/** @author Dustin Neß (dness.de) */ protected func Construction() { //random Side if(Random(2)) { SetProperty("MeshTransformation", Trans_Mul(Trans_Rotate(15,0,10), Trans_Scale(120))); } else { SetProperty("MeshTransformation", Trans_Mul(Trans_Rotate(195,0,180), Trans_Scale(120))); } } //bring to front public func SetToFront(bool fBool) { if(fBool) { return this.Plane = 510; } else { return this.Plane = 110; } }