wined3d: Apply draw state after depth / stencil setup in drawPrimitive().

oldstable
Henri Verbeet 2011-07-31 17:33:40 +02:00 committed by Alexandre Julliard
parent d60b53761b
commit 03eb6a4aa6
1 changed files with 7 additions and 7 deletions

View File

@ -608,13 +608,6 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
return;
}
if (!context_apply_draw_state(context, device))
{
context_release(context);
WARN("Unable to apply draw state, skipping draw.\n");
return;
}
if (device->fb.depth_stencil)
{
/* Note that this depends on the context_acquire() call above to set
@ -650,6 +643,13 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
}
}
if (!context_apply_draw_state(context, device))
{
context_release(context);
WARN("Unable to apply draw state, skipping draw.\n");
return;
}
if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0]
|| (!glPointParameteri && !context->gl_info->supported[NV_POINT_SPRITE]))
&& context->render_offscreen