material LoomMat { receive_shadows on technique { pass LoomMat { cull_hardware none scene_blend alpha_blend ambient 1.0 1.0 1.0 1.0 diffuse 1.0 1.0 1.0 1.0 specular 0.0 0.0 0.0 0.0 12.5 emissive 0.0 0.0 0.0 0.0 texture_unit { texture loom.png tex_address_mode wrap filtering trilinear } } } }