d3d10: Add tests for matrix effect variable.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Connor McAdams 2020-03-24 14:05:58 +01:00 committed by Alexandre Julliard
parent 71804bfab0
commit 05d1667360
1 changed files with 333 additions and 0 deletions

View File

@ -5027,6 +5027,338 @@ static void test_effect_vector_variable(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
/*
* test_effect_matrix_variable
*/
#if 0
cbuffer cb
{
float4x4 m_f0;
float4x4 m_f_a[2];
row_major int2x3 m_i0;
bool3x2 m_b0;
bool3x2 m_b_a[2];
};
#endif
static DWORD fx_test_matrix_variable[] =
{
0x43425844, 0xc95a5c42, 0xa138d3cb, 0x8a4ef493,
0x3515b7ee, 0x00000001, 0x000001e2, 0x00000001,
0x00000024, 0x30315846, 0x000001b6, 0xfeff1001,
0x00000001, 0x00000005, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x000000c6,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x66006263,
0x74616f6c, 0x00347834, 0x00000007, 0x00000001,
0x00000000, 0x00000040, 0x00000040, 0x00000040,
0x0000640b, 0x30665f6d, 0x00000700, 0x00000100,
0x00000200, 0x00008000, 0x00004000, 0x00008000,
0x00640b00, 0x665f6d00, 0x6900615f, 0x7832746e,
0x00530033, 0x00010000, 0x00000000, 0x001c0000,
0x00200000, 0x00180000, 0x1a130000, 0x5f6d0000,
0x62003069, 0x336c6f6f, 0x7b003278, 0x01000000,
0x00000000, 0x1c000000, 0x20000000, 0x18000000,
0x23000000, 0x6d000053, 0x0030625f, 0x0000007b,
0x00000001, 0x00000002, 0x0000003c, 0x00000020,
0x00000030, 0x00005323, 0x5f625f6d, 0x00040061,
0x01400000, 0x00000000, 0x00050000, 0xffff0000,
0x0000ffff, 0x002c0000, 0x00100000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x004d0000, 0x00310000, 0x00000000, 0x00400000,
0x00000000, 0x00000000, 0x00000000, 0x00760000,
0x005a0000, 0x00000000, 0x00c00000, 0x00000000,
0x00000000, 0x00000000, 0x009f0000, 0x00830000,
0x00000000, 0x00e00000, 0x00000000, 0x00000000,
0x00000000, 0x00c00000, 0x00a40000, 0x00000000,
0x01000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000,
};
struct d3d10_matrix
{
float m[4][4];
};
static void set_test_matrix(struct d3d10_matrix *m, D3D10_SHADER_VARIABLE_TYPE type,
unsigned int row_count, unsigned int col_count, unsigned int elements)
{
unsigned int row, col, elem;
float tmp_f;
int tmp_i;
BOOL tmp_b;
memset(m, 0, elements * sizeof(*m));
switch (type)
{
case D3D10_SVT_FLOAT:
tmp_f = 1.0f;
for (elem = 0; elem < elements; ++elem)
{
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
m[elem].m[row][col] = tmp_f;
++tmp_f;
}
}
}
break;
case D3D10_SVT_INT:
tmp_i = 1;
for (elem = 0; elem < elements; ++elem)
{
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
m[elem].m[row][col] = *(float *)&tmp_i;
++tmp_i;
}
}
}
break;
case D3D10_SVT_BOOL:
tmp_b = FALSE;
for (elem = 0; elem < elements; ++elem)
{
tmp_b = !tmp_b;
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
m[elem].m[row][col] = *(float *)&tmp_b;
tmp_b = !tmp_b;
}
}
}
break;
default:
break;
}
}
static void transpose_matrix(struct d3d10_matrix *src, struct d3d10_matrix *dst,
unsigned int row_count, unsigned int col_count)
{
unsigned int row, col;
for (row = 0; row < col_count; ++row)
{
for (col = 0; col < row_count; ++col)
dst->m[row][col] = src->m[col][row];
}
}
static void compare_matrix(const char *name, unsigned int line, struct d3d10_matrix *a,
struct d3d10_matrix *b, unsigned int row_count, unsigned int col_count, BOOL transpose)
{
unsigned int row, col;
float tmp;
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
{
tmp = !transpose ? b->m[row][col] : b->m[col][row];
ok(a->m[row][col] == tmp, "Variable %s, line %d, got unexpected value 0x%08x.\n", name, line,
*(unsigned int *)&tmp);
}
}
}
static void test_matrix_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name, unsigned int row_count, unsigned int col_count)
{
struct d3d10_matrix m_set, m_ret, m_expected;
HRESULT hr;
set_test_matrix(&m_set, type, row_count, col_count, 1);
hr = var->lpVtbl->SetMatrix(var, &m_set.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrix(var, &m_ret.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_set, &m_ret, row_count, col_count, FALSE);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixTranspose(var, &m_ret.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_set, &m_ret, row_count, col_count, TRUE);
hr = var->lpVtbl->SetMatrixTranspose(var, &m_set.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrix(var, &m_ret.m[0][0]);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_ret, &m_set, row_count, col_count, TRUE);
memset(&m_ret.m[0][0], 0, sizeof(m_ret));
memset(&m_expected.m[0][0], 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTranspose(var, &m_ret.m[0][0]);
transpose_matrix(&m_set, &m_expected, row_count, col_count);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_expected, &m_ret, row_count, col_count, TRUE);
}
static void test_matrix_array_methods(ID3D10EffectMatrixVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
const char *name, unsigned int row_count, unsigned int col_count, unsigned int elements)
{
struct d3d10_matrix m_set[2], m_ret[2], m_expected;
unsigned int i;
HRESULT hr;
set_test_matrix(&m_set[0], type, row_count, col_count, elements);
hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
compare_matrix(name, __LINE__, &m_set[i], &m_ret[i], row_count, col_count, FALSE);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
compare_matrix(name, __LINE__, &m_set[i], &m_ret[i], row_count, col_count, TRUE);
hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
compare_matrix(name, __LINE__, &m_ret[i], &m_set[i], row_count, col_count, TRUE);
memset(m_ret, 0, sizeof(m_ret));
memset(&m_expected, 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 0, elements);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
for (i = 0; i < elements; ++i)
{
memset(&m_expected, 0, sizeof(m_expected));
transpose_matrix(&m_set[i], &m_expected, row_count, col_count);
compare_matrix(name, __LINE__, &m_expected, &m_ret[i], row_count, col_count, TRUE);
}
/* Offset tests. */
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->SetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_ret[0], &m_set[0], row_count, col_count, FALSE);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->SetMatrixArray(var, &m_ret[0].m[0][0], 0, elements);
hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_expected, 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
transpose_matrix(&m_set[0], &m_expected, row_count, col_count);
compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE);
if (0)
{
/* Like vector array functions, matrix array functions will allow for
* writing out of bounds into adjacent memory. */
hr = var->lpVtbl->SetMatrixArray(var, &m_set[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(m_ret, 0, sizeof(m_ret));
hr = var->lpVtbl->GetMatrixArray(var, &m_ret[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE);
hr = var->lpVtbl->SetMatrixTransposeArray(var, &m_set[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
memset(&m_expected, 0, sizeof(m_expected));
hr = var->lpVtbl->GetMatrixTransposeArray(var, &m_ret[0].m[0][0], elements + 1, 1);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
transpose_matrix(&m_set[0], &m_expected, row_count, col_count);
compare_matrix(name, __LINE__, &m_expected, &m_ret[0], row_count, col_count, TRUE);
}
}
static void test_effect_matrix_variable(void)
{
static const struct
{
const char *name;
D3D_SHADER_VARIABLE_TYPE type;
unsigned int rows;
unsigned int columns;
unsigned int elements;
}
tests[] =
{
{"m_f0", D3D10_SVT_FLOAT, 4, 4, 1},
{"m_i0", D3D10_SVT_INT, 2, 3, 1},
{"m_b0", D3D10_SVT_BOOL, 3, 2, 1},
{"m_f_a", D3D10_SVT_FLOAT, 4, 4, 2},
{"m_b_a", D3D10_SVT_BOOL, 3, 2, 2},
};
ID3D10EffectMatrixVariable *m_var;
D3D10_EFFECT_TYPE_DESC type_desc;
ID3D10EffectVariable *var;
ID3D10EffectType *type;
ID3D10Device *device;
ID3D10Effect *effect;
unsigned int i;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = create_effect(fx_test_matrix_variable, 0, device, NULL, &effect);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
type = var->lpVtbl->GetType(var);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr);
ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n",
tests[i].name, type_desc.Type);
m_var = var->lpVtbl->AsMatrix(var);
test_matrix_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns);
if (tests[i].elements > 1)
test_matrix_array_methods(m_var, tests[i].type, tests[i].name, tests[i].rows, tests[i].columns,
tests[i].elements);
}
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(effect)
{
test_effect_constant_buffer_type();
@ -5041,4 +5373,5 @@ START_TEST(effect)
test_effect_state_group_defaults();
test_effect_scalar_variable();
test_effect_vector_variable();
test_effect_matrix_variable();
}