# Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ACLOCAL_AMFLAGS = -I autotools --install bin_PROGRAMS = clonk c4group EXTRA_PROGRAMS = tstc4netio puncher gunzip4c4group noinst_LIBRARIES = lib.a # Some defines and warning options if RECENT_GCC GCC_FLAGS = -pipe WARNING_FLAGS = -Wall -Wextra -Wno-invalid-offsetof \ -Wredundant-decls -Wendif-labels -Wpointer-arith \ -Wcast-qual -Wcast-align -Wwrite-strings -Winit-self \ -Wsign-promo -Wunsafe-loop-optimizations \ -Wsign-promo \ -Wno-parentheses -Wno-unused-parameter -Wno-inline \ -Wno-reorder -Wno-float-equal -Wno-switch ##-Wmissing-format-attribute -Wdisabled-optimization -Wlogical-op ##-Weffc++ -Wold-style-cast -Woverloaded-virtual else GCC_FLAGS = WARNING_FLAGS = -Wall endif AM_CXXFLAGS = $(PTHREAD_CFLAGS) $(WINDOWS_CFLAGS) $(WARNING_FLAGS) $(GCC_FLAGS) AM_CFLAGS = -Wall $(GCC_FLAGS) AM_CPPFLAGS = \ -I$(builddir) \ -I$(srcdir)/src \ -I$(srcdir)/src/c4group \ -I$(srcdir)/src/network \ -I$(srcdir)/src/lib \ -I$(srcdir)/src/platform \ -I$(srcdir)/src/config \ -I$(srcdir)/src/res \ -I$(srcdir)/src/control \ -I$(srcdir)/src/gui \ -I$(srcdir)/src/editor \ -I$(srcdir)/src/game/landscape \ -I$(srcdir)/src/game/player \ -I$(srcdir)/src/game/script \ -I$(srcdir)/src/game \ -I$(srcdir)/src/game/object \ -I$(srcdir)/src/lib/texture \ -I$(srcdir)/src/script \ -DC4ENGINE \ $(GLEW_CFLAGS) $(GTK_CFLAGS) $(FREETYPE_CFLAGS) $(SDL_CFLAGS) #various hacks to get dependency tracking working with a precompiled C4Include if RECENT_GCC BUILT_SOURCES = C4Include.h.gch CLEANFILES = C4Include.h.gch DISTCLEANFILES = @am__quote@$(DEPDIR)/C4Include.Po@am__quote@ # Adapted from the automake compile-command for normal source files. # Has to be updated after certain changes in this file. C4Include.h.gch: src/C4Include.h @am__fastdepCXX_TRUE@ $(CXXCOMPILE) -x c++-header -MT C4Include.h.gch -MD -MP -MF $(DEPDIR)/C4Include.Tpo -c -o $@ $(srcdir)/src/C4Include.h @am__fastdepCXX_TRUE@ mv -f $(DEPDIR)/C4Include.Tpo $(DEPDIR)/C4Include.Po @am__fastdepCXX_FALSE@ $(CXXCOMPILE) -x c++-header -c -o $@ $(srcdir)/src/C4Include.h @AMDEP_TRUE@@am__include@ @am__quote@$(DEPDIR)/C4Include.Po@am__quote@ if am__fastdepCXX AM_CXXFLAGS += -fpch-deps endif WARNING_FLAGS += -Winvalid-pch endif lib_a_SOURCES = \ src/lib/C4InputValidation.cpp \ src/lib/C4InputValidation.h \ src/lib/C4LogBuf.cpp \ src/lib/C4LogBuf.h \ src/lib/C4Random.cpp \ src/lib/C4Random.h \ src/lib/C4Rect.cpp \ src/lib/C4Rect.h \ src/lib/C4RTF.cpp \ src/lib/C4RTF.H \ src/lib/C4Stat.cpp \ src/lib/C4Stat.h \ src/lib/Fixed.cpp \ src/lib/Fixed.h \ src/lib/PathFinder.cpp \ src/lib/PathFinder.h \ src/lib/Standard.cpp \ src/lib/Standard.h \ src/lib/StdAdaptors.h \ src/lib/StdBase64.cpp \ src/lib/StdBase64.h \ src/lib/StdBuf.cpp \ src/lib/StdBuf.h \ src/lib/StdColors.h \ src/lib/StdCompiler.cpp \ src/lib/StdCompiler.h \ src/lib/StdMarkup.cpp \ src/lib/StdMarkup.h \ src/lib/StdResStr2.cpp \ src/lib/StdResStr2.h \ src/lib/StdResStr.h \ src/lib/texture/C4Facet.cpp \ src/lib/texture/C4FacetEx.cpp \ src/lib/texture/C4FacetEx.h \ src/lib/texture/C4Facet.h \ src/lib/texture/C4Surface.cpp \ src/lib/texture/C4SurfaceFile.cpp \ src/lib/texture/C4SurfaceFile.h \ src/lib/texture/C4Surface.h \ src/lib/texture/StdPNG.cpp \ src/lib/texture/StdPNG.h clonk_SOURCES = \ src/lib/C4Log.cpp \ src/lib/C4Log.h \ src/lib/C4NameList.cpp \ src/lib/C4NameList.h \ src/lib/texture/C4GraphicsResource.cpp \ src/lib/texture/C4GraphicsResource.h \ src/C4Application.cpp \ src/C4Application.h \ src/C4FullScreen.cpp \ src/C4FullScreen.h \ src/C4Game.cpp \ src/C4Game.h \ src/C4GraphicsSystem.cpp \ src/C4GraphicsSystem.h \ src/c4group/C4LangStringTable.cpp \ src/c4group/C4LangStringTable.h \ src/c4group/C4Components.h \ src/c4group/C4ComponentHost.cpp \ src/c4group/C4ComponentHost.h \ src/c4group/C4Extra.cpp \ src/c4group/C4Extra.h \ src/c4group/C4Group.cpp \ src/c4group/C4Group.h \ src/c4group/C4GroupSet.cpp \ src/c4group/C4GroupSet.h \ src/c4group/C4Language.cpp \ src/c4group/C4Language.h \ src/c4group/C4Update.cpp \ src/c4group/C4Update.h \ src/c4group/CStdFile.cpp \ src/c4group/CStdFile.h \ src/C4Include.h \ src/C4Prototypes.h \ src/C4Version.h \ src/C4WinMain.cpp \ src/config/C4Config.cpp \ src/config/C4Config.h \ src/config/C4ConfigShareware.cpp \ src/config/C4ConfigShareware.h \ src/config/C4Constants.h \ src/config/C4SecurityCertificates.cpp \ src/config/C4SecurityCertificates.h \ src/control/C4Control.cpp \ src/control/C4Control.h \ src/control/C4GameControl.cpp \ src/control/C4GameControl.h \ src/control/C4GameParameters.cpp \ src/control/C4GameParameters.h \ src/control/C4GameSave.cpp \ src/control/C4GameSave.h \ src/control/C4PlayerInfoConflicts.cpp \ src/control/C4PlayerInfo.cpp \ src/control/C4PlayerInfo.h \ src/control/C4Record.cpp \ src/control/C4Record.h \ src/control/C4RoundResults.cpp \ src/control/C4RoundResults.h \ src/control/C4Teams.cpp \ src/control/C4Teams.h \ src/editor/C4Console.cpp \ src/editor/C4Console.h \ src/editor/C4DevmodeDlg.cpp \ src/editor/C4DevmodeDlg.h \ src/editor/C4EditCursor.cpp \ src/editor/C4EditCursor.h \ src/editor/C4ObjectListDlg.cpp \ src/editor/C4ObjectListDlg.h \ src/editor/C4PropertyDlg.cpp \ src/editor/C4PropertyDlg.h \ src/editor/C4ToolsDlg.cpp \ src/editor/C4ToolsDlg.h \ src/game/C4GameVersion.h \ src/game/C4Physics.h \ src/game/landscape/C4Landscape.cpp \ src/game/landscape/C4Landscape.h \ src/game/landscape/C4Map.cpp \ src/game/landscape/C4MapCreatorS2.cpp \ src/game/landscape/C4MapCreatorS2.h \ src/game/landscape/C4Map.h \ src/game/landscape/C4MassMover.cpp \ src/game/landscape/C4MassMover.h \ src/game/landscape/C4Material.cpp \ src/game/landscape/C4Material.h \ src/game/landscape/C4MaterialList.cpp \ src/game/landscape/C4MaterialList.h \ src/game/landscape/C4Particles.cpp \ src/game/landscape/C4Particles.h \ src/game/landscape/C4PathFinder.cpp \ src/game/landscape/C4PathFinder.h \ src/game/landscape/C4PXS.cpp \ src/game/landscape/C4PXS.h \ src/game/landscape/C4Region.cpp \ src/game/landscape/C4Region.h \ src/game/landscape/C4Scenario.cpp \ src/game/landscape/C4Scenario.h \ src/game/landscape/C4Sky.cpp \ src/game/landscape/C4Sky.h \ src/game/landscape/C4SolidMask.cpp \ src/game/landscape/C4SolidMask.h \ src/game/landscape/C4Texture.cpp \ src/game/landscape/C4Texture.h \ src/game/landscape/C4Weather.cpp \ src/game/landscape/C4Weather.h \ src/game/object/C4Action.cpp \ src/game/object/C4Command.cpp \ src/game/object/C4Command.h \ src/game/object/C4Def.cpp \ src/game/object/C4DefGraphics.cpp \ src/game/object/C4DefGraphics.h \ src/game/object/C4Def.h \ src/game/object/C4GameObjects.cpp \ src/game/object/C4GameObjects.h \ src/game/object/C4Id.cpp \ src/game/object/C4Id.h \ src/game/object/C4IDList.cpp \ src/game/object/C4IDList.h \ src/game/object/C4InfoCore.cpp \ src/game/object/C4InfoCore.h \ src/game/object/C4Movement.cpp \ src/game/object/C4ObjectCom.cpp \ src/game/object/C4ObjectCom.h \ src/game/object/C4Object.cpp \ src/game/object/C4Object.h \ src/game/object/C4ObjectInfo.cpp \ src/game/object/C4ObjectInfo.h \ src/game/object/C4ObjectInfoList.cpp \ src/game/object/C4ObjectInfoList.h \ src/game/object/C4ObjectList.cpp \ src/game/object/C4ObjectList.h \ src/game/object/C4ObjectMenu.cpp \ src/game/object/C4ObjectMenu.h \ src/game/object/C4Sector.cpp \ src/game/object/C4Sector.h \ src/game/object/C4Shape.cpp \ src/game/object/C4Shape.h \ src/game/player/C4Player.cpp \ src/game/player/C4Player.h \ src/game/player/C4PlayerList.cpp \ src/game/player/C4PlayerList.h \ src/game/player/C4RankSystem.cpp \ src/game/player/C4RankSystem.h \ src/game/script/C4Effect.cpp \ src/game/script/C4Effects.h \ src/game/script/C4FindObject.cpp \ src/game/script/C4FindObject.h \ src/game/script/C4Script.cpp \ src/game/script/C4Script.h \ src/game/script/C4TransferZone.cpp \ src/game/script/C4TransferZone.h \ src/gui/C4ChatDlg.cpp \ src/gui/C4ChatDlg.h \ src/gui/C4DownloadDlg.cpp \ src/gui/C4DownloadDlg.h \ src/gui/C4FileSelDlg.cpp \ src/gui/C4FileSelDlg.h \ src/gui/C4Folder.cpp \ src/gui/C4Folder.h \ src/gui/C4GameDialogs.cpp \ src/gui/C4GameDialogs.h \ src/gui/C4GameLobby.cpp \ src/gui/C4GameLobby.h \ src/gui/C4GameMessage.cpp \ src/gui/C4GameMessage.h \ src/gui/C4GameOptions.cpp \ src/gui/C4GameOptions.h \ src/gui/C4GameOverDlg.cpp \ src/gui/C4GameOverDlg.h \ src/gui/C4GuiButton.cpp \ src/gui/C4GuiCheckBox.cpp \ src/gui/C4GuiComboBox.cpp \ src/gui/C4GuiContainers.cpp \ src/gui/C4Gui.cpp \ src/gui/C4GuiDialogs.cpp \ src/gui/C4GuiEdit.cpp \ src/gui/C4Gui.h \ src/gui/C4GuiLabels.cpp \ src/gui/C4GuiListBox.cpp \ src/gui/C4GuiMenu.cpp \ src/gui/C4GuiTabular.cpp \ src/gui/C4KeyboardInput.cpp \ src/gui/C4KeyboardInput.h \ src/gui/C4LoaderScreen.cpp \ src/gui/C4LoaderScreen.h \ src/gui/C4MainMenu.cpp \ src/gui/C4MainMenu.h \ src/gui/C4Menu.cpp \ src/gui/C4Menu.h \ src/gui/C4MessageBoard.cpp \ src/gui/C4MessageBoard.h \ src/gui/C4MessageInput.cpp \ src/gui/C4MessageInput.h \ src/gui/C4MouseControl.cpp \ src/gui/C4MouseControl.h \ src/gui/C4PlayerInfoListBox.cpp \ src/gui/C4PlayerInfoListBox.h \ src/gui/C4Scoreboard.cpp \ src/gui/C4Scoreboard.h \ src/gui/C4StartupAboutDlg.cpp \ src/gui/C4StartupAboutDlg.h \ src/gui/C4Startup.cpp \ src/gui/C4Startup.h \ src/gui/C4StartupMainDlg.cpp \ src/gui/C4StartupMainDlg.h \ src/gui/C4StartupNetDlg.cpp \ src/gui/C4StartupNetDlg.h \ src/gui/C4StartupOptionsDlg.cpp \ src/gui/C4StartupOptionsDlg.h \ src/gui/C4StartupPlrSelDlg.cpp \ src/gui/C4StartupPlrSelDlg.h \ src/gui/C4StartupScenSelDlg.cpp \ src/gui/C4StartupScenSelDlg.h \ src/gui/C4UpdateDlg.cpp \ src/gui/C4UpdateDlg.h \ src/gui/C4UpperBoard.cpp \ src/gui/C4UpperBoard.h \ src/gui/C4UserMessages.h \ src/gui/C4Viewport.cpp \ src/gui/C4Viewport.h \ src/network/C4Client.cpp \ src/network/C4Client.h \ src/network/C4GameControlNetwork.cpp \ src/network/C4GameControlNetwork.h \ src/network/C4InteractiveThread.cpp \ src/network/C4InteractiveThread.h \ src/network/C4League.cpp \ src/network/C4League.h \ src/network/C4NetIO.cpp \ src/network/C4NetIO.h \ src/network/C4Network2Client.cpp \ src/network/C4Network2Client.h \ src/network/C4Network2.cpp \ src/network/C4Network2Dialogs.cpp \ src/network/C4Network2Dialogs.h \ src/network/C4Network2Discover.cpp \ src/network/C4Network2Discover.h \ src/network/C4Network2.h \ src/network/C4Network2IO.cpp \ src/network/C4Network2IO.h \ src/network/C4Network2IRC.cpp \ src/network/C4Network2IRC.h \ src/network/C4Network2Players.cpp \ src/network/C4Network2Players.h \ src/network/C4Network2Reference.cpp \ src/network/C4Network2Reference.h \ src/network/C4Network2Res.cpp \ src/network/C4Network2ResDlg.cpp \ src/network/C4Network2Res.h \ src/network/C4Network2Stats.cpp \ src/network/C4Network2Stats.h \ src/network/C4Packet2.cpp \ src/network/C4PacketBase.h \ src/platform/Bitmap256.cpp \ src/platform/Bitmap256.h \ src/platform/C4FileClasses.h \ src/platform/C4FileMonitor.cpp \ src/platform/C4FileMonitor.h \ src/platform/C4Fonts.cpp \ src/platform/C4Fonts.h \ src/platform/C4GamePadCon.cpp \ src/platform/C4GamePadCon.h \ src/platform/C4MusicFile.cpp \ src/platform/C4MusicFile.h \ src/platform/C4MusicSystem.cpp \ src/platform/C4MusicSystem.h \ src/platform/C4SoundSystem.cpp \ src/platform/C4SoundSystem.h \ src/platform/C4Video.cpp \ src/platform/C4Video.h \ src/platform/C4VideoPlayback.cpp \ src/platform/C4VideoPlayback.h \ src/platform/Midi.cpp \ src/platform/Midi.h \ src/platform/OpenURL.cpp \ src/platform/StdConfig.cpp \ src/platform/StdConfig.h \ src/platform/StdD3D.cpp \ src/platform/StdD3D.h \ src/platform/StdD3DShader.cpp \ src/platform/StdD3DShader.h \ src/platform/StdDDraw2.cpp \ src/platform/StdDDraw2.h \ src/platform/StdFacet.h \ src/platform/StdFile.cpp \ src/platform/StdFile.h \ src/platform/StdFont.cpp \ src/platform/StdFont.h \ src/platform/StdGL.cpp \ src/platform/StdGLCtx.cpp \ src/platform/StdGL.h \ src/platform/StdNoGfx.cpp \ src/platform/StdNoGfx.h \ src/platform/StdRegistry.cpp \ src/platform/StdRegistry.h \ src/platform/StdScheduler.cpp \ src/platform/StdScheduler.h \ src/platform/StdSurface2.cpp \ src/platform/StdSurface2.h \ src/platform/StdSurface8.cpp \ src/platform/StdSurface8.h \ src/platform/StdSync.h \ src/platform/StdVideo.cpp \ src/platform/StdVideo.h \ src/platform/StdWindow.h \ src/res/Brush.h \ src/res/Cursor.h \ src/res/Dynamic.h \ src/res/Exact.h \ src/res/Fill.h \ src/res/Halt.h \ src/res/Ift.h \ src/res/Line.h \ src/res/Mouse.h \ src/res/NoIft.h \ src/res/Picker.h \ src/res/Play.h \ src/res/Rect.h \ src/res/resource.h \ src/res/Static.h \ src/script/C4AList.cpp \ src/script/C4AList.h \ src/script/C4Aul.cpp \ src/script/C4AulExec.cpp \ src/script/C4Aul.h \ src/script/C4AulLink.cpp \ src/script/C4AulParse.cpp \ src/script/C4PropList.cpp \ src/script/C4PropList.h \ src/script/C4ScriptHost.cpp \ src/script/C4ScriptHost.h \ src/script/C4StringTable.cpp \ src/script/C4StringTable.h \ src/script/C4Value.cpp \ src/script/C4Value.h \ src/script/C4ValueList.cpp \ src/script/C4ValueList.h \ src/script/C4ValueMap.cpp \ src/script/C4ValueMap.h \ src/zlib/gzio.c \ src/zlib/zutil.h if WIN32 clonk_SOURCES += src/platform/C4FileClasses.cpp clonk_SOURCES += src/res/engine.rc src/res/resource.h clonk_SOURCES += src/platform/StdWindow.cpp src/platform/StdJoystick.cpp src/platform/StdJoystick.h else if SDL_MAIN_LOOP clonk_SOURCES += src/platform/StdSDLApp.cpp src/platform/StdSDLWindow.cpp else clonk_SOURCES += src/platform/StdXApp.cpp src/platform/StdXWindow.cpp src/platform/StdXPrivate.h src/platform/StdTApp.cpp endif endif if DEVELOPER_MODE clonk_SOURCES += src/platform/StdGtkWindow.cpp src/platform/StdGtkWindow.h endif clonk_LDADD = \ lib.a \ $(LIBICONV) \ $(GTK_LIBS) \ $(FREETYPE_LIBS) \ $(SDL_LIBS) \ $(PTHREAD_LIBS) \ $(Z_LIBS) \ $(CLONK_LIBS) \ $(OPENSSL_LIBS) # build the resources .rc.o: $(WINDRES) -I $(srcdir)/src/res -I $(srcdir)/src -i $< -o $@ c4group_CPPFLAGS = \ -I$(builddir) \ -I$(srcdir)/src \ -I$(srcdir)/src/c4group \ -I$(srcdir)/src/network \ -I$(srcdir)/src/lib \ -I$(srcdir)/src/platform \ -I$(srcdir)/src/config \ -I$(srcdir)/src/res \ -I$(srcdir)/src/control \ -I$(srcdir)/src/gui \ -I$(srcdir)/src/editor \ -I$(srcdir)/src/game/landscape \ -I$(srcdir)/src/game/player \ -I$(srcdir)/src/game/script \ -I$(srcdir)/src/game \ -I$(srcdir)/src/game/object \ -I$(srcdir)/src/lib/texture \ -I$(srcdir)/src/script \ -DUSE_CONSOLE c4group_SOURCES = \ src/c4group/c4group_ng.cpp \ src/c4group/C4Group.cpp \ src/lib/C4InputValidation.cpp \ src/config/C4SecurityCertificates.cpp \ src/c4group/C4Update.cpp \ src/lib/Standard.cpp \ src/c4group/CStdFile.cpp \ src/lib/StdMarkup.cpp \ src/lib/StdBuf.cpp \ src/lib/StdCompiler.cpp \ src/platform/StdFile.cpp \ src/platform/StdRegistry.cpp \ src/lib/StdResStr2.cpp \ src/platform/StdConfig.cpp \ src/zlib/gzio.c if WIN32 c4group_SOURCES += src/c4group/Resource.rc endif c4group_LDADD = \ $(LIBICONV) \ $(Z_LIBS) \ $(OPENSSL_LIBS) \ $(PTHREAD_LIBS) ## gunzip4c4group gunzip4c4group_SOURCES = \ src/c4group/gunzip4c4group.cpp \ src/c4group/C4Group.cpp \ src/lib/C4InputValidation.cpp \ src/config/C4SecurityCertificates.cpp \ src/c4group/C4Update.cpp \ src/lib/Standard.cpp \ src/c4group/CStdFile.cpp \ src/lib/StdMarkup.cpp \ src/lib/StdBuf.cpp \ src/lib/StdCompiler.cpp \ src/platform/StdFile.cpp \ src/platform/StdRegistry.cpp \ src/lib/StdResStr2.cpp \ src/platform/StdConfig.cpp \ src/zlib/gzio.c gunzip4c4group_LDADD = \ $(PTHREAD_LIBS) ## puncher puncher_SOURCES = \ src/netpuncher/main.cpp \ src/network/C4NetIO.cpp puncher_LDADD = \ $(PTHREAD_LIBS) if WIN32 puncher_LDADD += -lwinmm -lws2_32 endif ## tstc4netio tstc4netio_SOURCES = \ src/netio/TstC4NetIO.cpp \ src/network/C4NetIO.cpp tstc4netio_LDADD = \ $(PTHREAD_LIBS) -lz if WIN32 tstc4netio_LDADD += -lwinmm -lws2_32 endif ## other stuff EXTRA_DIST = \ clonk.anjuta \ licenses \ xcode \ src/netio/NetIO.dsp \ src/netpuncher/Puncher.dsp \ src/res/Brush_Trans.png \ src/res/Cursor_Trans.png \ src/res/cz.ico \ src/res/Dynamic_Trans.png \ src/res/Exact_Trans.png \ src/res/Fill_Trans.png \ src/res/Halt_Trans.png \ src/res/Ift_Trans.png \ src/res/Line_Trans.png \ src/res/Mouse_Trans.png \ src/res/NoIft_Trans.png \ src/res/Picker_Trans.png \ src/res/Play_Trans.png \ src/res/Rect_Trans.png \ src/res/Static_Trans.png \ src/c4group/c4group_cmdl.cpp \ src/c4group/resource.h \ src/c4group/Resource.rc \ src/res/brush1.bmp \ src/res/c4g.ico \ src/res/c4s.ico \ src/res/Cursor2.bmp \ src/res/Game.pal \ src/res/line1.bmp \ src/res/Play2.bmp \ src/res/Brush2.bmp \ src/res/c4i.ico \ src/res/c4u.ico \ src/res/Cursor.bmp \ src/res/Grab.bmp \ src/res/Line.bmp \ src/res/Play.bmp \ src/res/Brush.bmp \ src/res/c4k.ico \ src/res/c4v.ico \ src/res/dynamic1.bmp \ src/res/Halt2.bmp \ src/res/mouse1.bmp \ src/res/rect1.bmp \ src/res/c4b.ico \ src/res/c4l.ico \ src/res/c4x.ico \ src/res/Halt.bmp \ src/res/mouse.bmp \ src/res/Rectangle.bmp \ src/res/c4d.ico \ src/res/c4m.ico \ src/res/c4x.xpm \ src/res/fill1.bmp \ src/res/ift1.bmp \ src/res/NoIFT.bmp \ src/res/c4f.ico \ src/res/c4p.ico \ src/res/Fill.bmp \ src/res/IFT.bmp \ src/res/picker1.bmp \ src/res/static1.bmp