d3dx9: Always free samplers (Valgrind).

Signed-off-by: Sven Baars <sven.wine@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 7dc42119b4)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
oldstable
Sven Baars 2019-05-25 13:59:50 +02:00 committed by Michael Stefaniuc
parent 40f8298659
commit 026af56dba
1 changed files with 2 additions and 1 deletions

View File

@ -530,6 +530,7 @@ static void free_sampler(struct d3dx_sampler *sampler)
free_state(&sampler->states[i]);
}
HeapFree(GetProcessHeap(), 0, sampler->states);
HeapFree(GetProcessHeap(), 0, sampler);
}
static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param);
@ -562,7 +563,7 @@ static void free_parameter_data(struct d3dx_parameter *param, BOOL child)
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
free_sampler((struct d3dx_sampler *)param->data);
break;
return;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));