SetAttachTransform Objects Display 5.1 OC bool int attach_number Number of the attached mesh whose transformation is to be changed. The return value of AttachMesh provides such a number. array transformation New transformation to be applied on the attached mesh in its own frame of reference. The array should consist of 12 integer entries which make up a 3x4 matrix in which each vaule is given in promille (1000 = 100%). These matrices can be created via Trans_Identity, Trans_Translate, Trans_Rotate and Trans_Scale or they can be combined via Trans_Mul. If a mesh was previously attached to another one via AttachMesh then the transformation of the attached mesh can be changed using this function. SetAttachTransformation(attach_number, Trans_Identity()); Resets the transformation of the attached mesh with number attach_number. It is assumed that there is a variable named attach_number containing a valid number such as returned by AttachMesh. AttachMesh DetachMesh SetAttachBones Trans_Identity Trans_Translate Trans_Rotate Trans_Scale Trans_Mul Clonk-Karl2010-04