,7 @@ static void yuv_color_test(IDirect3DDevice9 *device) {
{ 0x4cff4c54, 0x00ff0000, 0x00ff0000, 0x000b8b00, 0x00b6ffa3 },
{ 0x00800080, 0x00000000, 0x00000000, 0x0000ff00, 0x0000ff00 },
{ 0xFF80FF80, 0x00ffffff, 0x00ffffff, 0x00ff00ff, 0x00ff00ff },
{ 0xff80ff80, 0x00ffffff, 0x00ffffff, 0x00ff00ff, 0x00ff00ff },
{ 0x1c6b1cff, 0x000000fd, 0x000000fd, 0x006dff45, 0x0000d500 },
};