func Initialize() { var a = CreateObject(Rock, 100, 100, NO_OWNER); var b = CreateObject(Rock, 200, 100, NO_OWNER); //a->SetCategory(C4D_StaticBack); //b->SetCategory(C4D_StaticBack); Scenario.rope = CreateRope2(a, b, 20, LiftTower_Rope); //CreateRope2(a, b, 1, LiftTower_Rope); } func InitializePlayer(int plr) { var clonk = GetCrew(plr, 0); var a = CreateObject(Rock, clonk->GetX(), clonk->GetY()-100, NO_OWNER); a->SetCategory(C4D_StaticBack); var rope = CreateRope2(a, clonk, 20, LiftTower_Rope); rope->SetFrontAutoSegmentation(300); }