wined3d: Don't bother allocating "free_occlusion_queries" in context_create().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Henri Verbeet 2019-04-19 21:04:48 +04:30 committed by Alexandre Julliard
parent 349136aba0
commit 0097e16e86
1 changed files with 0 additions and 6 deletions

View File

@ -1902,12 +1902,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out;
list_init(&context->timestamp_queries);
context->free_occlusion_query_size = 4;
if (!(context->free_occlusion_queries = heap_calloc(context->free_occlusion_query_size,
sizeof(*context->free_occlusion_queries))))
goto out;
list_init(&context->occlusion_queries);
list_init(&context->fences);
list_init(&context->so_statistics_queries);
list_init(&context->pipeline_statistics_queries);
@ -1987,7 +1982,6 @@ out:
wined3d_release_dc(swapchain->win_handle, context->hdc);
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
heap_free(context->free_occlusion_queries);
heap_free(context->free_timestamp_queries);
heap_free(context);
return NULL;