#appendto Dialogue /* Otto dialogue */ func Dlg_Otto_1(object clonk) { MessageBox("$Otto1$", clonk, dlg_target); // luv it here return true; } func Dlg_Otto_2(object clonk) { MessageBox("$Otto2$", clonk, dlg_target); // look @ that island SetDialogueProgress(1); return StopDialogue(); }