#appendto PowderKeg local boom_strength = 40; func SetStrength(new_strength) { boom_strength = new_strength; return true; } func OnContainerDeath() { GoBoom(); return true; } public func Damage() { return GoBoom(); } func GoBoom() { Exit(); CastObjects(Firestone, boom_strength/10, boom_strength/3); Explode(boom_strength); return true; }