wine-wine/dlls/dplayx/dplayx_messages.c

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/* DirectPlay & DirectPlayLobby messaging implementation
*
* Copyright 2000 - Peter Hunnisett
*
* <presently under construction - contact hunnise@nortelnetworks.com>
*
*/
#include "winbase.h"
#include "debugtools.h"
#include "wingdi.h"
#include "winuser.h"
#include "dplayx_messages.h"
DEFAULT_DEBUG_CHANNEL(dplay)
typedef struct tagMSGTHREADINFO
{
HANDLE hStart;
HANDLE hDeath;
HANDLE hSettingRead;
HANDLE hNotifyEvent;
} MSGTHREADINFO, *LPMSGTHREADINFO;
static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext );
/* Create the message reception thread to allow the application to receive
* asynchronous message reception
*/
DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
HANDLE hDeath, HANDLE hConnRead )
{
DWORD dwMsgThreadId;
LPMSGTHREADINFO lpThreadInfo;
lpThreadInfo = HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo ) );
if( lpThreadInfo == NULL )
{
return 0;
}
/* The notify event may or may not exist. Depends if async comm or not */
if( hNotifyEvent &&
!DuplicateHandle( GetCurrentProcess(), hNotifyEvent,
GetCurrentProcess(), &lpThreadInfo->hNotifyEvent,
0, FALSE, DUPLICATE_SAME_ACCESS ) )
{
ERR( "Unable to duplicate event handle\n" );
goto error;
}
/* These 3 handles don't need to be duplicated because we don't keep a
* reference to them where they're created. They're created specifically
* for the message thread
*/
lpThreadInfo->hStart = hStart;
lpThreadInfo->hDeath = hDeath;
lpThreadInfo->hSettingRead = hConnRead;
if( !CreateThread( NULL, /* Security attribs */
0, /* Stack */
DPL_MSG_ThreadMain, /* Msg reception function */
lpThreadInfo, /* Msg reception func parameter */
0, /* Flags */
&dwMsgThreadId /* Updated with thread id */
)
)
{
ERR( "Unable to create msg thread\n" );
goto error;
}
/* FIXME: Should I be closing the handle to the thread or does that
terminate the thread? */
return dwMsgThreadId;
error:
HeapFree( GetProcessHeap(), 0, lpThreadInfo );
return 0;
}
static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext )
{
LPMSGTHREADINFO lpThreadInfo = (LPMSGTHREADINFO)lpContext;
DWORD dwWaitResult;
TRACE( "Msg thread created. Waiting on app startup\n" );
/* Wait to ensure that the lobby application is started w/ 1 min timeout */
dwWaitResult = WaitForSingleObject( lpThreadInfo->hStart, 10000 /* 10 sec */ );
if( dwWaitResult == WAIT_TIMEOUT )
{
FIXME( "Should signal app/wait creation failure (0x%08lx)\n", dwWaitResult );
goto end_of_thread;
}
/* Close this handle as it's not needed anymore */
CloseHandle( lpThreadInfo->hStart );
lpThreadInfo->hStart = 0;
/* Wait until the lobby knows what it is */
dwWaitResult = WaitForSingleObject( lpThreadInfo->hSettingRead, INFINITE );
if( dwWaitResult == WAIT_TIMEOUT )
{
ERR( "App Read connection setting timeout fail (0x%08lx)\n", dwWaitResult );
}
/* Close this handle as it's not needed anymore */
CloseHandle( lpThreadInfo->hSettingRead );
lpThreadInfo->hSettingRead = 0;
TRACE( "App created && intialized starting main message reception loop\n" );
for ( ;; )
{
MSG lobbyMsg;
#ifdef STRICT
HANDLE hNullHandle = NULL;
#else
HANDLE hNullHandle = 0;
#endif
GetMessageW( &lobbyMsg, hNullHandle, 0, 0 );
}
end_of_thread:
TRACE( "Msg thread exiting!\n" );
HeapFree( GetProcessHeap(), 0, lpThreadInfo );
return 0;
}