d2d1: Implement d2d_text_renderer_GetPixelsPerDip().

oldstable
Henri Verbeet 2015-07-09 14:22:13 +02:00 committed by Alexandre Julliard
parent a73035c302
commit 03e60da52b
1 changed files with 6 additions and 2 deletions

View File

@ -1337,9 +1337,13 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTe
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetPixelsPerDip(IDWriteTextRenderer *iface, void *ctx, float *ppd)
{
FIXME("iface %p, ctx %p, ppd %p stub!\n", iface, ctx, ppd);
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
return E_NOTIMPL;
TRACE("iface %p, ctx %p, ppd %p.\n", iface, ctx, ppd);
*ppd = render_target->dpi_y / 96.0f;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRenderer *iface, void *ctx,