/*--- Diamond ---*/ public func Hit() { Sound("Hits::Materials::Glass::GlassHit?"); return 1; } public func Place(int amount, proplist area, ...) { // Diamonds naturally occur in sockets. return Diamond_Socket->Place(amount, area, ...); } public func IsValuable() { return true; } local Name = "$Name$"; local Description = "$Description$"; local Collectible = 1; local Rebuy = true;