wine-wine/dlls/d3drm/frame.c

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/*
* Implementation of IDirect3DRMFrame Interface
*
* Copyright 2011, 2012 André Hentschel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include "wine/debug.h"
#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
typedef struct {
IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
LONG ref;
ULONG nb_children;
ULONG children_capacity;
IDirect3DRMFrame3** children;
ULONG nb_visuals;
ULONG visuals_capacity;
IDirect3DRMVisual** visuals;
ULONG nb_lights;
ULONG lights_capacity;
IDirect3DRMLight** lights;
} IDirect3DRMFrameImpl;
static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DRMFrameImpl, IDirect3DRMFrame2_iface);
}
static inline IDirect3DRMFrameImpl *impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DRMFrameImpl, IDirect3DRMFrame3_iface);
}
static inline IDirect3DRMFrameImpl *unsafe_impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface);
/*** IUnknown methods ***/
static HRESULT WINAPI IDirect3DRMFrame2Impl_QueryInterface(IDirect3DRMFrame2* iface,
REFIID riid, void** object)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
TRACE("(%p/%p)->(%s, %p)\n", iface, This, debugstr_guid(riid), object);
*object = NULL;
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirect3DRMFrame) ||
IsEqualGUID(riid, &IID_IDirect3DRMFrame2))
{
*object = &This->IDirect3DRMFrame2_iface;
}
else if(IsEqualGUID(riid, &IID_IDirect3DRMFrame3))
{
*object = &This->IDirect3DRMFrame3_iface;
}
else
{
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IDirect3DRMFrame2_AddRef(iface);
return S_OK;
}
static ULONG WINAPI IDirect3DRMFrame2Impl_AddRef(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->(): new ref = %d\n", This, ref);
return ref;
}
static ULONG WINAPI IDirect3DRMFrame2Impl_Release(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
ULONG ref = InterlockedDecrement(&This->ref);
ULONG i;
TRACE("(%p)->(): new ref = %d\n", This, ref);
if (!ref)
{
for (i = 0; i < This->nb_children; i++)
IDirect3DRMFrame3_Release(This->children[i]);
HeapFree(GetProcessHeap(), 0, This->children);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** IDirect3DRMObject methods ***/
static HRESULT WINAPI IDirect3DRMFrame2Impl_Clone(IDirect3DRMFrame2* iface,
LPUNKNOWN unkwn, REFIID riid,
LPVOID* object)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p, %s, %p): stub\n", iface, This, unkwn, debugstr_guid(riid), object);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddDestroyCallback(IDirect3DRMFrame2* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteDestroyCallback(IDirect3DRMFrame2* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetAppData(IDirect3DRMFrame2* iface,
DWORD data)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, data);
return E_NOTIMPL;
}
static DWORD WINAPI IDirect3DRMFrame2Impl_GetAppData(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetName(IDirect3DRMFrame2* iface, LPCSTR name)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%s): stub\n", iface, This, name);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetName(IDirect3DRMFrame2* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, size, name);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetClassName(IDirect3DRMFrame2* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, size, name);
return E_NOTIMPL;
}
/*** IDirect3DRMFrame methods ***/
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddChild(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME child)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
IDirect3DRMFrameImpl *frame;
TRACE("(%p/%p)->(%p)\n", iface, This, child);
frame = unsafe_impl_from_IDirect3DRMFrame2((LPDIRECT3DRMFRAME2)child);
if (!frame)
return D3DRMERR_BADOBJECT;
return IDirect3DRMFrame3_AddChild(&This->IDirect3DRMFrame3_iface, &frame->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddLight(IDirect3DRMFrame2* iface,
LPDIRECT3DRMLIGHT light)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
TRACE("(%p/%p)->(%p)\n", iface, This, light);
return IDirect3DRMFrame3_AddLight(&This->IDirect3DRMFrame3_iface, light);
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddMoveCallback(IDirect3DRMFrame2* iface,
D3DRMFRAMEMOVECALLBACK cb, VOID *arg)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, cb, arg);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddTransform(IDirect3DRMFrame2* iface,
D3DRMCOMBINETYPE type,
D3DRMMATRIX4D matrix)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u,%p): stub\n", iface, This, type, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddTranslation(IDirect3DRMFrame2* iface,
D3DRMCOMBINETYPE type,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddScale(IDirect3DRMFrame2* iface,
D3DRMCOMBINETYPE type,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, sx, sy, sz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddRotation(IDirect3DRMFrame2* iface,
D3DRMCOMBINETYPE type,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
D3DVALUE theta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u,%f,%f,%f,%f): stub\n", iface, This, type, x, y, z, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddVisual(IDirect3DRMFrame2* iface,
LPDIRECT3DRMVISUAL vis)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
TRACE("(%p/%p)->(%p)\n", iface, This, vis);
return IDirect3DRMFrame3_AddVisual(&This->IDirect3DRMFrame3_iface, (LPUNKNOWN)vis);
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetChildren(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAMEARRAY *children)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, children);
return E_NOTIMPL;
}
static D3DCOLOR WINAPI IDirect3DRMFrame2Impl_GetColor(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetLights(IDirect3DRMFrame2* iface,
LPDIRECT3DRMLIGHTARRAY *lights)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, lights);
return E_NOTIMPL;
}
static D3DRMMATERIALMODE WINAPI IDirect3DRMFrame2Impl_GetMaterialMode(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMMATERIAL_FROMPARENT;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetParent(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME * frame)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, frame);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetPosition(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
LPD3DVECTOR return_position)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, reference, return_position);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetRotation(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
LPD3DVECTOR axis, LPD3DVALUE return_theta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, axis, return_theta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetScene(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME * frame)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, frame);
return E_NOTIMPL;
}
static D3DRMSORTMODE WINAPI IDirect3DRMFrame2Impl_GetSortMode(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMSORT_FROMPARENT;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTexture(IDirect3DRMFrame2* iface,
LPDIRECT3DRMTEXTURE * tex)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, tex);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTransform(IDirect3DRMFrame2* iface,
D3DRMMATRIX4D return_matrix)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, return_matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetVelocity(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
LPD3DVECTOR return_velocity,
BOOL with_rotation)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p,%d): stub\n", iface, This, reference, return_velocity, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetOrientation(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
LPD3DVECTOR dir, LPD3DVECTOR up)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetVisuals(IDirect3DRMFrame2* iface,
LPDIRECT3DRMVISUALARRAY *visuals)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, visuals);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetTextureTopology(IDirect3DRMFrame2* iface,
BOOL *wrap_u, BOOL *wrap_v)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_InverseTransform(IDirect3DRMFrame2* iface,
D3DVECTOR *d, D3DVECTOR *s)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_Load(IDirect3DRMFrame2* iface, LPVOID filename,
LPVOID name, D3DRMLOADOPTIONS loadflags,
D3DRMLOADTEXTURECALLBACK cb, LPVOID lpArg)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p,%u,%p,%p): stub\n", iface, This, filename, name, loadflags, cb, lpArg);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_LookAt(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME target,
LPDIRECT3DRMFRAME reference,
D3DRMFRAMECONSTRAINT constraint)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p,%u): stub\n", iface, This, target, reference, constraint);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_Move(IDirect3DRMFrame2* iface, D3DVALUE delta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%f): stub\n", iface, This, delta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteChild(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME frame)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
IDirect3DRMFrameImpl *child;
TRACE("(%p/%p)->(%p)\n", iface, This, frame);
child = unsafe_impl_from_IDirect3DRMFrame2((LPDIRECT3DRMFRAME2)frame);
if (!child)
return D3DRMERR_BADOBJECT;
return IDirect3DRMFrame3_DeleteChild(&This->IDirect3DRMFrame3_iface, &child->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteLight(IDirect3DRMFrame2* iface,
LPDIRECT3DRMLIGHT light)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
TRACE("(%p/%p)->(%p)\n", iface, This, light);
return IDirect3DRMFrame3_DeleteLight(&This->IDirect3DRMFrame3_iface, light);
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteMoveCallback(IDirect3DRMFrame2* iface,
D3DRMFRAMEMOVECALLBACK cb, VOID *arg)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, cb, arg);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_DeleteVisual(IDirect3DRMFrame2* iface,
LPDIRECT3DRMVISUAL vis)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
TRACE("(%p/%p)->(%p)\n", iface, This, vis);
return IDirect3DRMFrame3_DeleteVisual(&This->IDirect3DRMFrame3_iface, (LPUNKNOWN)vis);
}
static D3DCOLOR WINAPI IDirect3DRMFrame2Impl_GetSceneBackground(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetSceneBackgroundDepth(IDirect3DRMFrame2* iface,
LPDIRECTDRAWSURFACE * surface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
return E_NOTIMPL;
}
static D3DCOLOR WINAPI IDirect3DRMFrame2Impl_GetSceneFogColor(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static BOOL WINAPI IDirect3DRMFrame2Impl_GetSceneFogEnable(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return FALSE;
}
static D3DRMFOGMODE WINAPI IDirect3DRMFrame2Impl_GetSceneFogMode(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMFOG_LINEAR;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetSceneFogParams(IDirect3DRMFrame2* iface,
D3DVALUE *return_start,
D3DVALUE *return_end,
D3DVALUE *return_density)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, return_start, return_end, return_density);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackground(IDirect3DRMFrame2* iface,
D3DCOLOR color)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundRGB(IDirect3DRMFrame2* iface,
D3DVALUE red, D3DVALUE green,
D3DVALUE blue)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundDepth(IDirect3DRMFrame2* iface,
LPDIRECTDRAWSURFACE surface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneBackgroundImage(IDirect3DRMFrame2* iface,
LPDIRECT3DRMTEXTURE texture)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogEnable(IDirect3DRMFrame2* iface, BOOL enable)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%d): stub\n", iface, This, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogColor(IDirect3DRMFrame2* iface,
D3DCOLOR color)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogMode(IDirect3DRMFrame2* iface,
D3DRMFOGMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSceneFogParams(IDirect3DRMFrame2* iface,
D3DVALUE start, D3DVALUE end,
D3DVALUE density)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetColor(IDirect3DRMFrame2* iface, D3DCOLOR color)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetColorRGB(IDirect3DRMFrame2* iface, D3DVALUE red,
D3DVALUE green, D3DVALUE blue)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, red, green, blue);
return E_NOTIMPL;
}
static D3DRMZBUFFERMODE WINAPI IDirect3DRMFrame2Impl_GetZbufferMode(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMZBUFFER_FROMPARENT;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetMaterialMode(IDirect3DRMFrame2* iface,
D3DRMMATERIALMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetOrientation(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz )
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f,%f,%f,%f): stub\n", iface, This, reference,
dx, dy, dz, ux, uy, uz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetPosition(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f): stub\n", iface, This, reference, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetRotation(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
D3DVALUE theta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f,%f): stub\n", iface, This, reference, x, y, z, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetSortMode(IDirect3DRMFrame2* iface,
D3DRMSORTMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTexture(IDirect3DRMFrame2* iface,
LPDIRECT3DRMTEXTURE texture)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetTextureTopology(IDirect3DRMFrame2* iface,
BOOL wrap_u, BOOL wrap_v)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%d,%d): stub\n", iface, This, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetVelocity(IDirect3DRMFrame2* iface,
LPDIRECT3DRMFRAME reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
BOOL with_rotation)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f,%d): stub\n", iface, This, reference, x, y, z, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_SetZbufferMode(IDirect3DRMFrame2* iface,
D3DRMZBUFFERMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_Transform(IDirect3DRMFrame2* iface, D3DVECTOR *d,
D3DVECTOR *s)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
return E_NOTIMPL;
}
/*** IDirect3DRMFrame2 methods ***/
static HRESULT WINAPI IDirect3DRMFrame2Impl_AddMoveCallback2(IDirect3DRMFrame2* iface,
D3DRMFRAMEMOVECALLBACK cb, VOID *arg,
DWORD flags)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p,%u): stub\n", iface, This, cb, arg, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetBox(IDirect3DRMFrame2* iface, LPD3DRMBOX box)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
return E_NOTIMPL;
}
static BOOL WINAPI IDirect3DRMFrame2Impl_GetBoxEnable(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetAxes(IDirect3DRMFrame2* iface,
LPD3DVECTOR dir, LPD3DVECTOR up)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetMaterial(IDirect3DRMFrame2* iface,
LPDIRECT3DRMMATERIAL *material)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, material);
return E_NOTIMPL;
}
static BOOL WINAPI IDirect3DRMFrame2Impl_GetInheritAxes(IDirect3DRMFrame2* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame2Impl_GetHierarchyBox(IDirect3DRMFrame2* iface,
LPD3DRMBOX box)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
return E_NOTIMPL;
}
static const struct IDirect3DRMFrame2Vtbl Direct3DRMFrame2_Vtbl =
{
/*** IUnknown methods ***/
IDirect3DRMFrame2Impl_QueryInterface,
IDirect3DRMFrame2Impl_AddRef,
IDirect3DRMFrame2Impl_Release,
/*** IDirect3DRMObject methods ***/
IDirect3DRMFrame2Impl_Clone,
IDirect3DRMFrame2Impl_AddDestroyCallback,
IDirect3DRMFrame2Impl_DeleteDestroyCallback,
IDirect3DRMFrame2Impl_SetAppData,
IDirect3DRMFrame2Impl_GetAppData,
IDirect3DRMFrame2Impl_SetName,
IDirect3DRMFrame2Impl_GetName,
IDirect3DRMFrame2Impl_GetClassName,
/*** IDirect3DRMFrame methods ***/
IDirect3DRMFrame2Impl_AddChild,
IDirect3DRMFrame2Impl_AddLight,
IDirect3DRMFrame2Impl_AddMoveCallback,
IDirect3DRMFrame2Impl_AddTransform,
IDirect3DRMFrame2Impl_AddTranslation,
IDirect3DRMFrame2Impl_AddScale,
IDirect3DRMFrame2Impl_AddRotation,
IDirect3DRMFrame2Impl_AddVisual,
IDirect3DRMFrame2Impl_GetChildren,
IDirect3DRMFrame2Impl_GetColor,
IDirect3DRMFrame2Impl_GetLights,
IDirect3DRMFrame2Impl_GetMaterialMode,
IDirect3DRMFrame2Impl_GetParent,
IDirect3DRMFrame2Impl_GetPosition,
IDirect3DRMFrame2Impl_GetRotation,
IDirect3DRMFrame2Impl_GetScene,
IDirect3DRMFrame2Impl_GetSortMode,
IDirect3DRMFrame2Impl_GetTexture,
IDirect3DRMFrame2Impl_GetTransform,
IDirect3DRMFrame2Impl_GetVelocity,
IDirect3DRMFrame2Impl_GetOrientation,
IDirect3DRMFrame2Impl_GetVisuals,
IDirect3DRMFrame2Impl_GetTextureTopology,
IDirect3DRMFrame2Impl_InverseTransform,
IDirect3DRMFrame2Impl_Load,
IDirect3DRMFrame2Impl_LookAt,
IDirect3DRMFrame2Impl_Move,
IDirect3DRMFrame2Impl_DeleteChild,
IDirect3DRMFrame2Impl_DeleteLight,
IDirect3DRMFrame2Impl_DeleteMoveCallback,
IDirect3DRMFrame2Impl_DeleteVisual,
IDirect3DRMFrame2Impl_GetSceneBackground,
IDirect3DRMFrame2Impl_GetSceneBackgroundDepth,
IDirect3DRMFrame2Impl_GetSceneFogColor,
IDirect3DRMFrame2Impl_GetSceneFogEnable,
IDirect3DRMFrame2Impl_GetSceneFogMode,
IDirect3DRMFrame2Impl_GetSceneFogParams,
IDirect3DRMFrame2Impl_SetSceneBackground,
IDirect3DRMFrame2Impl_SetSceneBackgroundRGB,
IDirect3DRMFrame2Impl_SetSceneBackgroundDepth,
IDirect3DRMFrame2Impl_SetSceneBackgroundImage,
IDirect3DRMFrame2Impl_SetSceneFogEnable,
IDirect3DRMFrame2Impl_SetSceneFogColor,
IDirect3DRMFrame2Impl_SetSceneFogMode,
IDirect3DRMFrame2Impl_SetSceneFogParams,
IDirect3DRMFrame2Impl_SetColor,
IDirect3DRMFrame2Impl_SetColorRGB,
IDirect3DRMFrame2Impl_GetZbufferMode,
IDirect3DRMFrame2Impl_SetMaterialMode,
IDirect3DRMFrame2Impl_SetOrientation,
IDirect3DRMFrame2Impl_SetPosition,
IDirect3DRMFrame2Impl_SetRotation,
IDirect3DRMFrame2Impl_SetSortMode,
IDirect3DRMFrame2Impl_SetTexture,
IDirect3DRMFrame2Impl_SetTextureTopology,
IDirect3DRMFrame2Impl_SetVelocity,
IDirect3DRMFrame2Impl_SetZbufferMode,
IDirect3DRMFrame2Impl_Transform,
/*** IDirect3DRMFrame2 methods ***/
IDirect3DRMFrame2Impl_AddMoveCallback2,
IDirect3DRMFrame2Impl_GetBox,
IDirect3DRMFrame2Impl_GetBoxEnable,
IDirect3DRMFrame2Impl_GetAxes,
IDirect3DRMFrame2Impl_GetMaterial,
IDirect3DRMFrame2Impl_GetInheritAxes,
IDirect3DRMFrame2Impl_GetHierarchyBox
};
/*** IUnknown methods ***/
static HRESULT WINAPI IDirect3DRMFrame3Impl_QueryInterface(IDirect3DRMFrame3* iface,
REFIID riid, void** object)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
return IDirect3DRMFrame_QueryInterface(&This->IDirect3DRMFrame2_iface, riid, object);
}
static ULONG WINAPI IDirect3DRMFrame3Impl_AddRef(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
return IDirect3DRMFrame2_AddRef(&This->IDirect3DRMFrame2_iface);
}
static ULONG WINAPI IDirect3DRMFrame3Impl_Release(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
return IDirect3DRMFrame2_Release(&This->IDirect3DRMFrame2_iface);
}
/*** IDirect3DRMObject methods ***/
static HRESULT WINAPI IDirect3DRMFrame3Impl_Clone(IDirect3DRMFrame3* iface,
LPUNKNOWN unkwn, REFIID riid,
LPVOID* object)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p, %s, %p): stub\n", iface, This, unkwn, debugstr_guid(riid), object);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddDestroyCallback(IDirect3DRMFrame3* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteDestroyCallback(IDirect3DRMFrame3* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetAppData(IDirect3DRMFrame3* iface,
DWORD data)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, data);
return E_NOTIMPL;
}
static DWORD WINAPI IDirect3DRMFrame3Impl_GetAppData(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetName(IDirect3DRMFrame3* iface, LPCSTR name)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%s): stub\n", iface, This, name);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetName(IDirect3DRMFrame3* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, size, name);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetClassName(IDirect3DRMFrame3* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, size, name);
return E_NOTIMPL;
}
/*** IDirect3DRMFrame methods ***/
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddChild(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 child)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
IDirect3DRMFrame3** children;
TRACE("(%p/%p)->(%p)\n", iface, This, child);
if (!child)
return D3DRMERR_BADOBJECT;
/* Check if already existing and return gracefully without increasing ref count */
for (i = 0; i < This->nb_children; i++)
if (This->children[i] == child)
return D3DRM_OK;
if ((This->nb_children + 1) > This->children_capacity)
{
ULONG new_capacity;
if (!This->children_capacity)
{
new_capacity = 16;
children = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMFrame3*));
}
else
{
new_capacity = This->children_capacity * 2;
children = HeapReAlloc(GetProcessHeap(), 0, This->children, new_capacity * sizeof(IDirect3DRMFrame3*));
}
if (!children)
return E_OUTOFMEMORY;
This->children_capacity = new_capacity;
This->children = children;
}
This->children[This->nb_children++] = child;
IDirect3DRMFrame3_AddRef(child);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddLight(IDirect3DRMFrame3* iface,
LPDIRECT3DRMLIGHT light)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
IDirect3DRMLight** lights;
TRACE("(%p/%p)->(%p)\n", iface, This, light);
if (!light)
return D3DRMERR_BADOBJECT;
/* Check if already existing and return gracefully without increasing ref count */
for (i = 0; i < This->nb_lights; i++)
if (This->lights[i] == light)
return D3DRM_OK;
if ((This->nb_lights + 1) > This->lights_capacity)
{
ULONG new_capacity;
if (!This->lights_capacity)
{
new_capacity = 16;
lights = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMLight*));
}
else
{
new_capacity = This->lights_capacity * 2;
lights = HeapReAlloc(GetProcessHeap(), 0, This->lights, new_capacity * sizeof(IDirect3DRMLight*));
}
if (!lights)
return E_OUTOFMEMORY;
This->lights_capacity = new_capacity;
This->lights = lights;
}
This->lights[This->nb_lights++] = light;
IDirect3DRMLight_AddRef(light);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddMoveCallback(IDirect3DRMFrame3* iface,
D3DRMFRAME3MOVECALLBACK cb, VOID *arg,
DWORD flags)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%u): stub\n", iface, This, cb, arg, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddTransform(IDirect3DRMFrame3* iface,
D3DRMCOMBINETYPE type,
D3DRMMATRIX4D matrix)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u,%p): stub\n", iface, This, type, matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddTranslation(IDirect3DRMFrame3* iface,
D3DRMCOMBINETYPE type,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddScale(IDirect3DRMFrame3* iface,
D3DRMCOMBINETYPE type,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u,%f,%f,%f): stub\n", iface, This, type, sx, sy, sz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddRotation(IDirect3DRMFrame3* iface,
D3DRMCOMBINETYPE type,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
D3DVALUE theta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u,%f,%f,%f,%f): stub\n", iface, This, type, x, y, z, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_AddVisual(IDirect3DRMFrame3* iface, LPUNKNOWN vis)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
IDirect3DRMVisual** visuals;
TRACE("(%p/%p)->(%p)\n", iface, This, vis);
if (!vis)
return D3DRMERR_BADOBJECT;
/* Check if already existing and return gracefully without increasing ref count */
for (i = 0; i < This->nb_visuals; i++)
if (This->visuals[i] == (IDirect3DRMVisual*)vis)
return D3DRM_OK;
if ((This->nb_visuals + 1) > This->visuals_capacity)
{
ULONG new_capacity;
if (!This->visuals_capacity)
{
new_capacity = 16;
visuals = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(IDirect3DRMVisual*));
}
else
{
new_capacity = This->visuals_capacity * 2;
visuals = HeapReAlloc(GetProcessHeap(), 0, This->visuals, new_capacity * sizeof(IDirect3DRMVisual*));
}
if (!visuals)
return E_OUTOFMEMORY;
This->visuals_capacity = new_capacity;
This->visuals = visuals;
}
This->visuals[This->nb_visuals++] = (IDirect3DRMVisual*)vis;
IDirect3DRMVisual_AddRef(vis);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetChildren(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAMEARRAY *children)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, children);
return E_NOTIMPL;
}
static D3DCOLOR WINAPI IDirect3DRMFrame3Impl_GetColor(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetLights(IDirect3DRMFrame3* iface,
LPDIRECT3DRMLIGHTARRAY *lights)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, lights);
return E_NOTIMPL;
}
static D3DRMMATERIALMODE WINAPI IDirect3DRMFrame3Impl_GetMaterialMode(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMMATERIAL_FROMPARENT;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetParent(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 * frame)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, frame);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetPosition(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
LPD3DVECTOR return_position)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, reference, return_position);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetRotation(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
LPD3DVECTOR axis, LPD3DVALUE return_theta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, axis, return_theta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetScene(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 * frame)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, frame);
return E_NOTIMPL;
}
static D3DRMSORTMODE WINAPI IDirect3DRMFrame3Impl_GetSortMode(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMSORT_FROMPARENT;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTexture(IDirect3DRMFrame3* iface,
LPDIRECT3DRMTEXTURE3 * tex)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, tex);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTransform(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
D3DRMMATRIX4D return_matrix)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, reference, return_matrix);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetVelocity(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
LPD3DVECTOR return_velocity,
BOOL with_rotation)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%d): stub\n", iface, This, reference, return_velocity, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetOrientation(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
LPD3DVECTOR dir, LPD3DVECTOR up)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, reference, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetVisuals(IDirect3DRMFrame3* iface, LPDWORD num,
LPUNKNOWN *visuals)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, num, visuals);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_InverseTransform(IDirect3DRMFrame3* iface,
D3DVECTOR *d, D3DVECTOR *s)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_Load(IDirect3DRMFrame3* iface, LPVOID filename,
LPVOID name, D3DRMLOADOPTIONS loadflags,
D3DRMLOADTEXTURE3CALLBACK cb, LPVOID lpArg)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%u,%p,%p): stub\n", iface, This, filename, name, loadflags, cb, lpArg);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_LookAt(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 target,
LPDIRECT3DRMFRAME3 reference,
D3DRMFRAMECONSTRAINT constraint)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%u): stub\n", iface, This, target, reference, constraint);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_Move(IDirect3DRMFrame3* iface, D3DVALUE delta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%f): stub\n", iface, This, delta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteChild(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 frame)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
TRACE("(%p/%p)->(%p)\n", iface, This, frame);
if (!frame)
return D3DRMERR_BADOBJECT;
/* Check if child exists */
for (i = 0; i < This->nb_children; i++)
if (This->children[i] == frame)
break;
if (i == This->nb_children)
return D3DRMERR_BADVALUE;
memmove(This->children + i, This->children + i + 1, sizeof(IDirect3DRMFrame3*) * (This->nb_children - 1 - i));
IDirect3DRMFrame3_Release(frame);
This->nb_children--;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteLight(IDirect3DRMFrame3* iface,
LPDIRECT3DRMLIGHT light)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
TRACE("(%p/%p)->(%p)\n", iface, This, light);
if (!light)
return D3DRMERR_BADOBJECT;
/* Check if visual exists */
for (i = 0; i < This->nb_lights; i++)
if (This->lights[i] == light)
break;
if (i == This->nb_lights)
return D3DRMERR_BADVALUE;
memmove(This->lights + i, This->lights + i + 1, sizeof(IDirect3DRMLight*) * (This->nb_lights - 1 - i));
IDirect3DRMLight_Release(light);
This->nb_lights--;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteMoveCallback(IDirect3DRMFrame3* iface,
D3DRMFRAME3MOVECALLBACK cb,
VOID *arg)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, cb, arg);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_DeleteVisual(IDirect3DRMFrame3* iface, LPUNKNOWN vis)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
ULONG i;
TRACE("(%p/%p)->(%p)\n", iface, This, vis);
if (!vis)
return D3DRMERR_BADOBJECT;
/* Check if visual exists */
for (i = 0; i < This->nb_visuals; i++)
if (This->visuals[i] == (IDirect3DRMVisual*)vis)
break;
if (i == This->nb_visuals)
return D3DRMERR_BADVALUE;
memmove(This->visuals + i, This->visuals + i + 1, sizeof(IDirect3DRMVisual*) * (This->nb_visuals - 1 - i));
IDirect3DRMVisual_Release(vis);
This->nb_visuals--;
return D3DRM_OK;
}
static D3DCOLOR WINAPI IDirect3DRMFrame3Impl_GetSceneBackground(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetSceneBackgroundDepth(IDirect3DRMFrame3* iface,
LPDIRECTDRAWSURFACE * surface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
return E_NOTIMPL;
}
static D3DCOLOR WINAPI IDirect3DRMFrame3Impl_GetSceneFogColor(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return 0;
}
static BOOL WINAPI IDirect3DRMFrame3Impl_GetSceneFogEnable(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return FALSE;
}
static D3DRMFOGMODE WINAPI IDirect3DRMFrame3Impl_GetSceneFogMode(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMFOG_LINEAR;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetSceneFogParams(IDirect3DRMFrame3* iface,
D3DVALUE *return_start,
D3DVALUE *return_end,
D3DVALUE *return_density)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%p): stub\n", iface, This, return_start, return_end, return_density);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackground(IDirect3DRMFrame3* iface,
D3DCOLOR color)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundRGB(IDirect3DRMFrame3* iface,
D3DVALUE red, D3DVALUE green,
D3DVALUE blue)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundDepth(IDirect3DRMFrame3* iface,
LPDIRECTDRAWSURFACE surface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneBackgroundImage(IDirect3DRMFrame3* iface,
LPDIRECT3DRMTEXTURE3 texture)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogEnable(IDirect3DRMFrame3* iface, BOOL enable)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%d): stub\n", iface, This, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogColor(IDirect3DRMFrame3* iface,
D3DCOLOR color)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogMode(IDirect3DRMFrame3* iface,
D3DRMFOGMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogParams(IDirect3DRMFrame3* iface,
D3DVALUE start, D3DVALUE end,
D3DVALUE density)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, start, end, density);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetColor(IDirect3DRMFrame3* iface, D3DCOLOR color)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetColorRGB(IDirect3DRMFrame3* iface, D3DVALUE red,
D3DVALUE green, D3DVALUE blue)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%f,%f,%f): stub\n", iface, This, red, green, blue);
return E_NOTIMPL;
}
static D3DRMZBUFFERMODE WINAPI IDirect3DRMFrame3Impl_GetZbufferMode(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return D3DRMZBUFFER_FROMPARENT;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetMaterialMode(IDirect3DRMFrame3* iface,
D3DRMMATERIALMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetOrientation(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz )
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f,%f,%f,%f): stub\n", iface, This, reference,
dx, dy, dz, ux, uy, uz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetPosition(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f): stub\n", iface, This, reference, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetRotation(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
D3DVALUE theta)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f,%f): stub\n", iface, This, reference, x, y, z, theta);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSortMode(IDirect3DRMFrame3* iface,
D3DRMSORTMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetTexture(IDirect3DRMFrame3* iface,
LPDIRECT3DRMTEXTURE3 texture)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, texture);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetVelocity(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
BOOL with_rotation)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%f,%f,%f,%d): stub\n", iface, This, reference, x, y, z, with_rotation);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetZbufferMode(IDirect3DRMFrame3* iface,
D3DRMZBUFFERMODE mode)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, mode);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_Transform(IDirect3DRMFrame3* iface, D3DVECTOR *d,
D3DVECTOR *s)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, d, s);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetBox(IDirect3DRMFrame3* iface, LPD3DRMBOX box)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
return E_NOTIMPL;
}
static BOOL WINAPI IDirect3DRMFrame3Impl_GetBoxEnable(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetAxes(IDirect3DRMFrame3* iface,
LPD3DVECTOR dir, LPD3DVECTOR up)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, dir, up);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetMaterial(IDirect3DRMFrame3* iface,
LPDIRECT3DRMMATERIAL2 *material)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, material);
return E_NOTIMPL;
}
static BOOL WINAPI IDirect3DRMFrame3Impl_GetInheritAxes(IDirect3DRMFrame3* iface)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetHierarchyBox(IDirect3DRMFrame3* iface,
LPD3DRMBOX box)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetBox(IDirect3DRMFrame3* iface, LPD3DRMBOX box)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, box);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetBoxEnable(IDirect3DRMFrame3* iface, BOOL enable)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetAxes(IDirect3DRMFrame3* iface,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%f,%f,%f,%f,%f,%f): stub\n", iface, This, dx, dy, dz, ux, uy, uz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetInheritAxes(IDirect3DRMFrame3* iface,
BOOL inherit_from_parent)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, inherit_from_parent);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetMaterial(IDirect3DRMFrame3* iface,
LPDIRECT3DRMMATERIAL2 material)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, material);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetQuaternion(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
D3DRMQUATERNION *q)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, reference, q);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_RayPick(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray,
DWORD flags,
LPDIRECT3DRMPICKED2ARRAY *return_visuals)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%p,%u,%p): stub\n", iface, This, reference, ray, flags, return_visuals);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_Save(IDirect3DRMFrame3* iface, LPCSTR filename,
D3DRMXOFFORMAT d3dFormat,
D3DRMSAVEOPTIONS d3dSaveFlags)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%u,%u): stub\n", iface, This, filename, d3dFormat, d3dSaveFlags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_TransformVectors(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
DWORD num, LPD3DVECTOR dst,
LPD3DVECTOR src)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%u,%p,%p): stub\n", iface, This, reference, num, dst, src);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_InverseTransformVectors(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference,
DWORD num, LPD3DVECTOR dst,
LPD3DVECTOR src)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p,%u,%p,%p): stub\n", iface, This, reference, num, dst, src);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetTraversalOptions(IDirect3DRMFrame3* iface,
DWORD flags)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetTraversalOptions(IDirect3DRMFrame3* iface,
LPDWORD flags)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetSceneFogMethod(IDirect3DRMFrame3* iface,
DWORD flags)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%u): stub\n", iface, This, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetSceneFogMethod(IDirect3DRMFrame3* iface,
LPDWORD flags)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_SetMaterialOverride(IDirect3DRMFrame3* iface,
LPD3DRMMATERIALOVERRIDE override)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, override);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_GetMaterialOverride(IDirect3DRMFrame3* iface,
LPD3DRMMATERIALOVERRIDE override)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
FIXME("(%p/%p)->(%p): stub\n", iface, This, override);
return E_NOTIMPL;
}
static const struct IDirect3DRMFrame3Vtbl Direct3DRMFrame3_Vtbl =
{
/*** IUnknown methods ***/
IDirect3DRMFrame3Impl_QueryInterface,
IDirect3DRMFrame3Impl_AddRef,
IDirect3DRMFrame3Impl_Release,
/*** IDirect3DRMObject methods ***/
IDirect3DRMFrame3Impl_Clone,
IDirect3DRMFrame3Impl_AddDestroyCallback,
IDirect3DRMFrame3Impl_DeleteDestroyCallback,
IDirect3DRMFrame3Impl_SetAppData,
IDirect3DRMFrame3Impl_GetAppData,
IDirect3DRMFrame3Impl_SetName,
IDirect3DRMFrame3Impl_GetName,
IDirect3DRMFrame3Impl_GetClassName,
/*** IDirect3DRMFrame3 methods ***/
IDirect3DRMFrame3Impl_AddChild,
IDirect3DRMFrame3Impl_AddLight,
IDirect3DRMFrame3Impl_AddMoveCallback,
IDirect3DRMFrame3Impl_AddTransform,
IDirect3DRMFrame3Impl_AddTranslation,
IDirect3DRMFrame3Impl_AddScale,
IDirect3DRMFrame3Impl_AddRotation,
IDirect3DRMFrame3Impl_AddVisual,
IDirect3DRMFrame3Impl_GetChildren,
IDirect3DRMFrame3Impl_GetColor,
IDirect3DRMFrame3Impl_GetLights,
IDirect3DRMFrame3Impl_GetMaterialMode,
IDirect3DRMFrame3Impl_GetParent,
IDirect3DRMFrame3Impl_GetPosition,
IDirect3DRMFrame3Impl_GetRotation,
IDirect3DRMFrame3Impl_GetScene,
IDirect3DRMFrame3Impl_GetSortMode,
IDirect3DRMFrame3Impl_GetTexture,
IDirect3DRMFrame3Impl_GetTransform,
IDirect3DRMFrame3Impl_GetVelocity,
IDirect3DRMFrame3Impl_GetOrientation,
IDirect3DRMFrame3Impl_GetVisuals,
IDirect3DRMFrame3Impl_InverseTransform,
IDirect3DRMFrame3Impl_Load,
IDirect3DRMFrame3Impl_LookAt,
IDirect3DRMFrame3Impl_Move,
IDirect3DRMFrame3Impl_DeleteChild,
IDirect3DRMFrame3Impl_DeleteLight,
IDirect3DRMFrame3Impl_DeleteMoveCallback,
IDirect3DRMFrame3Impl_DeleteVisual,
IDirect3DRMFrame3Impl_GetSceneBackground,
IDirect3DRMFrame3Impl_GetSceneBackgroundDepth,
IDirect3DRMFrame3Impl_GetSceneFogColor,
IDirect3DRMFrame3Impl_GetSceneFogEnable,
IDirect3DRMFrame3Impl_GetSceneFogMode,
IDirect3DRMFrame3Impl_GetSceneFogParams,
IDirect3DRMFrame3Impl_SetSceneBackground,
IDirect3DRMFrame3Impl_SetSceneBackgroundRGB,
IDirect3DRMFrame3Impl_SetSceneBackgroundDepth,
IDirect3DRMFrame3Impl_SetSceneBackgroundImage,
IDirect3DRMFrame3Impl_SetSceneFogEnable,
IDirect3DRMFrame3Impl_SetSceneFogColor,
IDirect3DRMFrame3Impl_SetSceneFogMode,
IDirect3DRMFrame3Impl_SetSceneFogParams,
IDirect3DRMFrame3Impl_SetColor,
IDirect3DRMFrame3Impl_SetColorRGB,
IDirect3DRMFrame3Impl_GetZbufferMode,
IDirect3DRMFrame3Impl_SetMaterialMode,
IDirect3DRMFrame3Impl_SetOrientation,
IDirect3DRMFrame3Impl_SetPosition,
IDirect3DRMFrame3Impl_SetRotation,
IDirect3DRMFrame3Impl_SetSortMode,
IDirect3DRMFrame3Impl_SetTexture,
IDirect3DRMFrame3Impl_SetVelocity,
IDirect3DRMFrame3Impl_SetZbufferMode,
IDirect3DRMFrame3Impl_Transform,
IDirect3DRMFrame3Impl_GetBox,
IDirect3DRMFrame3Impl_GetBoxEnable,
IDirect3DRMFrame3Impl_GetAxes,
IDirect3DRMFrame3Impl_GetMaterial,
IDirect3DRMFrame3Impl_GetInheritAxes,
IDirect3DRMFrame3Impl_GetHierarchyBox,
IDirect3DRMFrame3Impl_SetBox,
IDirect3DRMFrame3Impl_SetBoxEnable,
IDirect3DRMFrame3Impl_SetAxes,
IDirect3DRMFrame3Impl_SetInheritAxes,
IDirect3DRMFrame3Impl_SetMaterial,
IDirect3DRMFrame3Impl_SetQuaternion,
IDirect3DRMFrame3Impl_RayPick,
IDirect3DRMFrame3Impl_Save,
IDirect3DRMFrame3Impl_TransformVectors,
IDirect3DRMFrame3Impl_InverseTransformVectors,
IDirect3DRMFrame3Impl_SetTraversalOptions,
IDirect3DRMFrame3Impl_GetTraversalOptions,
IDirect3DRMFrame3Impl_SetSceneFogMethod,
IDirect3DRMFrame3Impl_GetSceneFogMethod,
IDirect3DRMFrame3Impl_SetMaterialOverride,
IDirect3DRMFrame3Impl_GetMaterialOverride
};
static inline IDirect3DRMFrameImpl *unsafe_impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &Direct3DRMFrame2_Vtbl);
return impl_from_IDirect3DRMFrame2(iface);
}
HRESULT Direct3DRMFrame_create(REFIID riid, IUnknown** ppObj)
{
IDirect3DRMFrameImpl* object;
TRACE("(%p)\n", ppObj);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMFrameImpl));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->IDirect3DRMFrame2_iface.lpVtbl = &Direct3DRMFrame2_Vtbl;
object->IDirect3DRMFrame3_iface.lpVtbl = &Direct3DRMFrame3_Vtbl;
object->ref = 1;
if (IsEqualGUID(riid, &IID_IDirect3DRMFrame3))
*ppObj = (IUnknown*)&object->IDirect3DRMFrame3_iface;
else
*ppObj = (IUnknown*)&object->IDirect3DRMFrame2_iface;
return S_OK;
}