ShakeObjects Objects 5.1 OC void int x X center position of the circular area to be shaken. Always global. int y Y center position of the circular area to be shaken. Always global. int radius Radius of the circular area to be shaken. Shakes all living beings within a given radius. This is comparable to calls to Fling() with low random values to all objects in the target area. ShakeObjects(LandscapeWidth()/2, LandscapeHeight()/2, Distance(LandscapeWidth(), LandscapeHeight())/2); Shakes all living beings. ShakeFree BlastObjects Sven22003-06