/*-- Big Rock --*/ private func Initialize() { // SetProperty("MeshTransformation", Trans_Rotate(RandomX(0,359),0,1,0)); SetProperty("MeshTransformation", Trans_Mul(Trans_Scale(1000+RandomX(-500,500),1000+RandomX(-500,500),1000+RandomX(-500,500)),Trans_Rotate(RandomX(0,359),0,1,0), Trans_Rotate(RandomX(0,359), 1, 0, 0))); } local Name = "$Name$";