material Puka { receive_shadows on technique { pass { ambient 0.8 0.8 0.8 1.0 diffuse 0.8 0.8 0.8 1.0 specular 0.0 0.0 0.0 1.0 12.5 emissive 0.0 0.0 0.0 1.0 texture_unit Overlay { texture puka_overlay1.png tex_address_mode wrap filtering trilinear colour_op_ex modulate src_texture src_player_colour // take alpha from texture only, ignore player alpha alpha_op_ex source1 src_texture src_player_colour } texture_unit Base { texture puka.jpg tex_address_mode wrap filtering trilinear colour_op_ex blend_current_alpha src_current src_texture // Don't blend alpha, to make sure we have full intensity at the base/overlay border region alpha_op_ex add src_current src_texture } texture_unit Light { // apply lighting -- note this texture unit does not need an // actual texture image: no hardware TIU will be used. colour_op_ex modulate src_current src_diffuse alpha_op_ex modulate src_current src_diffuse } } } } material Puka2 : Puka { technique 0 { pass 0 { texture_unit Overlay { texture puka_overlay2.png } } } }