# Copyright (c) 2005-2011 Günther Brammer # Copyright (c) 2009 Armin Burgmeier # Copyright (c) 2010-2011 Nicolas Hake # Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ACLOCAL_AMFLAGS = -I autotools --install bin_PROGRAMS = clonk c4group puncher c4script EXTRA_PROGRAMS = tstc4netio gunzip4c4group noinst_LIBRARIES = lib.a # Some defines and warning options if RECENT_GCC WARNING_FLAGS = -Wall -Wextra -Wredundant-decls -Wendif-labels -Wpointer-arith \ -Wcast-qual -Wcast-align -Wwrite-strings -Winit-self -Wsign-promo \ -Wno-reorder -Wno-unused-parameter -Wnon-virtual-dtor -Woverloaded-virtual ##-Wmissing-format-attribute -Wdisabled-optimization -Wlogical-op ##-Weffc++ -Wold-style-cast -Wunsafe-loop-optimizations else WARNING_FLAGS = -Wall endif AM_CXXFLAGS = $(PTHREAD_CFLAGS) $(WINDOWS_CFLAGS) $(WARNING_FLAGS) AM_CFLAGS = -Wall AM_CPPFLAGS = \ -I$(builddir) \ -I$(srcdir)/src \ -I$(srcdir)/src/c4group \ -I$(srcdir)/src/config \ -I$(srcdir)/src/control \ -I$(srcdir)/src/editor \ -I$(srcdir)/src/game \ -I$(srcdir)/src/gamescript \ -I$(srcdir)/src/graphics \ -I$(srcdir)/src/gui \ -I$(srcdir)/src/landscape \ -I$(srcdir)/src/lib \ -I$(srcdir)/src/network \ -I$(srcdir)/src/object \ -I$(srcdir)/src/platform \ -I$(srcdir)/src/player \ -I$(srcdir)/src/res \ -I$(srcdir)/src/script \ -I$(srcdir)/thirdparty \ $(BOOST_CPPFLAGS) BUILT_SOURCES = C4Version.h CLEANFILES = DISTCLEANFILES = C4Version.h do_subst = sed -e 's,[@]C4PROJECT[@],'"$$(sed -n 's/SET(C4PROJECT\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4PROJECT_DOMAIN[@],'"$$(sed -n 's/SET(C4PROJECT_DOMAIN\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4PROJECT_TLD[@],'"$$(sed -n 's/SET(C4PROJECT_TLD\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4PROJECT_URL[@],http://www.openclonk.org,g' \ -e 's,[@]C4COPYRIGHT_YEAR[@],'"$$(date '+%Y')"',g' \ -e 's,[@]C4ENGINENAME[@],'"$$(sed -n 's/SET(C4ENGINENAME\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4ENGINENICK[@],'"$$(sed -n 's/SET(C4ENGINENICK\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4ENGINEID[@],org.openclonk." C4ENGINENICK ",g' \ -e 's,[@]C4XVER1[@],'"$$(sed -n 's/SET(C4XVER1\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4XVER2[@],'"$$(sed -n 's/SET(C4XVER2\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4XVER3[@],'"$$(sed -n 's/SET(C4XVER3\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4XVER4[@],'"$$(sed -n 's/SET(C4XVER4\s\+\(.\+\))/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4VERSIONBUILDNAME[@],'"$$(sed -n 's/SET(C4VERSIONBUILDNAME\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]C4VERSIONEXTRA[@],'"$$(sed -n 's/SET(C4VERSIONEXTRA\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)"',g' \ -e 's,[@]OC_BUILD_ID[@],,g' C4Version.h: $(srcdir)/src/C4Version.h.in $(srcdir)/Version.txt $(do_subst) < $< > $@ WindowsGamesExplorer.xml: $(srcdir)/src/res/WindowsGamesExplorer.xml.in $(srcdir)/Version.txt $(do_subst) < $< > $@ src/res/engine.o: WindowsGamesExplorer.xml #various hacks to get dependency tracking working with a precompiled C4Include if RECENT_GCC BUILT_SOURCES += C4Include.h.gch CLEANFILES += C4Include.h.gch DISTCLEANFILES += @am__quote@$(DEPDIR)/C4Include.Po@am__quote@ # Adapted from the automake compile-command for normal source files. # Has to be updated after certain changes in this file. C4Include.h.gch: src/C4Include.h @am__fastdepCXX_TRUE@ $(CXXCOMPILE) -x c++-header -MT C4Include.h.gch -MD -MP -MF $(DEPDIR)/C4Include.Tpo -c -o $@ $(srcdir)/src/C4Include.h @am__fastdepCXX_TRUE@ mv -f $(DEPDIR)/C4Include.Tpo $(DEPDIR)/C4Include.Po @am__fastdepCXX_FALSE@ $(CXXCOMPILE) -x c++-header -c -o $@ $(srcdir)/src/C4Include.h @AMDEP_TRUE@@am__include@ @am__quote@$(DEPDIR)/C4Include.Po@am__quote@ if am__fastdepCXX AM_CXXFLAGS += -fpch-deps endif WARNING_FLAGS += -Winvalid-pch endif lib_a_SOURCES = \ src/c4group/C4Group.cpp \ src/c4group/C4Group.h \ src/c4group/C4Update.cpp \ src/c4group/C4Update.h \ src/c4group/CStdFile.cpp \ src/c4group/CStdFile.h \ src/lib/C4InputValidation.cpp \ src/lib/C4InputValidation.h \ src/lib/SHA1.h \ src/lib/Standard.cpp \ src/lib/Standard.h \ src/lib/StdBuf.cpp \ src/lib/StdBuf.h \ src/lib/StdCompiler.cpp \ src/lib/StdCompiler.h \ src/lib/C4Markup.cpp \ src/lib/C4Markup.h \ src/lib/StdResStr2.cpp \ src/lib/StdResStr2.h \ src/network/C4NetIO.cpp \ src/platform/GetTime.cpp \ src/platform/StdFile.cpp \ src/platform/StdFile.h \ src/platform/StdRegistry.cpp \ src/platform/StdRegistry.h \ src/platform/StdScheduler.cpp \ src/platform/StdScheduler.h \ src/zlib/gzio.c \ src/zlib/gzio.h \ src/zlib/zutil.h clonk_SOURCES = \ src/C4Globals.cpp \ src/c4group/C4ComponentHost.cpp \ src/c4group/C4ComponentHost.h \ src/c4group/C4Components.h \ src/c4group/C4Extra.cpp \ src/c4group/C4Extra.h \ src/c4group/C4GroupSet.cpp \ src/c4group/C4GroupSet.h \ src/c4group/C4LangStringTable.cpp \ src/c4group/C4LangStringTable.h \ src/c4group/C4Language.cpp \ src/c4group/C4Language.h \ src/C4Include.h \ src/C4Prototypes.h \ src/C4Version.h.in \ src/config/C4Config.cpp \ src/config/C4Config.h \ src/config/C4Constants.h \ src/config/C4Reloc.cpp \ src/config/C4Reloc.h \ src/control/C4Control.cpp \ src/control/C4Control.h \ src/control/C4GameControl.cpp \ src/control/C4GameControl.h \ src/control/C4GameParameters.cpp \ src/control/C4GameParameters.h \ src/control/C4GameSave.cpp \ src/control/C4GameSave.h \ src/control/C4PlayerControl.cpp \ src/control/C4PlayerControl.h \ src/control/C4PlayerInfoConflicts.cpp \ src/control/C4PlayerInfo.cpp \ src/control/C4PlayerInfo.h \ src/control/C4Record.cpp \ src/control/C4Record.h \ src/control/C4RoundResults.cpp \ src/control/C4RoundResults.h \ src/control/C4Teams.cpp \ src/control/C4Teams.h \ src/editor/C4Console.cpp \ src/editor/C4ConsoleGUICommon.h \ src/editor/C4ConsoleGUI.h \ src/editor/C4Console.h \ src/editor/C4EditCursor.cpp \ src/editor/C4EditCursor.h \ src/editor/C4ObjectListDlg.cpp \ src/editor/C4ObjectListDlg.h \ src/editor/C4ToolsDlg.cpp \ src/editor/C4ToolsDlg.h \ src/editor/C4ViewportWindow.cpp \ src/editor/C4ViewportWindow.h \ src/game/C4Application.cpp \ src/game/C4Application.h \ src/game/C4FullScreen.cpp \ src/game/C4FullScreen.h \ src/game/C4Game.cpp \ src/game/C4Game.h \ src/game/C4GameVersion.h \ src/game/C4GraphicsSystem.cpp \ src/game/C4GraphicsSystem.h \ src/game/C4Physics.h \ src/game/C4Viewport.cpp \ src/game/C4Viewport.h \ src/game/ClonkMain.cpp \ src/gamescript/C4Effect.cpp \ src/gamescript/C4Effects.h \ src/gamescript/C4FindObject.cpp \ src/gamescript/C4FindObject.h \ src/gamescript/C4GameScript.cpp \ src/gamescript/C4Script.h \ src/gamescript/C4TransferZone.cpp \ src/gamescript/C4TransferZone.h \ src/graphics/Bitmap256.cpp \ src/graphics/Bitmap256.h \ src/graphics/C4Draw.cpp \ src/graphics/C4DrawD3D.cpp \ src/graphics/C4DrawD3D.h \ src/graphics/C4DrawD3DShader.cpp \ src/graphics/C4DrawD3DShader.h \ src/graphics/C4DrawGL.cpp \ src/graphics/C4DrawGLCtx.cpp \ src/graphics/C4DrawGL.h \ src/graphics/C4DrawT.cpp \ src/graphics/C4DrawT.h \ src/graphics/C4Draw.h \ src/graphics/C4Facet.cpp \ src/graphics/C4FacetEx.cpp \ src/graphics/C4FacetEx.h \ src/graphics/C4Facet.h \ src/graphics/C4Fonts.cpp \ src/graphics/C4Fonts.h \ src/graphics/C4GraphicsResource.cpp \ src/graphics/C4GraphicsResource.h \ src/graphics/C4Surface.cpp \ src/graphics/C4Surface.h \ src/graphics/C4SurfaceLoaders.cpp \ src/graphics/CSurface8.cpp \ src/graphics/CSurface8.h \ src/graphics/StdPNG.cpp \ src/graphics/StdPNG.h \ src/gui/C4ChatDlg.cpp \ src/gui/C4ChatDlg.h \ src/gui/C4DownloadDlg.cpp \ src/gui/C4DownloadDlg.h \ src/gui/C4FileSelDlg.cpp \ src/gui/C4FileSelDlg.h \ src/gui/C4Folder.cpp \ src/gui/C4Folder.h \ src/gui/C4GameDialogs.cpp \ src/gui/C4GameDialogs.h \ src/gui/C4GameLobby.cpp \ src/gui/C4GameLobby.h \ src/gui/C4GameMessage.cpp \ src/gui/C4GameMessage.h \ src/gui/C4GameOptions.cpp \ src/gui/C4GameOptions.h \ src/gui/C4GameOverDlg.cpp \ src/gui/C4GameOverDlg.h \ src/gui/C4GfxErrorDlg.cpp \ src/gui/C4GfxErrorDlg.h \ src/gui/C4GuiButton.cpp \ src/gui/C4GuiCheckBox.cpp \ src/gui/C4GuiComboBox.cpp \ src/gui/C4GuiContainers.cpp \ src/gui/C4Gui.cpp \ src/gui/C4GuiDialogs.cpp \ src/gui/C4GuiEdit.cpp \ src/gui/C4Gui.h \ src/gui/C4GuiLabels.cpp \ src/gui/C4GuiListBox.cpp \ src/gui/C4GuiMenu.cpp \ src/gui/C4GuiTabular.cpp \ src/gui/C4KeyboardInput.cpp \ src/gui/C4KeyboardInput.h \ src/gui/C4LoaderScreen.cpp \ src/gui/C4LoaderScreen.h \ src/gui/C4MainMenu.cpp \ src/gui/C4MainMenu.h \ src/gui/C4Menu.cpp \ src/gui/C4Menu.h \ src/gui/C4MessageBoard.cpp \ src/gui/C4MessageBoard.h \ src/gui/C4MessageInput.cpp \ src/gui/C4MessageInput.h \ src/gui/C4MouseControl.cpp \ src/gui/C4MouseControl.h \ src/gui/C4PlayerInfoListBox.cpp \ src/gui/C4PlayerInfoListBox.h \ src/gui/C4Scoreboard.cpp \ src/gui/C4Scoreboard.h \ src/gui/C4StartupAboutDlg.cpp \ src/gui/C4StartupAboutDlg.h \ src/gui/C4Startup.cpp \ src/gui/C4Startup.h \ src/gui/C4StartupMainDlg.cpp \ src/gui/C4StartupMainDlg.h \ src/gui/C4StartupNetDlg.cpp \ src/gui/C4StartupNetDlg.h \ src/gui/C4StartupOptionsDlg.cpp \ src/gui/C4StartupOptionsDlg.h \ src/gui/C4StartupPlrSelDlg.cpp \ src/gui/C4StartupPlrSelDlg.h \ src/gui/C4StartupScenSelDlg.cpp \ src/gui/C4StartupScenSelDlg.h \ src/gui/C4UpperBoard.cpp \ src/gui/C4UpperBoard.h \ src/landscape/C4Landscape.cpp \ src/landscape/C4Landscape.h \ src/landscape/C4LandscapeRenderClassic.cpp \ src/landscape/C4LandscapeRender.cpp \ src/landscape/C4LandscapeRender.h \ src/landscape/C4Map.cpp \ src/landscape/C4MapCreatorS2.cpp \ src/landscape/C4MapCreatorS2.h \ src/landscape/C4Map.h \ src/landscape/C4MassMover.cpp \ src/landscape/C4MassMover.h \ src/landscape/C4Material.cpp \ src/landscape/C4Material.h \ src/landscape/C4MaterialList.cpp \ src/landscape/C4MaterialList.h \ src/landscape/C4Particles.cpp \ src/landscape/C4Particles.h \ src/landscape/C4PathFinder.cpp \ src/landscape/C4PathFinder.h \ src/landscape/C4PXS.cpp \ src/landscape/C4PXS.h \ src/landscape/C4Region.cpp \ src/landscape/C4Region.h \ src/landscape/C4Scenario.cpp \ src/landscape/C4Scenario.h \ src/landscape/C4Sky.cpp \ src/landscape/C4Sky.h \ src/landscape/C4SolidMask.cpp \ src/landscape/C4SolidMask.h \ src/landscape/C4Texture.cpp \ src/landscape/C4Texture.h \ src/landscape/C4Weather.cpp \ src/landscape/C4Weather.h \ src/lib/C4LogBuf.cpp \ src/lib/C4LogBuf.h \ src/lib/C4Log.cpp \ src/lib/C4Log.h \ src/lib/C4NameList.cpp \ src/lib/C4NameList.h \ src/lib/C4Random.cpp \ src/lib/C4Random.h \ src/lib/C4Real.cpp \ src/lib/C4Real.h \ src/lib/C4Rect.cpp \ src/lib/C4Rect.h \ src/lib/C4RTF.cpp \ src/lib/C4RTF.h \ src/lib/C4Stat.cpp \ src/lib/C4Stat.h \ src/lib/PathFinder.cpp \ src/lib/PathFinder.h \ src/lib/StdAdaptors.h \ src/lib/StdBase64.cpp \ src/lib/StdBase64.h \ src/lib/StdColors.h \ src/lib/StdMesh.cpp \ src/lib/StdMesh.h \ src/lib/StdMeshLoaderBinaryChunks.cpp \ src/lib/StdMeshLoaderBinaryChunks.h \ src/lib/StdMeshLoaderBinary.cpp \ src/lib/StdMeshLoaderDataStream.h \ src/lib/StdMeshLoader.h \ src/lib/StdMeshLoaderXml.cpp \ src/lib/StdMeshMaterial.cpp \ src/lib/StdMeshMaterial.h \ src/lib/StdMeshMath.cpp \ src/lib/StdMeshMath.h \ src/lib/StdMeshUpdate.cpp \ src/lib/StdMeshUpdate.h \ src/lib/StdResStr.h \ src/network/C4Client.cpp \ src/network/C4Client.h \ src/network/C4GameControlNetwork.cpp \ src/network/C4GameControlNetwork.h \ src/network/C4InteractiveThread.cpp \ src/network/C4InteractiveThread.h \ src/network/C4League.cpp \ src/network/C4League.h \ src/network/C4NetIO.h \ src/network/C4Network2Client.cpp \ src/network/C4Network2Client.h \ src/network/C4Network2.cpp \ src/network/C4Network2Dialogs.cpp \ src/network/C4Network2Dialogs.h \ src/network/C4Network2Discover.cpp \ src/network/C4Network2Discover.h \ src/network/C4Network2.h \ src/network/C4Network2IO.cpp \ src/network/C4Network2IO.h \ src/network/C4Network2IRC.cpp \ src/network/C4Network2IRC.h \ src/network/C4Network2Players.cpp \ src/network/C4Network2Players.h \ src/network/C4Network2Reference.cpp \ src/network/C4Network2Reference.h \ src/network/C4Network2Res.cpp \ src/network/C4Network2ResDlg.cpp \ src/network/C4Network2Res.h \ src/network/C4Network2Stats.cpp \ src/network/C4Network2Stats.h \ src/network/C4Network2UPnP.h \ src/network/C4Packet2.cpp \ src/network/C4PacketBase.h \ src/object/C4Action.cpp \ src/object/C4Command.cpp \ src/object/C4Command.h \ src/object/C4Def.cpp \ src/object/C4DefGraphics.cpp \ src/object/C4DefGraphics.h \ src/object/C4Def.h \ src/object/C4DefList.cpp \ src/object/C4DefList.h \ src/object/C4GameObjects.cpp \ src/object/C4GameObjects.h \ src/object/C4Id.cpp \ src/object/C4Id.h \ src/object/C4IDList.cpp \ src/object/C4IDList.h \ src/object/C4InfoCore.cpp \ src/object/C4InfoCore.h \ src/object/C4MeshAnimation.cpp \ src/object/C4MeshAnimation.h \ src/object/C4Movement.cpp \ src/object/C4ObjectCom.cpp \ src/object/C4ObjectCom.h \ src/object/C4Object.cpp \ src/object/C4Object.h \ src/object/C4ObjectInfo.cpp \ src/object/C4ObjectInfo.h \ src/object/C4ObjectInfoList.cpp \ src/object/C4ObjectInfoList.h \ src/object/C4ObjectList.cpp \ src/object/C4ObjectList.h \ src/object/C4ObjectMenu.cpp \ src/object/C4ObjectMenu.h \ src/object/C4ObjectPtr.cpp \ src/object/C4ObjectPtr.h \ src/object/C4ObjectScript.cpp \ src/object/C4Sector.cpp \ src/object/C4Sector.h \ src/object/C4Shape.cpp \ src/object/C4Shape.h \ src/platform/C4App.cpp \ src/platform/C4App.h \ src/platform/C4AppT.cpp \ src/platform/C4AppWin32Impl.h \ src/platform/C4FileMonitor.cpp \ src/platform/C4FileMonitor.h \ src/platform/C4GamePadCon.cpp \ src/platform/C4GamePadCon.h \ src/platform/C4MusicFile.cpp \ src/platform/C4MusicFile.h \ src/platform/C4MusicSystem.cpp \ src/platform/C4MusicSystem.h \ src/platform/C4SoundLoaders.cpp \ src/platform/C4SoundLoaders.h \ src/platform/C4SoundSystem.cpp \ src/platform/C4SoundSystem.h \ src/platform/C4Video.cpp \ src/platform/C4Video.h \ src/platform/C4Window.h \ src/platform/C4windowswrapper.h \ src/platform/PlatformAbstraction.cpp \ src/platform/PlatformAbstraction.h \ src/platform/StdFont.cpp \ src/platform/StdFont.h \ src/platform/StdSync.h \ src/platform/StdVideo.cpp \ src/platform/StdVideo.h \ src/player/C4Player.cpp \ src/player/C4Player.h \ src/player/C4PlayerList.cpp \ src/player/C4PlayerList.h \ src/player/C4RankSystem.cpp \ src/player/C4RankSystem.h \ src/res/Brush.h \ src/res/Cursor.h \ src/res/Dynamic.h \ src/res/Exact.h \ src/res/Fill.h \ src/res/Halt.h \ src/res/Ift.h \ src/res/Line.h \ src/res/Mouse.h \ src/res/NoIft.h \ src/res/Picker.h \ src/res/Play.h \ src/res/Rect.h \ src/res/resource.h \ src/res/Static.h \ src/script/C4Aul.cpp \ src/script/C4AulDebug.cpp \ src/script/C4AulDebug.h \ src/script/C4AulDefFunc.h \ src/script/C4AulExec.cpp \ src/script/C4AulExec.h \ src/script/C4AulFunc.cpp \ src/script/C4AulFunc.h \ src/script/C4Aul.h \ src/script/C4AulLink.cpp \ src/script/C4AulParse.cpp \ src/script/C4PropList.cpp \ src/script/C4PropList.h \ src/script/C4Script.cpp \ src/script/C4ScriptHost.cpp \ src/script/C4ScriptHost.h \ src/script/C4StringTable.cpp \ src/script/C4StringTable.h \ src/script/C4ValueArray.cpp \ src/script/C4ValueArray.h \ src/script/C4Value.cpp \ src/script/C4Value.h \ src/script/C4ValueMap.cpp \ src/script/C4ValueMap.h \ thirdparty/timsort/sort.h \ thirdparty/tinyxml/tinystr.cpp \ thirdparty/tinyxml/tinystr.h \ thirdparty/tinyxml/tinyxml.cpp \ thirdparty/tinyxml/tinyxmlerror.cpp \ thirdparty/tinyxml/tinyxml.h \ thirdparty/tinyxml/tinyxmlparser.cpp if WIN32 clonk_SOURCES += \ src/platform/C4CrashHandlerWin32.cpp \ src/res/engine.rc \ src/res/resource.h endif if MACOSX clonk_SOURCES += \ src/platform/C4AppDelegate.h \ src/platform/C4AppDelegate.mm \ src/platform/C4FileMonitorMac.mm endif if SDL_MAIN_LOOP clonk_SOURCES += \ src/platform/C4AppSDL.cpp \ src/platform/C4WindowSDL.cpp else if GTK clonk_SOURCES += \ src/editor/C4ConsoleGTK.cpp \ src/editor/C4ConsoleGTKDlg.cpp \ src/editor/C4ConsoleGTKDlg.h \ src/platform/C4AppGTK.cpp \ src/platform/C4AppGTKImpl.h \ src/platform/C4WindowGTK.cpp else if WIN32 clonk_SOURCES += \ src/editor/C4ConsoleWin32.cpp \ src/platform/C4WindowWin32.cpp \ src/platform/StdJoystick.cpp \ src/platform/StdJoystick.h endif if MACOSX clonk_SOURCES += \ src/editor/C4ConsoleCocoa.mm \ src/editor/C4EditorWindowController.h \ src/editor/C4EditorWindowController.mm \ src/graphics/C4DrawGLMac.h \ src/graphics/C4DrawGLMac.mm \ src/platform/C4AppDelegate+MainMenuActions.h \ src/platform/C4AppDelegate+MainMenuActions.mm \ src/platform/C4AppMac.mm \ src/platform/C4WindowController.h \ src/platform/C4WindowController.mm \ src/platform/C4WindowMac.mm \ src/platform/CocoaKeycodeMap.h \ src/platform/ObjectiveCAssociated.h endif endif endif if AUTOUPDATE clonk_SOURCES += \ src/gui/C4UpdateDlg.cpp \ src/gui/C4UpdateDlg.h endif if LIBUPNP clonk_SOURCES += src/network/C4Network2UPnPLinux.cpp else if NATUPNP clonk_SOURCES += src/network/C4Network2UPnPWin32.cpp else clonk_SOURCES += src/network/C4Network2UPnPDummy.cpp endif endif clonk_CPPFLAGS = \ $(AM_CPPFLAGS) \ $(GLEW_CFLAGS) \ $(GTK_CFLAGS) \ $(OPENAL_CFLAGS) \ $(FREETYPE_CFLAGS) \ $(SDL_CFLAGS) \ $(LIBUPNP_CFLAGS) clonk_LDADD = \ lib.a \ $(LDADD) \ $(LIBICONV) \ $(GTK_LIBS) \ $(OPENAL_LIBS) \ $(FREETYPE_LIBS) \ $(SDL_LIBS) \ $(PTHREAD_LIBS) \ $(Z_LIBS) \ $(CLONK_LIBS) \ $(LIBUPNP_LIBS) # build the resources .rc.o: $(WINDRES) -I $(srcdir)/src/res -I $(builddir) -i $< -o $@ c4group_SOURCES = \ src/lib/C4SimpleLog.cpp \ src/c4group/C4GroupMain.cpp if WIN32 c4group_SOURCES += src/c4group/Resource.rc endif c4group_LDADD = \ lib.a \ $(LDADD) \ $(LIBICONV) \ $(Z_LIBS) \ $(PTHREAD_LIBS) ## gunzip4c4group gunzip4c4group_SOURCES = \ src/lib/C4SimpleLog.cpp \ src/c4group/gunzip4c4group.cpp gunzip4c4group_LDADD = \ lib.a \ $(LDADD) \ $(Z_LIBS) \ $(PTHREAD_LIBS) ## puncher puncher_SOURCES = \ src/lib/C4SimpleLog.cpp \ src/netpuncher/main.cpp puncher_LDADD = \ lib.a \ $(LDADD) \ $(PTHREAD_LIBS) if WIN32 puncher_LDADD += -lws2_32 endif ## tstc4netio tstc4netio_SOURCES = \ src/lib/C4SimpleLog.cpp \ src/netio/TstC4NetIO.cpp tstc4netio_LDADD = \ lib.a \ $(LDADD) \ $(Z_LIBS) \ $(PTHREAD_LIBS) if WIN32 tstc4netio_LDADD += -lws2_32 endif ## c4script shell c4script_SOURCES = \ include/c4script/c4script.h \ src/lib/C4SimpleLog.cpp \ src/lib/C4Real.cpp \ src/lib/C4Random.cpp \ src/script/C4Aul.cpp \ src/script/C4AulExec.cpp \ src/script/C4AulFunc.cpp \ src/script/C4AulLink.cpp \ src/script/C4AulParse.cpp \ src/script/C4StringTable.cpp \ src/script/C4PropList.cpp \ src/script/C4ScriptHost.cpp \ src/script/C4ScriptMain.cpp \ src/script/C4ScriptStandalone.cpp \ src/script/C4ValueArray.cpp \ src/script/C4Value.cpp \ src/script/C4ValueMap.cpp \ src/object/C4Id.cpp \ src/script/C4Script.cpp \ src/c4group/C4GroupSet.cpp \ src/c4group/C4ComponentHost.cpp \ src/c4group/C4LangStringTable.cpp c4script_LDADD = \ lib.a \ $(LDADD) \ $(Z_LIBS) if WIN32 c4script_LDADD += -lwinmm endif ## documentation dist_doc_DATA = planet/AUTHORS planet/COPYING licenses/LGPL.txt Credits.txt ## game data c4groups = \ Graphics.ocg \ Material.ocg \ Music.ocg \ Sound.ocg \ System.ocg \ Objects.ocd \ Arena.ocf \ Parkour.ocf \ Settlement.ocf \ Tutorial.ocf CLEANFILES += $(c4groups) pkgdata_DATA = $(c4groups) AM_CXXFLAGS += -DOC_SYSTEM_DATA_DIR=\"${pkgdatadir}\" %.ocg: $(srcdir)/planet/%.ocg c4group$(EXEEXT) ./c4group$(EXEEXT) $< -t $@ || c4group $< -t $@ %.ocd: $(srcdir)/planet/%.ocd c4group$(EXEEXT) ./c4group$(EXEEXT) $< -t $@ || c4group $< -t $@ %.ocf: $(srcdir)/planet/%.ocf c4group$(EXEEXT) ./c4group$(EXEEXT) $< -t $@ || c4group $< -t $@ ## windows setup.exe if WIN32 tools/install/firewall.dll: $(srcdir)/tools/install/firewall.cpp mkdir -p tools/install $(CXX) -shared -o tools/install/firewall.dll $(srcdir)/tools/install/firewall.cpp -lole32 -loleaut32 setup_openclonk.exe: $(srcdir)/tools/install/oc.nsi c4group$(EXEEXT) clonk$(EXEEXT) $(c4groups) makensis -NOCD -DSRCDIR=$(srcdir) '-DPROGRAMFILES=$$PROGRAMFILES' \ -DPRODUCT_NAME="$$(sed -n 's/SET(C4ENGINENAME\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)$$(sed -n 's/SET(C4VERSIONBUILDNAME\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)" \ -DPRODUCT_COMPANY="$$(sed -n 's/SET(C4PROJECT\s\+"\(.\+\)")/\1/ p' $(srcdir)/Version.txt)" \ $< "-XOutFile $@" endif ## other stuff EXTRA_DIST = \ planet \ Version.txt \ CMakeLists.txt \ Makefile.am \ config.h.cmake \ planet/System.ocg/LanguageUS.txt \ planet/System.ocg/LanguageDE.txt \ clonk.anjuta \ licenses \ src/netio/NetIO.dsp \ src/netpuncher/Puncher.dsp \ src/c4group/Resource.rc \ src/res/brush1.bmp \ src/res/Brush2.bmp \ src/res/Brush.bmp \ src/res/Brush.h \ src/res/Brush_Trans.png \ src/res/C4K.icns \ src/res/C4P.icns \ src/res/c4x.xpm \ src/res/Clonk.icns \ src/res/ClonkWindow.xib \ src/res/ConsoleGUIWindow.xib \ src/res/ConsoleWindow.xib \ src/res/Cursor2.bmp \ src/res/Cursor.bmp \ src/res/Cursor.h \ src/res/Cursor_Trans.png \ src/res/dynamic1.bmp \ src/res/Dynamic.h \ src/res/Dynamic_Trans.png \ src/res/Exact.h \ src/res/Exact_Trans.png \ src/res/fill1.bmp \ src/res/Fill.bmp \ src/res/Fill.h \ src/res/Fill_Trans.png \ src/res/FullscreenWindow.xib \ src/res/Game.pal \ src/res/Grab.bmp \ src/res/Halt2.bmp \ src/res/Halt.bmp \ src/res/Halt.h \ src/res/Halt_Trans.png \ src/res/ift1.bmp \ src/res/IFT.bmp \ src/res/Ift.h \ src/res/Ift_Trans.png \ src/res/Info.plist \ src/res/line1.bmp \ src/res/Line.bmp \ src/res/Line.h \ src/res/Line_Trans.png \ src/res/MainMenu.xib \ src/res/mouse1.bmp \ src/res/mouse.bmp \ src/res/Mouse.h \ src/res/Mouse_Trans.png \ src/res/NoIFT.bmp \ src/res/NoIft.h \ src/res/NoIft_Trans.png \ src/res/ocb.ico \ src/res/ocd.icns \ src/res/ocd.ico \ src/res/ocf.icns \ src/res/ocf.ico \ src/res/ocg.icns \ src/res/ocg.ico \ src/res/oc.ico \ src/res/oci.ico \ src/res/ocl.ico \ src/res/ocm.ico \ src/res/ocp.ico \ src/res/ocs.icns \ src/res/ocs.ico \ src/res/ocu.icns \ src/res/ocu.ico \ src/res/ocv.ico \ src/res/picker1.bmp \ src/res/Picker.h \ src/res/Picker_Trans.png \ src/res/Play2.bmp \ src/res/Play.bmp \ src/res/Play.h \ src/res/Play_Trans.png \ src/res/rect1.bmp \ src/res/Rectangle.bmp \ src/res/Rect.h \ src/res/Rect_Trans.png \ src/res/static1.bmp \ src/res/Static.h \ src/res/Static_Trans.png \ src/res/English.lproj/InfoPlist.strings \ src/res/English.lproj/Localizable.strings \ src/res/German.lproj/Localizable.strings \ src/res/SDLMain.nib/objects.nib