############################################################################### # # # ControlDefs # # # # # ############################################################################### [ControlDefs] [ControlDef] # Summary # -------- # Left Right Up Down Jump # Throw Drop Use ForcedThrow # UseAlt # # CancelUse CancelMenu # # NextCrew PreviousCrew # # MenuCancel MenuOK MenuDown MenuUp MenuLeft MenuRight MenuSelect # ObjectMenuCancel ObjectMenuOK ObjectMenuSelect ObjectMenuSelectAll # ObjectMenuDown ObjectMenuUp ObjectMenuLeft ObjectMenuRight # PlayerMenu # # CursorPos # # Contents # # ZoomIn ZoomOut # # with Mouse # --------------- # Aim GUICursor GUIClick1 GUIClick2 WheelZoomIn WheelZoomOut # # Gamepad controls # ------------------------------------- # ThrowDelayed # UseDelayed # AimUp AimDown AimLeft AimRight # AimAxisUp AimAxisDown AimAxisLeft AimAxisRight # # with Keyboard # ------------------ # Hotkey0-9 # PlayerHotkey0-9 # DropHotkey0-9 # Hotkey0-9Select # InteractionHotkey0-9 [ControlDef] Identifier=Aim DefaultDisabled=1 [ControlDef] Identifier=GUICursor DefaultDisabled=1 CoordinateSpace=Viewport [ControlDef] Identifier=AimUp DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimDown DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimLeft DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimRight DefaultDisabled=1 Hold=1 [ControlDef] Identifier=AimAxisUp GUIName=$CON_AimAxisUp$ Hold=1 [ControlDef] Identifier=AimAxisDown GUIName=$CON_AimAxisDown$ Hold=1 [ControlDef] Identifier=AimAxisLeft GUIName=$CON_AimAxisLeft$ Hold=1 [ControlDef] Identifier=AimAxisRight GUIName=$CON_AimAxisRight$ Hold=1 # Movement [ControlDef] Identifier=Left Hold=1 [ControlDef] Identifier=Right Hold=1 [ControlDef] Identifier=Up Hold=1 [ControlDef] Identifier=Down Hold=1 [ControlDef] Identifier=Jump GUIName=$CON_Jump$ GUIDesc=$CON_Jump_Desc$ [ControlDef] Identifier=Roll GUIName=$CON_Roll$ GUIDesc=$CON_Roll_Desc$ # Inventory [ControlDef] Identifier=QuickSwitch GUIName=$CON_QuickSwitch$ GUIDesc=$CON_QuickSwitch_Desc$ [ControlDef] Identifier=InventoryShiftForward GUIName=$CON_InventoryShiftForward$ GUIDesc=$CON_InventoryShiftForward_Desc$ [ControlDef] Identifier=InventoryShiftBackward GUIName=$CON_InventoryShiftBackward$ GUIDesc=$CON_InventoryShiftBackward_Desc$ [ControlDef] Identifier=Throw GUIName=$CON_Throw$ GUIDesc=$CON_Throw_Desc$ Hold=1 SendCursorPos=1 [ControlDef] Identifier=ThrowDelayed GUIName=$CON_Throw$ GUIDesc=$CON_Throw_Desc$ Hold=1 [ControlDef] Identifier=Drop GUIName=$CON_Drop$ GUIDesc=$CON_Drop_Desc$ Hold=1 # Picking up objects on the ground. [ControlDef] Identifier=PickUp GUIName=$CON_PickUp$ GUIDesc=$CON_PickUp_Desc$ Hold=1 [ControlDef] Identifier=PickUpNext_Left GUIName=None [ControlDef] Identifier=PickUpNext_Right GUIName=None [ControlDef] Identifier=PickUpNext_Stop GUIName=None # Hotkeys (Inventory) [ControlDef] Identifier=Hotkey1 GUIName=$CON_Hotkey1$ [ControlDef] Identifier=Hotkey2 GUIName=$CON_Hotkey2$ [ControlDef] Identifier=Hotkey3 GUIName=$CON_Hotkey3$ [ControlDef] Identifier=Hotkey4 GUIName=$CON_Hotkey4$ [ControlDef] Identifier=Hotkey5 GUIName=$CON_Hotkey5$ [ControlDef] Identifier=Hotkey6 GUIName=$CON_Hotkey6$ [ControlDef] Identifier=Hotkey7 GUIName=$CON_Hotkey7$ [ControlDef] Identifier=Hotkey8 GUIName=$CON_Hotkey8$ [ControlDef] Identifier=Hotkey9 GUIName=$CON_Hotkey9$ [ControlDef] Identifier=Hotkey0 GUIName=$CON_Hotkey0$ [ControlDef] Identifier=DropHotkey1 [ControlDef] Identifier=DropHotkey2 [ControlDef] Identifier=DropHotkey3 [ControlDef] Identifier=DropHotkey4 [ControlDef] Identifier=DropHotkey5 [ControlDef] Identifier=DropHotkey6 [ControlDef] Identifier=DropHotkey7 [ControlDef] Identifier=DropHotkey8 [ControlDef] Identifier=DropHotkey9 [ControlDef] Identifier=DropHotkey0 # Controlling (contents, vehicles, structures) [ControlDef] Identifier=Use GUIName=$CON_Use$ GUIDesc=$CON_Use_Desc$ Hold=1 SendCursorPos=1 [ControlDef] Identifier=UseDelayed GUIName=$CON_Use$ GUIDesc=$CON_Use_Desc$ Hold=1 SendCursorPos=1 [ControlDef] Identifier=UseAlt GUIName=$CON_UseAlt$ GUIDesc=$CON_UseAlt_Desc$ Hold=1 SendCursorPos=1 [ControlDef] Identifier=UseAltDelayed GUIName=$CON_UseAlt$ GUIDesc=$CON_UseAlt_Desc$ Hold=1 SendCursorPos=1 [ControlDef] Identifier=CancelUse [ControlDef] Identifier=CancelMenu GUIName=$CON_MenuCancel$ [ControlDef] Identifier=Contents GUIName=$CON_Contents$ GUIDesc=$CON_Contents_Desc$ SendCursorPos=1 [ControlDef] Identifier=Interact SendCursorPos=1 Hold=1 # Interaction Hotkeys (lower bar) [ControlDef] Identifier=InteractionHotkey1 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey2 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey3 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey4 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey5 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey6 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey7 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey8 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey9 SendCursorPos=1 [ControlDef] Identifier=InteractionHotkey0 SendCursorPos=1 # Crew [ControlDef] Identifier=NextCrew GUIName=$CON_NextCrew$ GUIDesc=$CON_NextCrew_Desc$ [ControlDef] Identifier=PreviousCrew GUIName=$CON_PreviousCrew$ GUIDesc=$CON_PreviousCrew_Desc$ [ControlDef] Identifier=PlayerHotkey1 [ControlDef] Identifier=PlayerHotkey2 [ControlDef] Identifier=PlayerHotkey3 [ControlDef] Identifier=PlayerHotkey4 [ControlDef] Identifier=PlayerHotkey5 [ControlDef] Identifier=PlayerHotkey6 [ControlDef] Identifier=PlayerHotkey7 [ControlDef] Identifier=PlayerHotkey8 [ControlDef] Identifier=PlayerHotkey9 [ControlDef] Identifier=PlayerHotkey0 # Menu control [ControlDef] Identifier=GUIClick1 DefaultDisabled=1 Hold=1 CoordinateSpace=Viewport [ControlDef] Identifier=GUIClick2 DefaultDisabled=1 Hold=1 CoordinateSpace=Viewport [ControlDef] Identifier=MenuOK GUIName=$CON_MenuOK$ GUIDesc=$CON_MenuOK_Desc$ Action=MenuOK [ControlDef] Identifier=MenuCancel GUIName=$CON_MenuCancel$ GUIDesc=$CON_MenuCancel_Desc$ Action=MenuCancel [ControlDef] Identifier=MenuLeft Action=MenuLeft [ControlDef] Identifier=MenuRight Action=MenuRight [ControlDef] Identifier=MenuUp Action=MenuUp [ControlDef] Identifier=MenuDown Action=MenuDown [ControlDef] Identifier=ObjectMenuTextComplete GUIName=$CON_MenuTextComplete$ Action=ObjectMenuTextComplete # hardcoded identifier called by engine mouse control - do not change! [ControlDef] Identifier=ObjectMenuOK GUIName=$CON_MenuOK$ Action=ObjectMenuOK [ControlDef] Identifier=ObjectMenuOKAll GUIName=$CON_MenuOKAll$ Action=ObjectMenuOKAll [ControlDef] Identifier=ObjectMenuSelect GUIName=$CON_MenuSelect$ GUIDesc=$CON_MenuSelect_Desc$ Action=ObjectMenuSelect [ControlDef] Identifier=ObjectMenuCancel GUIName=$CON_MenuCancel$ GUIDesc=$CON_MenuCancel_Desc$ Action=ObjectMenuCancel [ControlDef] Identifier=ObjectMenuLeft Action=ObjectMenuLeft [ControlDef] Identifier=ObjectMenuRight Action=ObjectMenuRight [ControlDef] Identifier=ObjectMenuUp Action=ObjectMenuUp [ControlDef] Identifier=ObjectMenuDown Action=ObjectMenuDown # control sent by engine along controls with SendCursorPos=1 [ControlDef] Identifier=CursorPos CoordinateSpace=Viewport # Extra buttons... [ControlDef] Identifier=PlayerMenu GUIName=$CON_PlayerMenu$ GUIDesc=$CON_PlayerMenu_Desc$ Action=Menu # Viewport Zoom [ControlDef] Identifier=ZoomIn GUIName=$CON_ZoomIn$ GUIDesc=$CON_ZoomIn_Desc$ Action=ZoomIn Hold=1 RepeatDelay=3 [ControlDef] Identifier=ZoomOut GUIName=$CON_ZoomOut$ GUIDesc=$CON_ZoomOut_Desc$ Action=ZoomOut Hold=1 RepeatDelay=3 [ControlDef] Identifier=WheelZoomIn GUIName=$CON_ZoomIn$ GUIDesc=$CON_ZoomIn_Desc$ Action=ZoomIn [ControlDef] Identifier=WheelZoomOut GUIName=$CON_ZoomOut$ GUIDesc=$CON_ZoomOut_Desc$ Action=ZoomOut ############################################################################### # # # ControlSets # # # ############################################################################### [ControlSets] # ======================================================================= # # Mouse control with keyboard # # ======================================================================= # # # # Summary # -------- # Left A # Right D # Up, Jump W # Down S # # Hotkey0-9 (0-9) # InteractionHotkey0-0 Shift+(0-9) # # Use Left mouse button # Drop S+Left mouse button # Throw Right mouse button # UseAlt Right mouse button (low priority) # # Interact Space # # QuickSwitch Q # InventoryShiftForward MouseWheelUp # InventoryShiftBackward MouseWheelDown # Contents E # # NextCrew T # PreviousCrew R # PlayerHotkey0-9 Ctrl+(0-9) # # MenuOK Return # MenuCancel Backspace # # PlayerMenu F [ControlSet] Name=WASD_Hotkeys_IntQueue_MouseCon_ GUIName=$SET_WASD_QWERTZ$ Keyboard=1 Mouse=1 Gamepad=0 # Contents Menu [Assignment] Key=E Control=Contents GUIGroup=1 [Assignment] Key=Q Control=QuickSwitch GUIGroup=50 [Assignment] Key=LeftShift Control=PickUp GUIGroup=50 [Assignment] Key=CON_PickUp,CON_Left Control=PickUpNext_Left [Assignment] Key=CON_PickUp,CON_Right Control=PickUpNext_Right [Assignment] Key=CON_PickUp,CON_Up Control=PickUpNext_Stop Priority=75 [Assignment] Key=CON_PickUp,CON_Down Control=PickUpNext_Stop Priority=75 [Assignment] Key=Mouse1Wheel1Up GUIGroup=50 Control=InventoryShiftBackward [Assignment] Key=Mouse1Wheel1Down GUIGroup=50 Control=InventoryShiftForward # Menu [Assignment] Key=F Control=PlayerMenu GUIGroup=50 [Assignment] Key=Space Priority=100 Control=MenuOK GUIGroup=50 [Assignment] Key=BackSpace Priority=100 Control=MenuCancel GUIGroup=50 # Movement [Assignment] Key=A Priority=50 GUIName=$KEY_Left$ GUIDesc=$KEY_Left_Desc$ GUIGroup=10 Control=Left [Assignment] Key=D Priority=50 GUIName=$KEY_Right$ GUIDesc=$KEY_Right_Desc$ GUIGroup=10 Control=Right [Assignment] Key=S Priority=50 GUIName=$KEY_Down$ GUIDesc=$KEY_Down_Desc$ GUIGroup=10 Control=Down [Assignment] Key=S Priority=10 GUIGroup=10 Control=Roll [Assignment] Key=W Priority=50 GUIName=$KEY_Up$ GUIDesc=$KEY_Up_Desc$ GUIGroup=10 Control=Up [Assignment] Key=W Priority=10 GUIGroup=10 Control=Jump # Object interaction [Assignment] Key=Space Priority=35 GUIName=$KEY_Interact$ GUIDesc=$KEY_Interact_Desc$ GUIGroup=40 Control=Interact # Crew [Assignment] Key=T GUIGroup=70 Control=PreviousCrew [Assignment] Key=R GUIGroup=70 Control=NextCrew # Use [Assignment] Key=Mouse1ButtonLeft Priority=100 GUIName=$KEY_MouseUse$ GUIDesc=$KEY_MouseUse_Desc$ GUIDisabled=1 GUIGroup=20 Control=Use [Assignment] Key=Mouse1ButtonRight Priority=100 GUIName=$KEY_MouseThrow$ GUIDesc=$KEY_MouseThrow_Desc$ GUIDisabled=1 GUIGroup=20 Control=Throw [Assignment] Key=Mouse1ButtonRight Priority=80 GUIName=$KEY_MouseUseAlt$ GUIDesc=$KEY_MouseUseAlt_Desc$ GUIDisabled=1 GUIGroup=20 Control=UseAlt # Zoom [Assignment] Key=Shift+Mouse1Wheel1Up GUIGroup=60 Priority=100 Control=WheelZoomIn [Assignment] Key=Shift+Mouse1Wheel1Down GUIGroup=60 Priority=100 Control=WheelZoomOut # ======================================================================= # # Dualshock-like gamepad (10-12 buttons, 1 D-Pad, 2 analog stick) # # ======================================================================= # # # This control definition is designed to be also compatible with gamepads # that only have ten buttons (4 main buttons [A-D], 4 shoulder buttons # [E-H], 2 buttons [I-J] in the front) and no analog stick. # # However it is not compatible with Sven's gamepad! (with 6 main buttons # but otherwise no analog stick and only 2 shoulder buttons). It would be # he found out a way how to distinguish shoulder buttons from main buttons # :P [ControlSet] Name=Gamepad_GamepadCon_IntQueue_ GUIName=$SET_Gamepad$ Keyboard=0 Mouse=0 Gamepad=1 # Contents Menu [Assignment] Key=Joy1F GUIGroup=50 Control=Contents # Menu [Assignment] Key=Joy1J GUIGroup=50 Control=PlayerMenu [Assignment] Key=Joy1C GUIGroup=50 Control=MenuOK [Assignment] Key=Joy1B GUIGroup=50 Control=MenuCancel # Movement [Assignment] Key=Joy1Left Priority=50 GUIName=$KEY_Left$ GUIDesc=$KEY_Left_Desc$ GUIGroup=10 Control=Left [Assignment] Key=Joy1Right Priority=50 GUIName=$KEY_Right$ GUIDesc=$KEY_Right_Desc$ GUIGroup=10 Control=Right [Assignment] Key=Joy1Down Priority=50 GUIName=$KEY_Down$ GUIDesc=$KEY_Down_Desc$ GUIGroup=10 Control=Down [Assignment] Key=Joy1Up Priority=50 GUIName=$KEY_Up$ GUIDesc=$KEY_Up_Desc$ GUIGroup=10 Control=Up [Assignment] Key=Joy1C Priority=10 GUIGroup=10 Control=Jump [Assignment] Key=Joy1Axis1Min GUIDesc=$KEY_AimAxis_Desc$ Priority=80 GUIGroup=30 Control=AimAxisLeft [Assignment] Key=Joy1Axis1Max GUIDesc=$KEY_AimAxis_Desc$ Priority=80 GUIGroup=30 Control=AimAxisRight [Assignment] Key=Joy1Axis2Max GUIDesc=$KEY_AimAxis_Desc$ Priority=80 GUIGroup=30 Control=AimAxisDown [Assignment] Key=Joy1Axis2Min GUIDesc=$KEY_AimAxis_Desc$ Priority=80 GUIGroup=30 Control=AimAxisUp # Object interaction [Assignment] Key=Joy1B Priority=35 GUIName=$KEY_Interact$ GUIDesc=$KEY_Interact_Desc$ GUIGroup=40 Control=Interact # Crew [Assignment] Key=Joy1I Control=NextCrew GUIGroup=70 # Use, Throw, Drop [Assignment] Key=Joy1A GUIName=$KEY_GamepadUse$ GUIDesc=$KEY_GamepadUse_Desc$ GUIGroup=20 Priority=100 Control=UseDelayed # Zoom [Assignment] Key=Joy1H Priority=100 GUIGroup=60 Control=ZoomIn [Assignment] Key=Joy1G Priority=100 GUIGroup=60 Control=ZoomOut # ======================================================================= # # Default gamepad control # # ======================================================================= # [ControlSet] Name=*_GamepadCon_* [Assignment] Key=CON_AimAxisLeft Priority=50 Control=Left [Assignment] Key=CON_AimAxisRight Priority=50 Control=Right [Assignment] Key=CON_AimAxisDown Priority=50 Control=Down [Assignment] Key=CON_AimAxisUp Priority=50 Control=Up [Assignment] Key=CON_Left Priority=70 Control=AimLeft [Assignment] Key=CON_Right Priority=70 Control=AimRight [Assignment] Key=CON_Down Priority=70 Control=AimDown [Assignment] Key=CON_Up Priority=70 Control=AimUp [Assignment] Key=CON_Down,CON_UseDelayed GUIDisabled=1 GUIGroup=20 Priority=150 Control=Drop [Assignment] Key=CON_UseDelayed GUIName=None Priority=50 Control=ThrowDelayed # ======================================================================= # # Default mouse control # # ======================================================================= # [ControlSet] Name=*_MouseCon_* # click in gui [Assignment] Key=Mouse1ButtonLeft Priority=300 Control=GUIClick1 [Assignment] Key=Mouse1ButtonRight Priority=300 Control=GUIClick2 # Aiming [Assignment] Key=Mouse1Move Control=Aim Priority=50 [Assignment] Key=Mouse1Move Control=GUICursor Priority=100 # ======================================================================= # # Default hotkey controls # # ======================================================================= # [ControlSet] Name=*_Hotkeys_* # Hotkeys for inventory management [Assignment] Key=1 Control=Hotkey1 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=2 Control=Hotkey2 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=3 Control=Hotkey3 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=4 Control=Hotkey4 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=5 Control=Hotkey5 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=6 Control=Hotkey6 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=7 Control=Hotkey7 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=8 Control=Hotkey8 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=9 Control=Hotkey9 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=0 Control=Hotkey0 GUIDesc=$KEY_Hotkey_Desc$ GUIGroup=80 [Assignment] Key=Shift+CON_Hotkey1 Control=DropHotkey1 [Assignment] Key=Shift+CON_Hotkey2 Control=DropHotkey2 [Assignment] Key=Shift+CON_Hotkey3 Control=DropHotkey3 [Assignment] Key=Shift+CON_Hotkey4 Control=DropHotkey4 [Assignment] Key=Shift+CON_Hotkey5 Control=DropHotkey5 [Assignment] Key=Shift+CON_Hotkey6 Control=DropHotkey6 [Assignment] Key=Shift+CON_Hotkey7 Control=DropHotkey7 [Assignment] Key=Shift+CON_Hotkey8 Control=DropHotkey8 [Assignment] Key=Shift+CON_Hotkey9 Control=DropHotkey9 [Assignment] Key=Shift+CON_Hotkey0 Control=DropHotkey0 # Hotkeys for interacting (actionbar) [Assignment] Key=CON_Interact,CON_Hotkey1 Control=InteractionHotkey1 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey2 Control=InteractionHotkey2 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey3 Control=InteractionHotkey3 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey4 Control=InteractionHotkey4 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey5 Control=InteractionHotkey5 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey6 Control=InteractionHotkey6 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey7 Control=InteractionHotkey7 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey8 Control=InteractionHotkey8 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey9 Control=InteractionHotkey9 Priority=101 [Assignment] Key=CON_Interact,CON_Hotkey0 Control=InteractionHotkey0 Priority=101 # Hotkeys for choosing clonk [Assignment] Key=Ctrl+CON_Hotkey1 Control=PlayerHotkey1 [Assignment] Key=Ctrl+CON_Hotkey2 Control=PlayerHotkey2 [Assignment] Key=Ctrl+CON_Hotkey3 Control=PlayerHotkey3 [Assignment] Key=Ctrl+CON_Hotkey4 Control=PlayerHotkey4 [Assignment] Key=Ctrl+CON_Hotkey5 Control=PlayerHotkey5 [Assignment] Key=Ctrl+CON_Hotkey6 Control=PlayerHotkey6 [Assignment] Key=Ctrl+CON_Hotkey7 Control=PlayerHotkey7 [Assignment] Key=Ctrl+CON_Hotkey8 Control=PlayerHotkey8 [Assignment] Key=Ctrl+CON_Hotkey9 Control=PlayerHotkey9 [Assignment] Key=Ctrl+CON_Hotkey0 Control=PlayerHotkey0 # ======================================================================= # # Menu controls # # ======================================================================= # [ControlSet] Name=* # Menu control [Assignment] Key=CON_Left GUIName=None Priority=100 Control=MenuLeft [Assignment] Key=CON_Right GUIName=None Priority=100 Control=MenuRight [Assignment] Key=CON_Down GUIName=None Priority=100 Control=MenuDown [Assignment] Key=CON_Up GUIName=None Priority=100 Control=MenuUp [Assignment] Key=CON_Left GUIName=None Priority=90 Control=ObjectMenuLeft [Assignment] Key=CON_Right GUIName=None Priority=90 Control=ObjectMenuRight [Assignment] Key=CON_Down GUIName=None Priority=90 Control=ObjectMenuDown [Assignment] Key=CON_Up GUIName=None Priority=90 Control=ObjectMenuUp [Assignment] Key=CON_MenuOK GUIName=None Priority=95 Control=ObjectMenuTextComplete [Assignment] Key=CON_MenuOK GUIName=None Priority=90 Control=ObjectMenuOK [Assignment] Key=CON_MenuCancel GUIName=None Priority=90 Control=ObjectMenuCancel [Assignment] Key=CON_MenuCancel GUIName=None Priority=80 Control=CancelMenu