/* Seeds Author: Clonkonaut For planting wheat or to get flour */ public func RejectUse(object clonk) { // General inability? if(clonk->GetProcedure() != "WALK") return true; if (GBackSemiSolid(0, 0)) return true; /* This check might make sense, so that you can just hold the button and walk over the ground until the soil is fitting. However, you would never get the $NoSuitableGround$ message in that case. // Check soil below the Clonk's feet var ground_y = clonk->GetDefBottom() - clonk->GetY() + 1; if (GetMaterialVal("Soil", "Material", GetMaterial(0, ground_y)) == 0) return true; */ return false; } public func ControlUse(object clonk, int x, int y, bool box) { var ground_y = clonk->GetDefBottom() - clonk->GetY() + 1; if (GetMaterialVal("Soil", "Material", GetMaterial(0, ground_y)) == 1) { // Plant! clonk->DoKneel(); var wheat = CreateObjectAbove(Wheat, 0, ground_y, clonk->GetOwner()); wheat->SetCon(1); wheat->Unripe(); RemoveObject(); } else clonk->Message("$NoSuitableGround$"); return true; } protected func Hit() { Sound("Hits::GeneralHit?"); } public func IsMillIngredient() { return true; } local Collectible = 1; local Name = "$Name$"; local Description = "$Description$"; local UsageHelp = "$UsageHelp$"; local Rebuy = true;