material MusketAlpha { receive_shadows on technique { pass { cull_hardware none ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.702745 0.702745 0.702745 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 scene_blend alpha_blend texture_unit { texture musketalpha.png tex_address_mode wrap filtering trilinear } } } } material Musket { receive_shadows on technique { pass { ambient 0.500000 0.500000 0.500000 1.000000 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture musket.png tex_address_mode wrap filtering trilinear } } } }