/*-- Deciduous Tree --*/ #include Library_Plant #include Library_Tree local plant_seed_chance = 20; local plant_seed_area = 400; local plant_seed_amount = 10; local plant_seed_offset = 30; local lib_tree_burned = Tree_Deciduous_Burned; public func GetTreetopPosition(pos) { return Shape->Rectangle(-28,-20, 46,40)->GetRandomPoint(pos); } local Name = "$Name$"; local Touchable = 0; local BlastIncinerate = 2; local ContactIncinerate = 6; local NoBurnDecay = true; local Components = {Wood = 5};