winex11: Use a standard Wine list for the OpenGL context list.

oldstable
Alexandre Julliard 2012-05-07 12:57:29 +02:00
parent a708448725
commit 00bb726af8
1 changed files with 21 additions and 38 deletions

View File

@ -123,8 +123,7 @@ typedef struct wine_glcontext {
HDC read_hdc;
Drawable drawables[2];
BOOL refresh_drawables;
struct wine_glcontext *next;
struct wine_glcontext *prev;
struct list entry;
} Wine_GLContext;
typedef struct wine_glpbuffer {
@ -146,7 +145,7 @@ typedef struct wine_glpbuffer {
int texture_level;
} Wine_GLPBuffer;
static Wine_GLContext *context_list;
static struct list context_list = LIST_INIT( context_list );
static struct WineGLInfo WineGLInfo = { 0 };
static int use_render_texture_emulation = 1;
static int use_render_texture_ati = 0;
@ -611,34 +610,16 @@ failed:
return FALSE;
}
static inline Wine_GLContext *alloc_context(void)
{
Wine_GLContext *ret;
if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
{
ret->next = context_list;
if (context_list) context_list->prev = ret;
context_list = ret;
}
return ret;
}
static inline void free_context(Wine_GLContext *context)
{
if (context->next != NULL) context->next->prev = context->prev;
if (context->prev != NULL) context->prev->next = context->next;
else context_list = context->next;
if (context->vis) XFree(context->vis);
HeapFree(GetProcessHeap(), 0, context);
}
static inline BOOL is_valid_context( Wine_GLContext *ctx )
{
Wine_GLContext *ptr;
for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
return (ptr != NULL);
LIST_FOR_EACH_ENTRY( ptr, &context_list, struct wine_glcontext, entry )
if (ptr == ctx) return TRUE;
return FALSE;
}
static int describeContext(Wine_GLContext* ctx) {
@ -1124,7 +1105,8 @@ int pixelformat_from_fbconfig_id(XID fbconfig_id)
void mark_drawable_dirty(Drawable old, Drawable new)
{
Wine_GLContext *ctx;
for (ctx = context_list; ctx; ctx = ctx->next) {
LIST_FOR_EACH_ENTRY( ctx, &context_list, struct wine_glcontext, entry )
{
if (old == ctx->drawables[0]) {
ctx->drawables[0] = new;
ctx->refresh_drawables = TRUE;
@ -1719,15 +1701,17 @@ HGLRC X11DRV_wglCreateContext(PHYSDEV dev)
return NULL;
}
wine_tsx11_lock();
ret = alloc_context();
if (!(ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)))) return 0;
ret->hdc = hdc;
ret->fmt = fmt;
ret->has_been_current = FALSE;
ret->sharing = FALSE;
wine_tsx11_lock();
ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
ret->ctx = create_glxcontext(gdi_display, ret, NULL);
list_add_head( &context_list, &ret->entry );
wine_tsx11_unlock();
TRACE(" creating context %p (GL context creation delayed)\n", ret);
@ -1766,14 +1750,13 @@ BOOL X11DRV_wglDeleteContext(HGLRC hglrc)
if (ctx == NtCurrentTeb()->glContext)
wglMakeCurrent(ctx->hdc, NULL);
if (ctx->ctx)
{
wine_tsx11_lock();
pglXDestroyContext(gdi_display, ctx->ctx);
wine_tsx11_unlock();
}
wine_tsx11_lock();
list_remove( &ctx->entry );
if (ctx->ctx) pglXDestroyContext( gdi_display, ctx->ctx );
if (ctx->vis) XFree( ctx->vis );
wine_tsx11_unlock();
free_context(ctx);
HeapFree( GetProcessHeap(), 0, ctx );
return TRUE;
}
@ -2280,9 +2263,8 @@ HGLRC X11DRV_wglCreateContextAttribsARB(PHYSDEV dev, HGLRC hShareContext, const
return NULL;
}
wine_tsx11_lock();
ret = alloc_context();
wine_tsx11_unlock();
if (!(ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)))) return 0;
ret->hdc = dev->hdc;
ret->fmt = fmt;
ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
@ -2336,11 +2318,12 @@ HGLRC X11DRV_wglCreateContextAttribsARB(PHYSDEV dev, HGLRC hShareContext, const
{
/* In the future we should convert the GLX error to a win32 one here if needed */
ERR("Context creation failed\n");
free_context(ret);
HeapFree( GetProcessHeap(), 0, ret );
wine_tsx11_unlock();
return NULL;
}
list_add_head( &context_list, &ret->entry );
wine_tsx11_unlock();
TRACE(" creating context %p\n", ret);
return (HGLRC) ret;