SetCommand
Objects
Commands
5.1 OC
bool
string
command
Command name (as string). See the table below.
object
target
target object for the command
int
x
X target coordinate
int
y
Y target coordinate
object
target2
secondary target object
any
Data
additional data for the command
int
retries
Number of retries if the command fails, until the command fails completely.
Gives a command to an object. The object will try to complete the command using the internal artificial intelligence (including pathfinding).
The following commands are defined:
command
target
x, y
target2
Data
Description
Acquire
Null
0,0
Ignore container
Object type (id)
Type of object to be acquired. May be bought at the home base if necessary. Material contained in the specified container (Target2) is to be ignored in the search.
Activate
Target object
Activate the target object (exit from its container).
Activate
Null
0,0
Target object
Open the Get menu for the contents of the target object.
Activate
Null
Number,0
Target object
Object type (id)
Activate n objects of the specified type in the target object.
Attack
Target object
Attack the target object.
Buy
Null
0,0
Null
Object type (id)
Buy an object of the specified type at the closest friendly home base.
Buy
Basis
Number,0
Null
Object type (id)
Buy n objects of the specified type at the home base.
Buy
Basis
Open the Buy menu for the specified home base.
Call
Object
Par(1),Par(2)
Par(3)
Function (string)
Call Function in the object script. Par(0) will be the calling object. If the command fails because underlaying commands have failed, the function FunctionFailed is called instead.
Chop
Target object
Fell the target object object (tree).
Dig
Null
Target position
Dig towards the target position.
Drop
Immediately drop the first object in the inventory.
Drop
Null
Target position
Drop the first object in the inventory at the target position.
Drop
Target object
Target position
Collect the target object and drop it at the target position.
Enter
Target object
Enter the target object.
Exit
Exit the current container.
Follow
Target object
Follow the target object (permanently).
Get
Target object
Collect the target object, dig it out if necessary.
Get
Null
Number,0
Target object
Object type (id)
Get the specified number of objects from the target object.
Grab
Target object
Offset
Grab the target object at the specified offset to the object center.
Home
Return to the closest friendly home base.
Jump
Jump into the current direction.
Jump
Null
Target position
Jump into the direction of the target position.
MoveTo
Target object
0,0
Null
No automatic adjustment? (bool)
Move to the position of the target object. Set iData to true to avoid automatic adjustment of the target coordinates to landscape surface.
MoveTo
Null
Target position
Null
No automatic adjustment? (bool)
Move to the target position. Set iData to true to avoid automatic adjustment of the target coordinates to landscape surface.
None
Clear all current commands.
PushTo
Target object
Target position
Push the target object to the target position.
PushTo
Object
0,0
Target object
Push the target object into the secondary target object.
Put
Target object
Put the first inventory object into the target object.
Put
Target object
Number,0
Put the specified number of inventory objects into the target object.
Put
Target object
0,0
Object
Collect the target object and put it into the secondary target object.
Put
Target object
0,0
Null
Object type (id)
Put the inventory object of the specified type into the target object.
Put
Target object
Number,0
Null
Object type (id)
Put the specified number of inventory objects of the specified type into the target object.
Sell
Null
0,0
Object2
Object type (id)
Sell an object of the specified type at the closest home base. If Object2 is specified, this one will be sold first.
Sell
Basis
Number,0
Object2
Object type (id)
Sell a number of objects of the specified type at the home base. If Object2 is specified, this one will be sold first.
Sell
Basis
Open Sell menu for the specified base object.
Throw
Throw the first inventory item immediately.
Throw
Null
Target position
Throw the first inventory item towards the target position.
Throw
Target object
Target position
Collect the target object and throw it towards the target position.
UnGrab
Let go of the object currently grabbed.
Wait
Null
0,0
Null
Frames
Wait specified number of frames/ticks.
SetCommand("Attack", FindObject(Find_ID(Clonk),Sort_Distance(0,0)), 0, 0, 0, 0, 10);
This script gives the clonk the order to attack the closest clonk of player 1. If the command fails (e.g. due to unsuccessful pathfinding), retry 10 times.
GetCommand
AddCommand
AppendCommand
FinishCommand
PeterW2001-11