/** Refinery Goal A certain amount of oil has to be pumped into the refinery drain. @author Maikel */ #include Library_Goal local goal_amount; protected func Initialize() { goal_amount = 0; return _inherited(...); } public func SetGoalAmount(int amount) { goal_amount = amount; return; } private func GetPumpedAmount() { var refinery_drain = FindObject(Find_ID(RefineryDrain)); if (!refinery_drain) return 0; return refinery_drain->GetOilAmount(); } public func IsFulfilled() { return GetPumpedAmount() >= goal_amount; } public func GetDescription(int plr) { if (IsFulfilled()) return "$DescriptionCompleted$"; return Format("$Description$", GetPumpedAmount(), goal_amount); } /*-- Proplist --*/ local Name = "$Name$"; local Description = "$Description$";