/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, Matthes Bender * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2013-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ /* Some old constants and references */ #ifndef INC_C4Physics #define INC_C4Physics #include "lib/C4Real.h" const int StableRange=10; const int AttachRange=5; const int CornerRange=AttachRange+2; #define GravAccel ::Landscape.GetGravity() extern const C4Real HitSpeed1,HitSpeed2,HitSpeed3,HitSpeed4; extern const C4Real FloatFriction; extern const C4Real RotateAccel; extern const C4Real DefaultGravAccel; #endif