/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, 2004, 2008 Matthes Bender * Copyright (c) 2001-2003, 2005-2009 Sven Eberhardt * Copyright (c) 2001 Michael Käser * Copyright (c) 2005-2006, 2008 Günther Brammer * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de * * Portions might be copyrighted by other authors who have contributed * to OpenClonk. * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * See isc_license.txt for full license and disclaimer. * * "Clonk" is a registered trademark of Matthes Bender. * See clonk_trademark_license.txt for full license. */ /* Operates viewports, message board and draws the game */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include C4GraphicsSystem::C4GraphicsSystem() { Default(); } C4GraphicsSystem::~C4GraphicsSystem() { Clear(); } bool C4GraphicsSystem::Init() { #ifdef _WIN32 // Register viewport class if (!C4ViewportWindow::RegisterViewportClass(Application.GetInstance())) return false; #endif // Init video module if (Config.Graphics.VideoModule) Video.Init(FullScreen.pSurface); // Success return true; } void C4GraphicsSystem::Clear() { // Clear message board MessageBoard.Clear(); // Clear upper board UpperBoard.Clear(); // clear loader if (pLoaderScreen) { delete pLoaderScreen; pLoaderScreen=NULL; } // Close viewports ::Viewports.Clear(); // Clear video system Video.Clear(); // No debug stuff DeactivateDebugOutput(); } bool C4GraphicsSystem::StartDrawing() { // only if ddraw is ready if (!lpDDraw) return false; if (!lpDDraw->Active) return false; // only if application is active or windowed (if config allows) if (!Application.Active && (!Application.isEditor || !Config.Graphics.RenderInactiveEM)) return false; // drawing OK return true; } void C4GraphicsSystem::FinishDrawing() { if (!Application.isEditor) FullScreen.pSurface->PageFlip(); } void C4GraphicsSystem::Execute() { // activity check if (!StartDrawing()) return; bool fBGDrawn = false; // If lobby running, message board only (page flip done by startup message board) if (!::pGUI || !::pGUI->HasFullscreenDialog(true)) // allow for message board behind GUI if (::Network.isLobbyActive() || !Game.IsRunning) if (!Application.isEditor) { // Message board if (iRedrawBackground) ClearFullscreenBackground(); MessageBoard.Execute(); if (!::pGUI || !C4GUI::IsActive()) { FinishDrawing(); return; } fBGDrawn = true; } // fullscreen GUI? if (!Application.isEditor && ::pGUI && C4GUI::IsActive() && (::pGUI->HasFullscreenDialog(false) || !Game.IsRunning)) { if (!fBGDrawn && iRedrawBackground) ClearFullscreenBackground(); ::pGUI->Render(!fBGDrawn); FinishDrawing(); return; } // Reset object audibility ::Objects.ResetAudibility(); // some hack to ensure the mouse is drawn after a dialog close and before any // movement messages if (::pGUI && !C4GUI::IsActive()) ::pGUI->SetMouseInGUI(false, false); // Viewports ::Viewports.Execute(!Application.isEditor && iRedrawBackground); if (iRedrawBackground) --iRedrawBackground; if (!Application.isEditor) { // Upper board UpperBoard.Execute(); // Message board MessageBoard.Execute(); // Help & Messages DrawHelp(); DrawHoldMessages(); DrawFlashMessage(); } // InGame-GUI if (::pGUI && C4GUI::IsActive()) { ::pGUI->Render(false); } // gamma update lpDDraw->ApplyGamma(); // Video record & status (fullsrceen) if (!Application.isEditor) Video.Execute(); // done FinishDrawing(); } void C4GraphicsSystem::Default() { UpperBoard.Default(); MessageBoard.Default(); InvalidateBg(); ShowVertices=false; ShowAction=false; ShowCommand=false; ShowEntrance=false; ShowPathfinder=false; ShowNetstatus=false; ShowSolidMask=false; ShowHelp=false; FlashMessageText[0]=0; FlashMessageTime=0; FlashMessageX=FlashMessageY=0; Video.Default(); pLoaderScreen=NULL; } void C4GraphicsSystem::ClearFullscreenBackground() { lpDDraw->FillBG(0); --iRedrawBackground; } bool C4GraphicsSystem::InitLoaderScreen(const char *szLoaderSpec, bool fDrawBlackScreenFirst) { // create new loader; overwrite current only if successful C4LoaderScreen *pNewLoader = new C4LoaderScreen(); pNewLoader->SetBlackScreen(fDrawBlackScreenFirst); if (!pNewLoader->Init(szLoaderSpec)) { delete pNewLoader; return false; } if (pLoaderScreen) delete pLoaderScreen; pLoaderScreen = pNewLoader; // apply user gamma for loader lpDDraw->ApplyGamma(); // done, success return true; } void C4GraphicsSystem::EnableLoaderDrawing() { // reset black screen loader flag if (pLoaderScreen) pLoaderScreen->SetBlackScreen(false); } bool C4GraphicsSystem::SaveScreenshot(bool fSaveAll) { // Filename char szFilename[_MAX_PATH+1]; int32_t iScreenshotIndex=1; const char *strFilePath = NULL; do sprintf(szFilename,"Screenshot%03i.png",iScreenshotIndex++); while (FileExists(strFilePath = Config.AtScreenshotPath(szFilename))); bool fSuccess=DoSaveScreenshot(fSaveAll, strFilePath); // log if successful/where it has been stored if (!fSuccess) LogF(LoadResStr("IDS_PRC_SCREENSHOTERROR"), Config.AtUserDataRelativePath(Config.AtScreenshotPath(szFilename))); else LogF(LoadResStr("IDS_PRC_SCREENSHOT"), Config.AtUserDataRelativePath(Config.AtScreenshotPath(szFilename))); // return success return !!fSuccess; } bool C4GraphicsSystem::DoSaveScreenshot(bool fSaveAll, const char *szFilename) { // Fullscreen only if (Application.isEditor) return false; // back surface must be present if (!FullScreen.pSurface) return false; // save landscape if (fSaveAll) { // get viewport to draw in C4Viewport *pVP=::Viewports.GetFirstViewport(); if (!pVP) return false; // create image large enough to hold the landcape CPNGFile png; int32_t lWdt=GBackWdt,lHgt=GBackHgt; if (!png.Create(lWdt, lHgt, false)) return false; // get backbuffer size int32_t bkWdt=C4GUI::GetScreenWdt(), bkHgt=C4GUI::GetScreenHgt(); if (!bkWdt || !bkHgt) return false; // facet for blitting C4TargetFacet bkFct; // mark background to be redrawn InvalidateBg(); // backup and clear sky parallaxity int32_t iParX=::Landscape.Sky.ParX; ::Landscape.Sky.ParX=10; int32_t iParY=::Landscape.Sky.ParY; ::Landscape.Sky.ParY=10; // temporarily change viewport player int32_t iVpPlr=pVP->Player; pVP->Player=NO_OWNER; // blit all tiles needed for (int32_t iY=0; iYlWdt) bkWdt2-=iX+bkWdt2-lWdt; if (iY+bkHgt2>lHgt) bkHgt2-=iY+bkHgt2-lHgt; // update facet bkFct.Set(FullScreen.pSurface, 0, 0, bkWdt2, bkHgt2, iX, iY); // draw there pVP->Draw(bkFct, false); // render FullScreen.pSurface->PageFlip(); FullScreen.pSurface->PageFlip(); // get output (locking primary!) if (FullScreen.pSurface->Lock()) { // transfer each pixel - slooow... for (int32_t iY2=0; iY2ApplyGammaTo(FullScreen.pSurface->GetPixDw(iX2, iY2, false))); // done; unlock FullScreen.pSurface->Unlock(); } } // restore viewport player pVP->Player=iVpPlr; // restore parallaxity ::Landscape.Sky.ParX=iParX; ::Landscape.Sky.ParY=iParY; // save! return png.Save(szFilename); } // Save primary surface return FullScreen.pSurface->SavePNG(szFilename, false, true, false); } void C4GraphicsSystem::DeactivateDebugOutput() { ShowVertices=false; ShowAction=false; ShowCommand=false; ShowEntrance=false; ShowPathfinder=false; // allow pathfinder! - why this?? ShowSolidMask=false; ShowNetstatus=false; } void C4GraphicsSystem::DrawHoldMessages() { if (!Application.isEditor && Game.HaltCount) { lpDDraw->TextOut("Pause", ::GraphicsResource.FontRegular,1.0, FullScreen.pSurface, C4GUI::GetScreenWdt()/2, C4GUI::GetScreenHgt()/2 - ::GraphicsResource.FontRegular.iLineHgt*2, CStdDDraw::DEFAULT_MESSAGE_COLOR, ACenter); ::GraphicsSystem.OverwriteBg(); } } void C4GraphicsSystem::FlashMessage(const char *szMessage) { // Store message SCopy(szMessage, FlashMessageText, C4MaxTitle); // Calculate message time FlashMessageTime = SLen(FlashMessageText) * 2; // Initial position FlashMessageX = -1; FlashMessageY = 10; // Upper board active: stay below upper board if (Config.Graphics.UpperBoard) FlashMessageY += C4UpperBoardHeight; // More than one viewport: try to stay below portraits etc. if (::Viewports.GetViewportCount() > 1) FlashMessageY += 64; // New flash message: redraw background (might be drawing one message on top of another) InvalidateBg(); } void C4GraphicsSystem::FlashMessageOnOff(const char *strWhat, bool fOn) { StdStrBuf strMessage; strMessage.Format("%s: %s", strWhat, LoadResStr(fOn ? "IDS_CTL_ON" : "IDS_CTL_OFF")); FlashMessage(strMessage.getData()); } void C4GraphicsSystem::DrawFlashMessage() { if (!FlashMessageTime) return; if (Application.isEditor) return; lpDDraw->TextOut(FlashMessageText, ::GraphicsResource.FontRegular, 1.0, FullScreen.pSurface, (FlashMessageX==-1) ? C4GUI::GetScreenWdt()/2 : FlashMessageX, (FlashMessageY==-1) ? C4GUI::GetScreenHgt()/2 : FlashMessageY, CStdDDraw::DEFAULT_MESSAGE_COLOR, (FlashMessageX==-1) ? ACenter : ALeft); FlashMessageTime--; // Flash message timed out: redraw background if (!FlashMessageTime) InvalidateBg(); } void C4GraphicsSystem::DrawHelp() { if (!ShowHelp) return; if (Application.isEditor) return; int32_t iX = ::Viewports.ViewportArea.X, iY = ::Viewports.ViewportArea.Y; int32_t iWdt = ::Viewports.ViewportArea.Wdt; StdStrBuf strText; // left coloumn strText.AppendFormat("[%s]\n\n", LoadResStr("IDS_CTL_GAMEFUNCTIONS")); // main functions strText.AppendFormat("%s - %s\n", GetKeyboardInputName("ToggleShowHelp").getData(), LoadResStr("IDS_CON_HELP")); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("MusicToggle").getData(), LoadResStr("IDS_CTL_MUSIC")); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("NetClientListDlgToggle").getData(), LoadResStr("IDS_DLG_NETWORK")); // messages StdCopyStrBuf strAltChatKey(GetKeyboardInputName("ChatOpen", false, 0)); strText.AppendFormat("\n%s/%s - %s\n", GetKeyboardInputName("ChatOpen", false, 1).getData(), strAltChatKey.getData(), LoadResStr("IDS_CTL_SENDMESSAGE")); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("MsgBoardScrollUp").getData(), LoadResStr("IDS_CTL_MESSAGEBOARDBACK")); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("MsgBoardScrollDown").getData(), LoadResStr("IDS_CTL_MESSAGEBOARDFORWARD")); // irc chat strText.AppendFormat("\n%s - %s\n", GetKeyboardInputName("ToggleChat").getData(), LoadResStr("IDS_CTL_IRCCHAT")); // scoreboard strText.AppendFormat("\n%s - %s\n", GetKeyboardInputName("ScoreboardToggle").getData(), LoadResStr("IDS_CTL_SCOREBOARD")); // screenshots strText.AppendFormat("\n%s - %s\n", GetKeyboardInputName("Screenshot").getData(), LoadResStr("IDS_CTL_SCREENSHOT")); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("ScreenshotEx").getData(), LoadResStr("IDS_CTL_SCREENSHOTEX")); lpDDraw->TextOut(strText.getData(), ::GraphicsResource.FontRegular, 1.0, FullScreen.pSurface, iX + 128, iY + 64, CStdDDraw::DEFAULT_MESSAGE_COLOR, ALeft); // right coloumn strText.Clear(); // game speed strText.AppendFormat("\n\n%s - %s\n", GetKeyboardInputName("GameSpeedUp").getData(), LoadResStr("IDS_CTL_GAMESPEEDUP")); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("GameSlowDown").getData(), LoadResStr("IDS_CTL_GAMESPEEDDOWN")); // debug strText.AppendFormat("\n\n[%s]\n\n", "Debug"); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("DbgModeToggle").getData(), LoadResStr("IDS_CTL_DEBUGMODE")); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("DbgShowVtxToggle").getData(), "Entrance+Vertices"); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("DbgShowActionToggle").getData(), "Actions/Commands/Pathfinder"); strText.AppendFormat("%s - %s\n", GetKeyboardInputName("DbgShowSolidMaskToggle").getData(), "SolidMasks"); lpDDraw->TextOut(strText.getData(), ::GraphicsResource.FontRegular, 1.0, FullScreen.pSurface, iX + iWdt/2 + 64, iY + 64, CStdDDraw::DEFAULT_MESSAGE_COLOR, ALeft); } bool C4GraphicsSystem::ToggleShowNetStatus() { ShowNetstatus = !ShowNetstatus; return true; } bool C4GraphicsSystem::ToggleShowVertices() { if (!Game.DebugMode && !Console.Active) { FlashMessage(LoadResStr("IDS_MSG_NODEBUGMODE")); return false; } Toggle(ShowVertices); Toggle(ShowEntrance); // vertices and entrance now toggled together FlashMessageOnOff("Entrance+Vertices", ShowVertices || ShowEntrance); return true; } bool C4GraphicsSystem::ToggleShowAction() { if (!Game.DebugMode && !Console.Active) { FlashMessage(LoadResStr("IDS_MSG_NODEBUGMODE")); return false; } if (!(ShowAction || ShowCommand || ShowPathfinder)) { ShowAction = true; FlashMessage("Actions"); } else if (ShowAction) { ShowAction = false; ShowCommand = true; FlashMessage("Commands"); } else if (ShowCommand) { ShowCommand = false; ShowPathfinder = true; FlashMessage("Pathfinder"); } else if (ShowPathfinder) { ShowPathfinder = false; FlashMessageOnOff("Actions/Commands/Pathfinder", false); } return true; } bool C4GraphicsSystem::ToggleShowSolidMask() { if (!Game.DebugMode && !Console.Active) { FlashMessage(LoadResStr("IDS_MSG_NODEBUGMODE")); return false; } Toggle(ShowSolidMask); FlashMessageOnOff("SolidMasks", !!ShowSolidMask); return true; } bool C4GraphicsSystem::ToggleShowHelp() { Toggle(ShowHelp); // Turned off? Invalidate background. if (!ShowHelp) InvalidateBg(); return true; } C4GraphicsSystem GraphicsSystem;