wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED.

oldstable
Roderick Colenbrander 2008-02-08 01:24:24 +01:00 committed by Alexandre Julliard
parent 9742724afe
commit 059778446f
1 changed files with 4 additions and 4 deletions

View File

@ -1399,7 +1399,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
}
}
else if(!GL_SUPPORT(EXT_PALETTED_TEXTURE) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
*format = GL_RED;
*format = GL_ALPHA;
*internal = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
*target_bpp = 1;
@ -1980,9 +1980,9 @@ const char *fragment_palette_conversion =
"!!ARBfp1.0\n"
"TEMP index;\n"
"PARAM constants = { 0.996, 0.00195, 0, 0 };\n" /* { 255/256, 0.5/255*255/256, 0, 0 } */
"TEX index.x, fragment.texcoord[0], texture[0], 2D;\n" /* store the red-component of the current pixel */
"MAD index.x, index.x, constants.x, constants.y;\n" /* Scale the index by 255/256 and add a bias of '0.5' in order to sample in the middle */
"TEX result.color, index, texture[1], 1D;\n" /* use the red-component as a index in the palette to get the final color */
"TEX index, fragment.texcoord[0], texture[0], 2D;\n" /* The alpha-component contains the palette index */
"MAD index.a, index.a, constants.x, constants.y;\n" /* Scale the index by 255/256 and add a bias of '0.5' in order to sample in the middle */
"TEX result.color, index.a, texture[1], 1D;\n" /* use the alpha-component as a index in the palette to get the final color */
"END";
/* This function is used in case of 8bit paletted textures to upload the palette.