material SprayCan { receive_shadows on technique { pass SprayCan { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit Overlay { texture Overlay.png tex_address_mode wrap filtering trilinear colour_op_ex modulate src_texture src_player_colour } texture_unit SprayCan { texture SprayCan.jpg tex_address_mode wrap filtering trilinear colour_op_ex blend_current_alpha src_current src_texture } texture_unit Light { // apply lighting -- note this texture unit does not need an // actual texture image: no hardware TIU will be used. colour_op_ex modulate src_current src_diffuse alpha_op_ex modulate src_current src_diffuse } } } }