Object Categories Object Categories An object's category specifies parts of its behavior. For a definition it is set by the Category entry in the DefCore.txt file. Multiple categories can be combined using the binary OR operator. CategoryDescription C4D_StaticBackImmovable object. C4D_StructureUnused. C4D_VehicleUnused. C4D_LivingA living being. C4D_ObjectAn item that can hit alive objects. C4D_GoalGame goal. C4D_EnvironmentEnvironmental control object. C4D_RuleRule control object. C4D_BackgroundObject is behind the landscape. C4D_ParallaxObject moves parallax according to the Parallaxity property. For more information see C4D_Parallax. C4D_MouseSelectObject can be clicked with the mouse, causing a MouseSelection(int player) callback in the object. C4D_ForegroundObject is always in the foreground, even before global particles. C4D_MouseIgnoreObject cannot be selected with the mouse. C4D_IgnoreFoWObject is drawn above fog of war. Useful for creating status displays or gui elements using objects.
Example Category=C4D_StaticBack|C4D_Rule Category for a rule.
Sven22006-05 Newton2005-01 Günther2005, 2011