/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, Matthes Bender * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2009-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ /* Text messages drawn inside the viewport */ #ifndef INC_C4GameMessage #define INC_C4GameMessage #include "lib/StdColors.h" #include "script/C4Value.h" const int32_t C4GM_MaxText = 256, C4GM_MinDelay = 20; const int32_t C4GM_Global = 1, C4GM_GlobalPlayer = 2, C4GM_Target = 3, C4GM_TargetPlayer = 4; const int32_t C4GM_NoBreak = 1<<0, C4GM_Bottom = 1<<1, // message placed at bottom of screen C4GM_Multiple= 1<<2, C4GM_Top = 1<<3, C4GM_Left = 1<<4, C4GM_Right = 1<<5, C4GM_HCenter = 1<<6, C4GM_VCenter = 1<<7, C4GM_DropSpeech = 1<<8, // cut any text after '$' C4GM_WidthRel = 1<<9, C4GM_XRel = 1<<10, C4GM_YRel = 1<<11, C4GM_Zoom = 1<<12; const int32_t C4GM_PositioningFlags = C4GM_Bottom | C4GM_Top | C4GM_Left | C4GM_Right | C4GM_HCenter | C4GM_VCenter; class C4GameMessage { friend class C4GameMessageList; public: void Draw(C4TargetFacet &cgo, int32_t iPlayer); C4GameMessage(); ~C4GameMessage(); protected: int32_t X, Y, Wdt, Hgt; int32_t Delay; DWORD ColorDw; int32_t Player; int32_t Type; C4Object *Target; StdCopyStrBuf Text; C4GameMessage *Next; C4ID DecoID; C4PropList *PictureDef; // can be definition, object or prop list with Source and Name properties C4Value PictureDefVal; // C4Value holding PictureDef to prevent deletion C4GUI::FrameDecoration *pFrameDeco{nullptr}; uint32_t dwFlags; protected: void Init(int32_t iType, const StdStrBuf & Text, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwCol, C4ID idDecoID, C4PropList *pSrc, uint32_t dwFlags, int width); void Append(const char *szText, bool fNoDuplicates = false); bool Execute(); const char *WordWrap(int32_t iMaxWidth); void UpdateDef(C4ID idUpdDef); public: int32_t GetPositioningFlags() const { return dwFlags & C4GM_PositioningFlags; } }; class C4GameMessageList { public: C4GameMessageList(); ~C4GameMessageList(); protected: C4GameMessage *First; public: void Default(); void Clear(); void Execute(); void Draw(C4TargetFacet &gui_cgo, C4TargetFacet &cgo, int32_t iPlayer); void ClearPlayers(int32_t iPlayer, int32_t dwPositioningFlags); void ClearPointers(C4Object *pObj); void UpdateDef(C4ID idUpdDef); // called after reloaddef bool New(int32_t iType, const StdStrBuf & Text, C4Object *pTarget, int32_t iPlayer, int32_t iX = -1, int32_t iY = -1, uint32_t dwClr = 0xffFFFFFF, C4ID idDecoID=C4ID::None, C4PropList *pSrc=nullptr, uint32_t dwFlags=0u, int32_t width=0); bool New(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwClr, C4ID idDecoID=C4ID::None, C4PropList *pSrc=nullptr, uint32_t dwFlags=0u, int32_t width=0); bool Append(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t bCol, bool fNoDuplicates = false); }; extern C4GameMessageList Messages; inline void GameMsgObject(const char *szText, C4Object *pTarget) { ::Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,C4RGB(0xff, 0xff, 0xff)); } inline void GameMsgObjectPlayer(const char *szText, C4Object *pTarget, int32_t iPlayer) { ::Messages.New(C4GM_TargetPlayer,szText,pTarget,iPlayer,0,0, C4RGB(0xff, 0xff, 0xff)); } void GameMsgObjectError(const char *szText, C4Object *pTarget, bool Red = true); inline void GameMsgObjectDw(const char *szText, C4Object *pTarget, uint32_t dwClr) { ::Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,dwClr); } #endif