wine-wine/dlls/d3drm/math.c

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2007-04-19 19:03:53 +00:00
/*
* Copyright 2007 David Adam
* Copyright 2007 Vijay Kiran Kamuju
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include <math.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "d3drmdef.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
/* Add Two Vectors */
LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR d, LPD3DVECTOR s1, LPD3DVECTOR s2)
{
d->x=s1->x + s2->x;
d->y=s1->y + s2->y;
d->z=s1->z + s2->z;
return d;
}