public func Set(int sx, int sy, int ex, int ey) { //SetObjectBlitMode(GFX_BLIT_Additive); SetAction("Vis"); SetPosition(sx,sy); SetClrModulation(RGB(255,0,0)); var cl = 1000*Distance(sx,sy,ex,ey)/256; var w = 650; var r = Angle(sx,sy,ex,ey)-180; var fsin = -Sin(r, 1000), fcos = Cos(r, 1000); var xoff = -4; var yoff = 0; var width = +fcos*w/1000, height = +fcos*cl/1000; var xskew = +fsin*cl/1000, yskew = -fsin*w/1000; var xadjust = +fcos*xoff + fsin*yoff; var yadjust = -fsin*xoff + fcos*yoff; // set matrix values SetObjDrawTransform ( width, xskew, xadjust, yskew, height, yadjust ); } local ActMap = { Vis = { Prototype = Action, Name = "Vis", Procedure = DFA_FLOAT, Length = 1, X = 0, Y = 0, Wdt = 32, Hgt = 256, OffX = -16, OffY = 0, NextAction = "Hold" }, }; local Name = "Path";