wine-wine/dlls/gameux/gamestatistics.c

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/*
* Gameux library coclass GameStatistics implementation
*
* Copyright (C) 2010 Mariusz Pluciński
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "config.h"
#include "ole2.h"
#include "winreg.h"
#include "gameux.h"
#include "gameux_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(gameux);
/*******************************************************************************
* IGameStatistics implementation
*/
typedef struct _GameStatisticsImpl
{
const struct IGameStatisticsVtbl *lpVtbl;
LONG ref;
} GameStatisticsImpl;
static inline GameStatisticsImpl *impl_from_IGameStatistics( IGameStatistics *iface )
{
return (GameStatisticsImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsImpl, lpVtbl));
}
static inline IGameStatistics *IGameStatistics_from_impl( GameStatisticsImpl* This )
{
return (struct IGameStatistics*)&This->lpVtbl;
}
static HRESULT WINAPI GameStatisticsImpl_QueryInterface(
IGameStatistics *iface,
REFIID riid,
void **ppvObject)
{
GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
*ppvObject = NULL;
if ( IsEqualGUID( riid, &IID_IUnknown ) ||
IsEqualGUID( riid, &IID_IGameStatistics ) )
{
*ppvObject = iface;
}
else
{
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IGameStatistics_AddRef( iface );
return S_OK;
}
static ULONG WINAPI GameStatisticsImpl_AddRef(IGameStatistics *iface)
{
GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
LONG ref;
ref = InterlockedIncrement(&This->ref);
TRACE("(%p): ref=%d\n", This, ref);
return ref;
}
static ULONG WINAPI GameStatisticsImpl_Release(IGameStatistics *iface)
{
GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
LONG ref;
ref = InterlockedDecrement( &This->ref );
TRACE("(%p): ref=%d\n", This, ref);
if ( ref == 0 )
{
TRACE("freeing IGameStatistics\n");
HeapFree( GetProcessHeap(), 0, This );
}
return ref;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxCategoryLength(
IGameStatistics *iface,
UINT *cch)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxNameLength(
IGameStatistics *iface,
UINT *cch)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxValueLength(
IGameStatistics *iface,
UINT *cch)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxCategories(
IGameStatistics *iface,
WORD *pMax)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxStatsPerCategory(
IGameStatistics *iface,
WORD *pMax)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_SetCategoryTitle(
IGameStatistics *iface,
WORD categoryIndex,
LPCWSTR title)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetCategoryTitle(
IGameStatistics *iface,
WORD categoryIndex,
LPWSTR *pTitle)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetStatistic(
IGameStatistics *iface,
WORD categoryIndex,
WORD statIndex,
LPWSTR *pName,
LPWSTR *pValue)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_SetStatistic(
IGameStatistics *iface,
WORD categoryIndex,
WORD statIndex,
LPCWSTR name,
LPCWSTR value)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_Save(
IGameStatistics *iface,
BOOL trackChanges)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_SetLastPlayedCategory(
IGameStatistics *iface,
UINT categoryIndex)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetLastPlayedCategory(
IGameStatistics *iface,
UINT *pCategoryIndex)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static const struct IGameStatisticsVtbl GameStatisticsImplVtbl =
{
GameStatisticsImpl_QueryInterface,
GameStatisticsImpl_AddRef,
GameStatisticsImpl_Release,
GameStatisticsImpl_GetMaxCategoryLength,
GameStatisticsImpl_GetMaxNameLength,
GameStatisticsImpl_GetMaxValueLength,
GameStatisticsImpl_GetMaxCategories,
GameStatisticsImpl_GetMaxStatsPerCategory,
GameStatisticsImpl_SetCategoryTitle,
GameStatisticsImpl_GetCategoryTitle,
GameStatisticsImpl_GetStatistic,
GameStatisticsImpl_SetStatistic,
GameStatisticsImpl_Save,
GameStatisticsImpl_SetLastPlayedCategory,
GameStatisticsImpl_GetLastPlayedCategory
};
HRESULT create_IGameStatistics(GameStatisticsImpl** ppStats)
{
TRACE("(%p)\n", ppStats);
*ppStats = HeapAlloc( GetProcessHeap(), 0, sizeof(**ppStats));
if(!(*ppStats))
return E_OUTOFMEMORY;
(*ppStats)->lpVtbl = &GameStatisticsImplVtbl;
(*ppStats)->ref = 1;
TRACE("returing coclass: %p\n", *ppStats);
return S_OK;
}
/*******************************************************************************
* IGameStatisticsMgr implementation
*/
typedef struct _GameStatisticsMgrImpl
{
const struct IGameStatisticsMgrVtbl *lpVtbl;
LONG ref;
} GameStatisticsMgrImpl;
static inline GameStatisticsMgrImpl *impl_from_IGameStatisticsMgr( IGameStatisticsMgr *iface )
{
return (GameStatisticsMgrImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsMgrImpl, lpVtbl));
}
static HRESULT WINAPI GameStatisticsMgrImpl_QueryInterface(
IGameStatisticsMgr *iface,
REFIID riid,
void **ppvObject)
{
GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
*ppvObject = NULL;
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IGameStatisticsMgr) )
{
*ppvObject = iface;
}
else
{
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IGameStatisticsMgr_AddRef( iface );
return S_OK;
}
static ULONG WINAPI GameStatisticsMgrImpl_AddRef(IGameStatisticsMgr *iface)
{
GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
LONG ref;
ref = InterlockedIncrement(&This->ref);
TRACE("(%p): ref=%d\n", This, ref);
return ref;
}
static ULONG WINAPI GameStatisticsMgrImpl_Release(IGameStatisticsMgr *iface)
{
GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
LONG ref;
ref = InterlockedDecrement(&This->ref);
TRACE("(%p): ref=%d\n", This, ref);
if ( ref == 0 )
{
TRACE("freeing GameStatistics object\n");
HeapFree( GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
IGameStatisticsMgr* iface,
LPCWSTR GDFBinaryPath,
GAMESTATS_OPEN_TYPE openType,
GAMESTATS_OPEN_RESULT *pOpenResult,
IGameStatistics **ppiStats)
{
static const WCHAR sApplicationId[] =
{'A','p','p','l','i','c','a','t','i','o','n','I','d',0};
HRESULT hr;
GUID instanceId;
LPWSTR lpRegistryPath = NULL;
WCHAR lpApplicationId[49];
DWORD dwLength = sizeof(lpApplicationId);
GAME_INSTALL_SCOPE installScope;
GameStatisticsImpl *statisticsImpl;
TRACE("(%p, %s, 0x%x, %p, %p)\n", iface, debugstr_w(GDFBinaryPath), openType, pOpenResult, ppiStats);
if(!GDFBinaryPath)
return E_INVALIDARG;
installScope = GIS_CURRENT_USER;
hr = GAMEUX_FindGameInstanceId(GDFBinaryPath, installScope, &instanceId);
if(hr == S_FALSE)
{
installScope = GIS_ALL_USERS;
hr = GAMEUX_FindGameInstanceId(GDFBinaryPath, installScope, &instanceId);
}
if(hr == S_FALSE)
/* game not registered, so statistics cannot be used */
hr = E_FAIL;
if(SUCCEEDED(hr))
/* game is registered, let's read it's application id from registry */
hr = GAMEUX_buildGameRegistryPath(installScope, &instanceId, &lpRegistryPath);
if(SUCCEEDED(hr))
{
hr = HRESULT_FROM_WIN32(RegGetValueW(HKEY_LOCAL_MACHINE,
lpRegistryPath, sApplicationId, RRF_RT_REG_SZ,
NULL, lpApplicationId, &dwLength));
}
if(SUCCEEDED(hr))
{
TRACE("found app id: %s\n", debugstr_w(lpApplicationId));
hr = create_IGameStatistics(&statisticsImpl);
}
if(SUCCEEDED(hr))
{
*ppiStats = IGameStatistics_from_impl(statisticsImpl);
FIXME("loading game statistics not yet implemented\n");
hr = E_NOTIMPL;
}
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
return hr;
}
static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_RemoveGameStatistics(
IGameStatisticsMgr* iface,
LPCWSTR GDFBinaryPath)
{
FIXME("stub (%p, %s)\n", iface, debugstr_w(GDFBinaryPath));
return E_NOTIMPL;
}
static const struct IGameStatisticsMgrVtbl GameStatisticsMgrImplVtbl =
{
GameStatisticsMgrImpl_QueryInterface,
GameStatisticsMgrImpl_AddRef,
GameStatisticsMgrImpl_Release,
GameStatisticsMgrImpl_GetGameStatistics,
GameStatisticsMgrImpl_RemoveGameStatistics,
};
HRESULT GameStatistics_create(
IUnknown *pUnkOuter,
IUnknown **ppObj)
{
GameStatisticsMgrImpl *pGameStatistics;
TRACE("(%p, %p)\n", pUnkOuter, ppObj);
pGameStatistics = HeapAlloc( GetProcessHeap(), 0, sizeof (*pGameStatistics) );
if( !pGameStatistics )
return E_OUTOFMEMORY;
pGameStatistics->lpVtbl = &GameStatisticsMgrImplVtbl;
pGameStatistics->ref = 1;
*ppObj = (IUnknown*)(&pGameStatistics->lpVtbl);
TRACE("returning iface %p\n", *ppObj);
return S_OK;
}