d3d10/tests: Spelling fixes in ok() messages.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Francois Gouget 2019-09-04 02:40:39 +02:00 committed by Alexandre Julliard
parent a11f1b7f79
commit 07da1dec4c
1 changed files with 19 additions and 19 deletions

View File

@ -90,33 +90,33 @@ static void test_stateblock_mask(void)
ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr);
ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr);
ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
memset(&result, 0xff, sizeof(result));
hr = D3D10StateBlockMaskDisableAll(&result);
@ -124,7 +124,7 @@ static void test_stateblock_mask(void)
ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS);
ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskDisableAll(NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
memset(&result, 0, sizeof(result));
hr = D3D10StateBlockMaskEnableAll(&result);
@ -132,28 +132,28 @@ static void test_stateblock_mask(void)
ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskEnableAll(NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
result.VS = 0xff;
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS);
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
result.VS = 0;
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS);
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(capture_test); ++i)
{
memset(&result, 0xff, sizeof(result));
@ -162,7 +162,7 @@ static void test_stateblock_mask(void)
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5),
"Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
"Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
result.VSShaderResources[0], result.VSShaderResources[1],
result.VSShaderResources[2], result.VSShaderResources[3],
result.VSShaderResources[4], i);
@ -173,7 +173,7 @@ static void test_stateblock_mask(void)
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5),
"Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
"Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
result.VSShaderResources[0], result.VSShaderResources[1],
result.VSShaderResources[2], result.VSShaderResources[3],
result.VSShaderResources[4], i);