/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, Matthes Bender * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2011-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ /* A piece of a DirectDraw surface */ #ifndef INC_C4Facet #define INC_C4Facet #include "graphics/C4BltTransform.h" const int32_t C4FCT_None = 0, C4FCT_Left = 1, C4FCT_Right = 2, C4FCT_Top = 4, C4FCT_Bottom = 8, C4FCT_Center = 16, C4FCT_Alignment = C4FCT_Left | C4FCT_Right | C4FCT_Top | C4FCT_Bottom | C4FCT_Center, C4FCT_Half = 32, C4FCT_Double = 64, C4FCT_Triple = 128; // tuple of two integers struct C4Vec2D { int32_t x,y; C4Vec2D(int32_t x=0, int32_t y=0) : x(x), y(y) {} }; class C4DrawTransform : public C4BltTransform { public: int32_t FlipDir; // +1 or -1; multiplied as x-flip C4DrawTransform(C4DrawTransform &rCopy, float iOffX, float iOffY) // ctor doing transform at given offset - doesn't init FlipDir (for temp use only) { SetTransformAt(rCopy, iOffX, iOffY); } C4DrawTransform() { // ctor without matrix initialization FlipDir = 1; } C4DrawTransform(int32_t iFlipDir) { // ctor setting flipdir only FlipDir = iFlipDir; // set identity Set(1,0,0,0,1,0,0,0,1); } ~C4DrawTransform() { } // do transform at given offset - doesn't init FlipDir (for temp use only) void SetTransformAt(C4DrawTransform &rCopy, float iOffX, float iOffY); void Set(float fA, float fB, float fC, float fD, float fE, float fF, float fG, float fH, float fI) { // set values; apply flipdir C4BltTransform::Set(fA*FlipDir, fB, fC, fD, fE, fF, fG, fH, fI); } void SetFlipDir(int32_t iNewFlipDir) { // no change? if (iNewFlipDir == FlipDir) return; // set and apply in matrix FlipDir = iNewFlipDir; mat[0] = -mat[0]; } bool IsIdentity() const { return (mat[0]==1.0f) && (mat[1]==0.0f) && (mat[2]==0.0f) && (mat[3]==0.0f) && (mat[4]==1.0f) && (mat[5]==0.0f) && (mat[6]==0.0f) && (mat[7]==0.0f) && (mat[8]==1.0f) && (FlipDir==1); // flipdir must be 1, because otherwise matrices flipped by action+script would be removed } // default comparison op won't work :( bool operator == (const C4DrawTransform &rCmp) const { return (mat[0]==rCmp.mat[0]) && (mat[1]==rCmp.mat[1]) && (mat[2]==rCmp.mat[2]) && (mat[3]==rCmp.mat[3]) && (mat[4]==rCmp.mat[4]) && (mat[5]==rCmp.mat[5]) && (mat[6]==rCmp.mat[6]) && (mat[7]==rCmp.mat[7]) && (mat[8]==rCmp.mat[8]) && (FlipDir == rCmp.FlipDir); } C4DrawTransform * operator&() { return this; } void CompileFunc(StdCompiler *pComp); // rounded pixel offsets generated by this transformation int32_t GetXOffset() const { return static_cast(mat[2]); } int32_t GetYOffset() const { return static_cast(mat[5]); } }; class C4Facet { public: C4Surface * Surface; float X,Y,Wdt,Hgt; public: C4Facet(); C4Facet(C4Surface * pSfc, float iX, float iY, float iWdt, float iHgt) : Surface(pSfc), X(iX), Y(iY), Wdt(iWdt), Hgt(iHgt) { } public: void Default(); void Set(C4Surface &rSfc); void Set(C4Surface * nsfc, float nx, float ny, float nwdt, float nhgt); void Set(const C4Facet &cpy) { *this=cpy; } void Expand(int32_t iLeft=0, int32_t iRight=0, int32_t iTop=0, int32_t iBottom=0); void DrawEnergyLevelEx(int32_t iLevel, int32_t iRange, const C4Facet &gfx, int32_t bar_idx); // draw energy level using graphics void DrawX(C4Surface * sfcTarget, float iX, float iY, float iWdt, float iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0) const; void DrawXFloat(C4Surface * sfcTarget, float fX, float fY, float fWdt, float fHgt) const; void DrawValue(C4Facet &cgo, int32_t iValue, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t iAlign=C4FCT_Center); void DrawValue2(C4Facet &cgo, int32_t iValue1, int32_t iValue2, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t iAlign=C4FCT_Center, int32_t *piUsedWidth=nullptr); void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true); void DrawFullScreen(C4Facet &cgo); void DrawT(C4Surface * sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); // draw with transformation (if pTransform is assigned) void DrawT(C4Facet &cgo, bool fAspect, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); void DrawTUnscaled(C4Surface * sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); // interpret source coordinates as unscaled void DrawTUnscaled(C4Facet &cgo, bool fAspect, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); void DrawXT(C4Surface * sfcTarget, float iX, float iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); void DrawClr(C4Facet &cgo, bool fAspect=true, DWORD dwClr=0); // set surface color and draw void DrawXClr(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, DWORD dwClr); // set surface color and draw void DrawValue2Clr(C4Facet &cgo, int32_t iValue1, int32_t iValue2, DWORD dwClr); // set surface color and draw void DrawXR(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t r=0); // draw rotated void Draw(C4Surface * sfcTarget, float iX, float iY, int32_t iPhaseX=0, int32_t iPhaseY=0); bool GetPhaseNum(int32_t &rX, int32_t &rY); // return number of phases in this graphic C4Facet GetSection(int32_t iSection); C4Facet GetPhase(int iPhaseX=0, int iPhaseY=0); C4Facet GetFraction(int32_t percentWdt, int32_t percentHgt=0, int32_t alignX=C4FCT_Left, int32_t alignY=C4FCT_Top); C4Facet TruncateSection(int32_t iAlign=C4FCT_Left); C4Facet Truncate(int32_t iAlign, int32_t iSize); int32_t GetSectionCount(); int32_t GetWidthByHeight(int32_t iHeight) // calc width so it matches facet aspect to height { return iHeight * Wdt / (Hgt ? Hgt : 1); } int32_t GetHeightByWidth(int32_t iWidth) // calc height so it matches facet aspect to width { return iWidth * Hgt / (Wdt ? Wdt : 1); } }; class C4TargetFacet: public C4Facet { public: C4TargetFacet() { Default(); } ~C4TargetFacet() { } public: float TargetX,TargetY,Zoom; // Reference values for parallax computations. This is similar to // a scrolling position. In most cases these are the same as TargetX // and TargetY, however for full map screenshots, which are composed // of several individual screenshots, these are kept fixed while // TargetX/TargetY are varied to cover the full map. This prevents // duplicate parallax objects in fullscreen map screenshots. If // TargetX/TargetY are different from ParRefX/ParRefY it can be thought // of as drawing only a part of a window/viewport at a given fixed // scroll position. // See bug #1042. float ParRefX, ParRefY; public: void Default() { TargetX=TargetY=0; Zoom=1; ParRefX=ParRefY=0; C4Facet::Default(); } void Clear() { Surface=nullptr; } void Set(const C4Facet &cpy) { TargetX=TargetY=0; Zoom=1; ParRefX=ParRefY=0; C4Facet::Set(cpy); } void Set(const C4TargetFacet &cpy) { *this = cpy; } void Set(class C4Surface *nsfc, float nx, float ny, float nwdt, float nhgt, float ntx=0, float nty=0, float Zoom=1); void Set(class C4Surface *nsfc, const C4Rect & r, float ntx=0, float nty=0, float Zoom=1); void Set(class C4Surface *nsfc, float nx, float ny, float nwdt, float nhgt, float ntx, float nty, float Zoom, float prx, float pry); public: C4TargetFacet &operator = (const C4Facet& rhs) { Set(rhs.Surface,rhs.X,rhs.Y,rhs.Wdt,rhs.Hgt); return *this; } void SetRect(C4TargetRect &rSrc); }; #endif // INC_C4Facet