ShakeObjects
Objects
5.1 OC
void
int
x
X center position of the circular area to be shaken. Always global.
int
y
Y center position of the circular area to be shaken. Always global.
int
radius
Radius of the circular area to be shaken.
Shakes all living beings within a given radius. This is comparable to calls to Fling() with low random values to all objects in the target area.
ShakeObjects(LandscapeWidth()/2, LandscapeHeight()/2, Distance(LandscapeWidth(), LandscapeHeight())/2);
Shakes all living beings.
ShakeFree
BlastObjects
Sven22003-06